Difference between revisions of "Talisman of death"
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{{flavour|A lone finger-bone, infused with dark power through a sickening ritual. Transforms the user into an undying offense against life itself. | {{flavour|A lone finger-bone, infused with dark power through a sickening ritual. Transforms the user into an undying offense against life itself. | ||
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The user also gains some of the more dubious benefits of having an undead body. They are vulnerable to holy damage and Dispel Undead, and cannot consume potions.}} | The user also gains some of the more dubious benefits of having an undead body. They are vulnerable to holy damage and Dispel Undead, and cannot consume potions.}} | ||
− | A '''talisman of death''' is a [[talisman]] that changes you into '''Death Form'''. | + | [[File:talisman of death.png]] A '''talisman of death''' ('''death talisman''') is a [[talisman]] that changes you into '''Death Form'''. |
==Useful Info== | ==Useful Info== | ||
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'''Combat Bonuses''' | '''Combat Bonuses''' | ||
* '''[[Unarmed Combat]]:''' 9 base damage. | * '''[[Unarmed Combat]]:''' 9 base damage. | ||
− | * All melee attacks (including weapons) inflict [[drain]], [[slow]], and [[weak]]ness for 3-6 turns. [[ | + | * All melee attacks (including weapons) inflict [[drain]], [[slow]], and [[weak]]ness for 3-6 turns. [[Nonliving]] monsters are completely immune, but [[demon]]s, [[undead]], etc. can be slowed and weakened.<ref>{{source ref|0.31-b1|melee-attack.cc|678}}</ref> |
− | * '''Siphon Essence:''' Active ability (20 MP). Inflicts [[torment]] to susceptible enemies within 2 tiles, then heals you for 100% of damage dealt, with a cap of <code>(19 + 3 * Shapeshifting) / 2</code> (50 at max skill). < | + | * '''Siphon Essence:''' Active ability (20 MP). Inflicts [[torment]] to susceptible enemies within 2 tiles, then heals you for 100% of damage dealt, with a cap of <code>(19 + 3 * Shapeshifting) / 2</code> (50 at max skill).<ref>{{source ref|0.31-b1|ability.cc|2497}}</ref> |
'''Resistances''' | '''Resistances''' | ||
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* '''[[Transformation#Useful Info|Melded Gear]]:''' None. | * '''[[Transformation#Useful Info|Melded Gear]]:''' None. | ||
* Cannot drink [[potion]]s. | * Cannot drink [[potion]]s. | ||
− | * Cannot use certain forms of [[Necromancy]] ([[Sublimation of Blood]], [[Borgnjor's Revivification]], [[Death's Door]]) | + | * Cannot use certain forms of [[Necromancy]] ([[Sublimation of Blood]], [[Borgnjor's Revivification]], [[Death's Door]]). The holy wrath brand will not function on weapons you wield. |
Death Form keeps most [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]]. | Death Form keeps most [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]]. | ||
Death Form has a minimum [[Shapeshifting]] skill of 23, below which you get an [[Talisman#Skill|HP penalty]]. Maximum skill is 27, which is the cap on Shapeshifting itself. | Death Form has a minimum [[Shapeshifting]] skill of 23, below which you get an [[Talisman#Skill|HP penalty]]. Maximum skill is 27, which is the cap on Shapeshifting itself. | ||
+ | |||
+ | [[Vampire]]s cannot use this item, even when alive, as they are already undead. | ||
+ | |||
+ | [[Josephina]] may carry a death talisman. | ||
==Strategy== | ==Strategy== | ||
− | + | Death Form is most useful in the [[extended game]]. Not having access to potions is a hefty penalty, but Death Form gives immunity to two important things: [[torment]] and [[mutation]]. If you don't plan on going into extended, Death Form generally isn't worth the XP investment. | |
+ | |||
+ | Compared to other forms, Death Form is an oddity. It doesn't give many combat bonuses, but it does let you keep all your equipment. Also, while Death Form has less damage, it is strong in 1v1 fights, as the melee debuffs are powerful. Overall, it can have some use before extended, though you'll be missing out on the raw power of Storm Form. | ||
+ | |||
+ | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
+ | ! Humanoid || Armataur || Naga || Djinni || Octopode || Felid | ||
+ | |- | ||
+ | | [[File:Lichform.png]] || [[File:Lichform palentonga.png]] || [[File:Lichform naga.png]] || [[File:Lichform djinni.png]] || [[File:Lichform octopode.png]] || [[File:Lichform felid.png]] | ||
+ | |} | ||
==History== | ==History== | ||
− | * | + | *Talismans of death were introduced in [[0.31]], along with talismans themselves. It replaced the level 8 [[Necromancy]]/[[Transmutation]] spell, [[Necromutation]] (lichform). |
− | :Previously, | + | :Previously, lich form gave +6 AC, 5 base unarmed combat damage with a [[draining]] branded attack and a [[spell enhancer]] for [[Necromancy]], but it did not weaken/slow enemies on hit or have the Siphon Essence ability. |
+ | *Early versions of Siphon Essence worked on undead and demonic monsters. | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
{{Forms}} | {{Forms}} | ||
− | |||
− | |||
− |
Latest revision as of 07:40, 27 October 2024
A lone finger-bone, infused with dark power through a sickening ritual. Transforms the user into an undying offense against life itself.
