Difference between revisions of "Forgewright"

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*[[Spike Launcher]]
 
*[[Spike Launcher]]
 
*[[Clockwork Bee]]
 
*[[Clockwork Bee]]
*[[Forge Blazeheart Golem]]
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*[[Summon Blazeheart Golem|Forge Blazeheart Golem]] <!-- simplify the links when these spells are renamed properly -->
*[[Forge Lightning Spire]]
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*[[Summon Lightning Spire|Forge Lightning Spire]]
  
 
Forgewrights start with the [[Kinetic Grapnel]] spell memorised.
 
Forgewrights start with the [[Kinetic Grapnel]] spell memorised.

Latest revision as of 12:44, 17 November 2024

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.
This page is a stub. You could probably expand this page should you wish to do so.

Forgewrights are mages who focus on Forgecraft.

Preferred Species

Barachi, Coglin, Human, Merfolk, Mountain Dwarf, and Vine Stalker are the recommended species if you pick a Forgewright background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Available Spells:

Forgewrights start with the Kinetic Grapnel spell memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Forgewright adds 2 to your starting Strength, 7 to your starting Intelligence and 3 to your starting Dexterity.

Strategy

Spell Details

History

  • In 0.33, this background will be added to the game.
Backgrounds
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Warrior-mages WarperHexslingerEnchanterReaver
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Adventurers ArtificerShapeshifterWandererDelver