Difference between revisions of "Dragon-coil talisman"

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''For the spell present in [[0.30]], see [[Dragon Form (spell)]].''
 
''For the spell present in [[0.30]], see [[Dragon Form (spell)]].''
{{flavour|A vial of pure dragon-blood, crystallized over many years. Transforms the user into a mighty fire-breathing dragon. The user becomes highly resistant to fire and resistant to poison, but vulnerable to cold. Shapeshifting skill increases damage from claws and armour from scales. While transformed, any equipped weapons and armour are melded.
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{{flavour|An intricate carving, inlaid with dragon tooth and scale. Transforms the user into a mighty golden dragon. The user becomes resistant to fire, cold and poison, and gains a powerful breath attack that inflicts all three types of damage at once, but only recharges as you gain XP.
  
 
For [[Draconian]]s:
 
For [[Draconian]]s:
  
Transforms the user into a mighty dragon, increasing the power of any innate breath attacks. The user retains their innate colour, and becomes resistant to poison.}}
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Transforms the user into a mighty dragon. The user retains their innate colour, becomes resistant to poison, and their breath weapon's power and recharge rate is greatly increased.}}
  
[[File:dragon-blood talisman.png]] A '''dragon-blood talisman''' is a [[talisman]] that changes you into '''Dragon Form'''.
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[[File:dragon-coil talisman.png]] A '''dragon-coil talisman''' is a [[talisman]] that changes you into '''Dragon Form'''.
  
 
==Useful Info==
 
==Useful Info==
When e'''V'''oked, a dragon-blood talisman turns you into Dragon Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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When e'''V'''oked, a dragon-coil talisman turns you into Dragon Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
  
 
Dragon Form has the following effects:
 
Dragon Form has the following effects:
  
 
'''Combat Bonuses'''
 
'''Combat Bonuses'''
*'''HP Bonus:''' 150% HP
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*'''HP Bonus:''' +50% HP
*'''Innate AC:''' Linearly scales from the following points, rounding down:
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*'''Bonus AC:''' Linearly scales from the following points, rounding down:
**Below minimum: 1 AC (0 skill) - 12 AC (16 skill)
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**Below minimum: 0 AC (0 skill) - +12 AC (16 skill)
**Above minimum: 12 AC (16 skill) - 18 AC (25 skill) ; +1 AC per 1.33 levels
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**Above minimum: +12 AC (17 skill) - +18 AC (25 skill)
*'''[[Unarmed Combat]]:''' Linearly scales from the following points (including bonus from [[Claws]]):
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*'''[[Unarmed Combat]] base damage:''' Linearly scales from the following points:
**Below minimum: 9 damage (0 skill) - 24 damage (16 skill)
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**Below minimum: 9 damage (0 skill) - 17 damage (17 skill)  
**Above minimum: 24 damage (16 skill) - 33 damage (25 skill) ; +1 damage per level
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**Above minimum: 17 damage (17 skill) - 27 damage (25 skill)
*Two '''[[auxiliary attacks]]''': Bite 5 (11 dmg) & Tail slap 3 (6 dmg).
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**'''Note:''' Damage including the Claws 3 mutation, which is not displayed in the in-game inventory description.
*'''[[Breathe Fire]]:''' Active ability. Launch a piercing, range-5 bolt of fire, creating a [[flame cloud]] where it lands. No cost, but has a [[Breath|cooldown]] of a few turns. Damage = <code>3d(4 + 2*[[XL]]/3)</code>.<ref>{{source ref|0.32.1|ability.cc|820}}</ref><ref>{{source ref|0.32.1|zap-data.h|1096}}</ref>
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*[[Fangs]] 5 (11 damage bite [[auxiliary attack]])
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*The off-hand punch is improved by Claws.
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*'''[[Golden Breath]]:''' Active ability. Launch a piercing, range-5 bolt of [[fire]] and [[cold]], leaving clouds of [[Cloud#Poison|poison gas]] in its trajectory. No cost, but has a [[Breath|cooldown]] and charges need to be regained through [[experience]] gain.
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**'''Damage:''' Linearly scales from the following points:
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**Below minimum: 2 x 3d2 damage (0 skill) - 2 x 3d18 damage (17 skill)
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**Above minimum: 2 x 3d18 damage (17 skill) - 2 x 3d28 damage (25 skill)
 
*'''Stat Bonus:''' +10 [[strength]].
 
