Difference between revisions of "Cerebov"
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{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Cerebov''' is a mighty [[demon]] lord of [[Pandemonium]] who guards the [[fiery]] [[rune]] and wields the [[Sword of Cerebov]]. | + | '''Cerebov''' is a mighty [[demon]] lord of [[Pandemonium]] who guards the [[fiery]] [[rune]] and wields the [[Sword of Cerebov]]. With the second highest HP in the game (behind [[Antaeus]]), very powerful [[Fire Magic]], and the [[sword of Cerebov]], they are a very dangerous foe. Cerebov is found on a unique Pandemonium floor crawling with [[balrug]]s, [[efreet]], [[orange demon]]s, and the occasional [[brimstone fiend]]. |
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | * Like with other pan/hell lords, it is recommended to clear any nearby before engaging Cerebov. Getting hit by multiple [[smite]]s or [[torment]]s in a single turn can make an already dangerous fight suicidal. If you ''do'' encounter Cerebov with such a posse, strongly consider teleporting away and regrouping. |
− | * | + | : Worshipers of [[the Shining One]] may not mind some popcorn enemies around, though, as they can provide some minor healing mid-fight. |
− | + | ||
− | * | + | * Cerebov is arguably ''the'' toughest foe in the game. High defenses (rF+++, HP, AC, etc.) and buffs ([[haste]], [[might]], [[brilliance]]) are recommended if you don't intend to steal the rune. For melee fighters, [[holy wrath]] and [[antimagic]] work well. Casters will want to use spells that aren't resisted, such as [[Orb of Destruction]] or [[Chain Lightning]]. |
− | + | ||
− | + | * However, killing Cerebov isn't required to grab the rune. [[Haste]] and [[Passage of Golubria]] help a lot. Be prepared for brimstone fiends, who will often guard the rune itself. Keep the demon lord just outside of line of sight, to prevent being hit Fire Storms. Also, know that Cerebov will return to its fortress if it loses track of you. | |
− | ** | + | ** Like with other unique pan lords, if you steal the rune, you can encounter Cerebov on future Pandemonium floors. |
− | * | + | |
+ | * Surprisingly, Cerebov does not [[fly]]. They are unable to get past lava, and can even be flung into it with [[Polar Vortex]]. Just be prepared for a melee fight. | ||
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.27]], Cerebov had [[Summon Greater Demon]] instead of [[Fire Summon]]. |
Revision as of 03:46, 14 July 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Cerebov & | |
---|---|
HP | 429-866 |
HD | 21 |
XP | 22654 |
Speed | 10 |
AC | 30 |
EV | 8 |
Will | Immune |
Attack1 | 60 (hit: plain)
|
Resistances | damnation rF+++ rPois+ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Demonic |
Size | Giant |
Type | pandemonium lord, Cerebov |
Flags | Fighter Evil See invisible Speaks Unique Gender neutral |
A violent and wrathful demon, Cerebov appears as a giant humanoid covered in shining golden armour and wielding a huge twisted sword. |
Contents
Useful Info
Cerebov is a mighty demon lord of Pandemonium who guards the fiery rune and wields the Sword of Cerebov. With the second highest HP in the game (behind Antaeus), very powerful Fire Magic, and the sword of Cerebov, they are a very dangerous foe. Cerebov is found on a unique Pandemonium floor crawling with balrugs, efreet, orange demons, and the occasional brimstone fiend.
Spells
Spell set I | ||
---|---|---|
Slot1 | Fire Storm (8d16 / 8d17) | Magical flag |
Slot2 | Iron Shot (3d36) | Magical flag |
Slot3 | Haste | Magical flag |
Slot4 | Fire Summon | Magical flag |
Tips & Tricks
- Like with other pan/hell lords, it is recommended to clear any nearby before engaging Cerebov. Getting hit by multiple smites or torments in a single turn can make an already dangerous fight suicidal. If you do encounter Cerebov with such a posse, strongly consider teleporting away and regrouping.
- Worshipers of the Shining One may not mind some popcorn enemies around, though, as they can provide some minor healing mid-fight.
- Cerebov is arguably the toughest foe in the game. High defenses (rF+++, HP, AC, etc.) and buffs (haste, might, brilliance) are recommended if you don't intend to steal the rune. For melee fighters, holy wrath and antimagic work well. Casters will want to use spells that aren't resisted, such as Orb of Destruction or Chain Lightning.
- However, killing Cerebov isn't required to grab the rune. Haste and Passage of Golubria help a lot. Be prepared for brimstone fiends, who will often guard the rune itself. Keep the demon lord just outside of line of sight, to prevent being hit Fire Storms. Also, know that Cerebov will return to its fortress if it loses track of you.
- Like with other unique pan lords, if you steal the rune, you can encounter Cerebov on future Pandemonium floors.
- Surprisingly, Cerebov does not fly. They are unable to get past lava, and can even be flung into it with Polar Vortex. Just be prepared for a melee fight.
History
- Prior to 0.27, Cerebov had Summon Greater Demon instead of Fire Summon.
Categories:
- 0.30 articles
- Hit type
- Plain flavour
- Damnation resistance
- Fire resistance
- Fire resistance 3
- Poison resistance
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Demonic holiness
- Giant monsters
- Fighter
- Evil
- Evil monsters
- See invisible
- Speaking monster
- Unique monsters
- Gender neutral monsters
- Monsters
- Spellcaster