Difference between revisions of "Ancient champion"
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− | + | {{version030}} | |
+ | {{monster info}} | ||
+ | |||
+ | ==Useful Info== | ||
+ | '''Ancient champions''' are dangerous [[undead]] foes with powerful spellcasting abilities and good weapons and armour. They can be found in [[the Crypt]] and [[the Iron City of Dis]]. | ||
+ | |||
+ | {{monster spells}} | ||
+ | |||
+ | ==Tips & Tricks== | ||
+ | *All ancient champions are considerable threats in melee, wearing [[plate armour]]/[[chain mail]] and wielding well-enchanted, branded two-handed weapons, in addition to being able to haste themselves. | ||
+ | *Despite their deadliness and solid defenses, they don't have terribly high HP; The irresistible damage from [[Dispel Undead]] or [[Lee's Rapid Deconstruction]] in particular will take care of these very easily. | ||
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.27]], they could have one of two possible spell sets: | ||
+ | **[[Bolt of Draining]] (3d21), [[Stone Arrow]] (3d21), and [[Haste]] | ||
+ | **[[Iron Shot]] (3d26), [[Pain]] (d15), and [[Haste]] | ||
+ | *Prior to [[0.19]], ancient champions had a spell set with [[Haste]], [[Iskenderun's Mystic Blast]], and [[Slow]]. | ||
+ | *Prior to [[0.18]], they had a spell set with [[Venom Bolt]] and [[Haunt]]. | ||
+ | *Prior to [[0.13]], ancient champions were a variant of [[skeletal warrior]]s that were only found in one specific vault. |
Latest revision as of 02:29, 2 December 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ancient champion z | |
---|---|
HP | 46-94 |
HD | 14 |
XP | 2293 |
Speed | 10 |
AC | 23 |
EV | 7 |
Will | 120 |
Attack1 | 32 (hit: plain)
|
Resistances | rC+ rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | ancient champion, ancient champion |
Flags | Fighter Evil Unbreathing |
An unfathomably ancient skeleton. It has hundreds of golden sigils etched onto its bones, and pulses with terrible, unholy power. |
Contents
Useful Info
Ancient champions are dangerous undead foes with powerful spellcasting abilities and good weapons and armour. They can be found in the Crypt and the Iron City of Dis.
Spells
Spell set I | ||
---|---|---|
Slot1 | Iron Shot (3d26) | Wizard flag |
Slot2 | Haste | Wizard flag |
Tips & Tricks
- All ancient champions are considerable threats in melee, wearing plate armour/chain mail and wielding well-enchanted, branded two-handed weapons, in addition to being able to haste themselves.
- Despite their deadliness and solid defenses, they don't have terribly high HP; The irresistible damage from Dispel Undead or Lee's Rapid Deconstruction in particular will take care of these very easily.
History
- Prior to 0.27, they could have one of two possible spell sets:
- Bolt of Draining (3d21), Stone Arrow (3d21), and Haste
- Iron Shot (3d26), Pain (d15), and Haste
- Prior to 0.19, ancient champions had a spell set with Haste, Iskenderun's Mystic Blast, and Slow.
- Prior to 0.18, they had a spell set with Venom Bolt and Haunt.
- Prior to 0.13, ancient champions were a variant of skeletal warriors that were only found in one specific vault.
Categories:
- 0.30 articles
- Hit type
- Plain flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Fighter
- Evil
- Evil monsters
- Unbreathing monsters
- Monsters
- Spellcaster