*'''Stat Bonus:''' +10 [[strength]].
  
 
'''Resistances'''
 
'''Resistances'''
*[[Fire resistance|rf++]]
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*[[Fire resistance|rF+]]
*[[Cold resistance|rC-]]
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*[[Cold resistance|rC+]]
 
*[[Poison resistance|rPois]]
 
*[[Poison resistance|rPois]]
 
*Innate [[flight]].
 
*Innate [[flight]].
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'''Other'''
 
'''Other'''
 
*Dragon Form is '''[[Size#Giant|Giant]]'''-sized. This gives a penalty to [[EV]], but you are resistant to [[trample|trampling]], [[constriction]], and [[net]]s.
 
*Dragon Form is '''[[Size#Giant|Giant]]'''-sized. This gives a penalty to [[EV]], but you are resistant to [[trample|trampling]], [[constriction]], and [[net]]s.
*Suppresses many [[mutation]]s. Species [[movement speed]] set to 10.
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*Suppresses anatomy [[mutation]]s. Species [[movement speed]] set to 10.
  
Dragon Form has a minimum [[Shapeshifting]] skill of 16, below which you get an [[Talisman#Skill|HP penalty]], and the AC / Unarmed bonuses scale down. It has a maximum skill of 25, where skill has no further impact.
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Dragon Form has a minimum [[Shapeshifting]] skill of 17, below which you get an [[Talisman#Skill|HP penalty]], and the AC / Unarmed bonuses scale down alongside . It has a maximum skill of 25, where skill has no further impact.
  
[[Bai Suzhen]] may carry a dragon-blood talisman.
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[[Bai Suzhen]] may carry a dragon-coil talisman.
  
 
===Draconians===
 
===Draconians===
 
If you are a [[Draconian]], Dragon Form has the following modifiers:
 
If you are a [[Draconian]], Dragon Form has the following modifiers:
*The AC bonus from your scales is retained, but Dragon Form itself grants 6 less AC.<ref>{{source ref|0.32.1|transform.cc|777}}</ref>
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*You retain your natural scale colours and Armoured Tail slap.
*You retain your natural [[draconian breath weapon|breath weapon]] instead of Breathe Fire. Additionally, your breath weapon is boosted in power.
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*The AC bonus from your scales is retained, but with a -6 AC penalty.<ref>{{source ref|0.33.1|transform.cc|778}}</ref>
*Instead of gaining rF++ and rC-, you retain your natural elemental resistances, or lack thereof. Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter your colour.
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*Your [[draconian breath weapon|breath weapon]] is retained instead of having [[Golden Breath]]
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*Instead of gaining rF+ and rC+, you retain your natural elemental resistances, or lack thereof.  
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**You still get rPois, no matter your colour.
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*Damage dealt by your breath weapon receives bonus damage that linearly scales with your [[Shapeshifting]] skill from the following points, rounded down:
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**Below minimum: 0% (0 skill) - +40% (17 skill)
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**Above minimum: +40% (17 skill) - +~67% (25 skill)
  
 
==Strategy==
 
==Strategy==
Dragon Form should be treated like the 'glass cannon' of talisman forms, much less durable than the +50% HP would make you think. The reduction to [[EV]] from size, lack of [[shield]], loss of all [[armour]] slots, and relatively low [[AC]] (compared to [[Statue Form]] or a heavy armour character) seriously lowers your survivability. That being said: with 24 base damage, plus aux attacks, added strength, and bonuses from [[Unarmed Combat]] skill, you'll hit like a truck. It's strong even without much UC skill.
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Despite the +50% HP, Dragon Form is quite frail, due to the lack of [[AC]]/[[SH]] and reduction to [[EV]]. Still, the Unarmed Combat boost is quite strong; considering the decent base damage boost, an auxiliary attack, and +10 strength, not a lot of Unarmed Combat skill is required to melee well. Golden Breath is a strong crowd-control option, especially against enemies who are not resistant to poison. The resistances are also OK.
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[[Storm Form]] deals more Unarmed damage and similar average durability, but requires more skill. [[Statue Form]] is more durable and does not meld as many armour slots, but is slow and deals less Unarmed damage/turn.
  
 
Although Dragon Form melds [[staves]] and [[int]]-raising gear, you can use magic however you please. Since you won't have armour or shield [[encumbrance]], it might even be easier for you to cast spells than in your natural form.
 
