Difference between revisions of "Skeletal warrior"

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Spell: [[Animate Dead]]
 
Spell: [[Animate Dead]]
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==Spells==
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{{Spellcaster
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|number=
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|slot1=[[Animate Dead]]
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|slot2=''none''
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|slot3=[[Animate Dead]]
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|slot4=''none''
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|slot5=''none''
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|slot6=''none''
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}}
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{{clear}}
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==Tips & Tricks==
 
==Tips & Tricks==

Revision as of 20:05, 24 January 2013

skeletal warrior z [[File:{{{tile_name}}}.png|32px]]
HP 53 - 76
HD 10
XP 815
Speed 10
AC 15
EV 10
Will 93
Attack1 25 (hit: plain)


Resistances rPois+, rC+, rRot, rN+, rTorm
Vulnerabilities Holy
Habitat land
Intelligence Normal
Uses Weapons & armour
Holiness Undead
Size Medium
Type skeletal warrior, skeletal warrior
Flags Fighter
Spellcaster
Evil
The vicious and heavily armed skeleton of a humanoid creature, animated by unholy power.

Useful Info

Skeletal warriors are surprisingly dangerous undead monsters which travel in packs. Although they resemble small skeletons, they move at average speed, have significant durability, and come armed with powerful branded weapons. On top of that, they can raise any fallen corpses around them as skeletons and zombies. They are found in the middle-to-late-Dungeon, the Crypt, and the Abyss.

Spell: Animate Dead

Spells

Spell set
Slot1 Animate Dead
Slot2 none
Slot3 Animate Dead
Slot4 none
Slot5 none
Slot6 none

Tips & Tricks

  • Avoid letting them attack you more than one at a time. Hallways help, but keep an eye out for skeletons armed with polearms.
  • Dispel Undead will take them down in two or three castings.
  • Control Undead works well to turn them against each other, which will help thin out their numbers and likely give you a chance to escape if necessary.

Variant: Ancient champions

The unfathomably ancient skeleton of a humanoid creature. It has hundreds of golden sigils etched onto its bones, and pulses with terrible, unholy power.

Ancient champion.png Ancient champions are very dangerous skeletal warriors with powerful spellcasting abilities and good weapons and armour, found only in one particular vault.

Spells (4 possible sets):

All ancient champions are considerable threats in melee, wearing plate mail and wielding heavy, branded two-handed weapons, in addition to always being able to haste themselves. However, their spell sets vary considerably in threat level: Bolt of Draining and Iskenderun's Mystic Blast are both fairly negligible, while Iron Shot and Haunt are much harder to deal with. Consider switching to an amulet of warding if you suddenly find yourself surrounded by summoned ghosts.