Foes struck by user's melee weapons or hands are weakened, slowed, and drained, and they can heal themselves by tormenting foes nearby. (Shapeshifting skill increases the effectiveness of the latter.) The user also resists cold and is immune to poison, miasma, negative energy, and torment. The user also gains some of the more dubious benefits of having an undead body. They are vulnerable to holy damage and Dispel Undead, and cannot consume potions. |
A talisman of death (death talisman) is a talisman that changes you into Death Form.
Contents
Useful Info
When eVoked, a talisman of death turns you into Death Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Death Form has the following effects:
Combat Bonuses
- Unarmed Combat: 9 base damage.
- All melee attacks (including weapons) inflict drain, slow, and weakness for 3-6 turns. Nonliving monsters are completely immune, but demons, undead, etc. can be slowed and weakened.[1]
- Siphon Essence: Active ability (20 MP). Inflicts torment to susceptible enemies within 2 tiles, then heals you for 100% of damage dealt, with a cap of
(19 + 3 * Shapeshifting) / 2
(50 at max skill).[2]
Resistances
- Willpower+
- Standard undead resistances:
- rC+
- Immunity to poison and miasma.
- rN+++ and immune to torment
- Cannot be mutated. Receive stat drain if you would be mutated.
- Cannot be polymorphed.
- Vulnerable to holy, holy wrath, and Dispel Undead.
Restrictions
- Melded Gear: None.
- Cannot drink potions.
- Cannot use certain forms of Necromancy (Sublimation of Blood, Borgnjor's Revivification, Death's Door). The holy wrath brand will not function on weapons you wield.
Death Form keeps most mutations, does not change your size, and gives no innate bonus to HP / AC.
Death Form has a minimum Shapeshifting skill of 23, below which you get an HP penalty. Maximum skill is 27, which is the cap on Shapeshifting itself.
Vampires cannot use this item, even when alive, as they are already undead.
Josephina may carry a death talisman.
Strategy
Death Form is most useful in the extended game. Not having access to potions is a hefty penalty, but Death Form gives immunity to two important things: torment and mutation. If you don't plan on going into extended, Death Form generally isn't worth the XP investment.
Compared to other forms, Death Form is an oddity. It doesn't give many combat bonuses, but it does let you keep all your equipment. Also, while Death Form has less damage, it is strong in 1v1 fights, as the melee debuffs are powerful. Overall, it can have some use before extended, though you'll be missing out on the raw power of Storm Form.
Humanoid | Armataur | Naga | Djinni | Octopode | Felid |
---|---|---|---|---|---|
History
- Talismans of death were introduced in 0.31, along with talismans themselves. It replaced the level 8 Necromancy/Transmutation spell, Necromutation (lichform).
- Previously, lich form gave +6 AC, 5 base unarmed combat damage with a draining branded attack and a spell enhancer for Necromancy, but it did not weaken/slow enemies on hit or have the Siphon Essence ability.
- Early versions of Siphon Essence worked on undead and demonic monsters.
References
- ↑ melee-attack.cc:678 (0.31-b1)
- ↑ ability.cc:2497 (0.31-b1)