Although Dragon Form melds [[staves]] and [[int]]-raising gear, you can use magic however you please. Since you won't have armour or shield [[encumbrance]], it might even be easier for you to cast spells than in your natural form.
 
Compared to other forms:
 
*[[Statue Form]]: Statue Form offers better defense: it has much better AC, does not reduce EV, and allows use of [[shield]]s. Dragon Form, meanwhile, offers much better damage/turn. Note that, due to the rC- and restricted slots, being in Dragon Form makes it hard to get resistances.
 
*[[Storm Form]]: In general, Storm Form offers similar damage/turn and effective defense, but with the addition of [[cleaving]]. Dragon Form takes less skill, though. Being a dragon is usually enough to handle [[orbs of fire]], and if you can do that, you can win a 3-rune game. Thus, Dragon Form allows you to invest XP into other skills (without lacking in power).
 
  
 
===Tips & Tricks===
 
===Tips & Tricks===
 
*Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], can be very useful to have. Since you're using Unarmed Combat, [[Manifold Assault]] only hits 1/2 targets, but it can still be worth using.
 
*Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], can be very useful to have. Since you're using Unarmed Combat, [[Manifold Assault]] only hits 1/2 targets, but it can still be worth using.
*Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a [[flame cloud]] on landing; aim with '''f .''' to place the cloud on a specific enemy. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while.
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*Don't forget about the golden breath, a free, moderately powerful ranged attack that creates a cloud of [[Cloud#Poison|poison gas]] through its path.
*If you can manage to get Dragon Form by the [[Lair]] rune branches, the ability to fly and poison resistance are helpful there. Just watch out for [[silver]] [[javelin]]s in [[Shoals]] (and cold attacks, like [[bog body]]'s [[Bolt of Cold]] and [[merfolk aquamancer]]'s [[Throw Icicle]], if vulnerable).
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*If you can manage to get Dragon Form by the [[Lair]] rune branches, the ability to fly and poison resistance are helpful there. Just watch out for [[silver]] [[javelin]]s in [[Shoals]].
*Dragon Form's claws are big enough to remove [[hydra]] heads. Use magic/wands/your fire breath, or consider using a different form in areas like the [[Swamp]].
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*Dragon Form's claws are big enough to remove [[hydra]] heads. Use magic/wands/your breath, or consider using a different form in areas like the [[Swamp]].
  
  
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==History==
 
==History==
{{CBA|0.33|this talisman will be renamed '''dragon-coil talisman'''. The talisman will transform non-draconians into golden dragons instead of fire dragons, changing the corresponding resists. The form will have [[Draconian]]-style breath charges for a new tri-element breath, but will deal less melee damage. Also, draconians will recharge their breath much faster in Dragon Form.}}
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*Prior to [[0.33]], this talisman was named the '''dragon-blood talisman'''. It transformed non-[[draconian]]s into fire dragons instead of golden dragons, granting rF++ / rC- instead of rF+ / rC+. The breath was Fire Breath, scaled with XL rather than skill, and recharged over time instead of XP. [[Draconian]]s did not recharge their breath faster while in Dragon Form. It also granted more UC base damage and an auxiliary tail slap.
 
*Dragon-blood talismans were introduced in [[0.31]], along with talismans themselves. This form was previously implemented as a level 7 Transmutations spell, [[Dragon Form (spell)|Dragon Form]]. Previously, Dragon Form had 38 base damage and a flat 16 AC.
 
*Dragon-blood talismans were introduced in [[0.31]], along with talismans themselves. This form was previously implemented as a level 7 Transmutations spell, [[Dragon Form (spell)|Dragon Form]]. Previously, Dragon Form had 38 base damage and a flat 16 AC.
  

Latest revision as of 09:31, 18 November 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For the spell present in 0.30, see Dragon Form (spell).

An intricate carving, inlaid with dragon tooth and scale. Transforms the user into a mighty golden dragon. The user becomes resistant to fire, cold and poison, and gains a powerful breath attack that inflicts all three types of damage at once, but only recharges as you gain XP.

For Draconians:

Transforms the user into a mighty dragon. The user retains their innate colour, becomes resistant to poison, and their breath weapon's power and recharge rate is greatly increased.

Dragon-coil talisman.png A dragon-coil talisman is a talisman that changes you into Dragon Form.

Useful Info

When eVoked, a dragon-coil talisman turns you into Dragon Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Dragon Form has the following effects:

Combat Bonuses

  • HP Bonus: +50% HP
  • Bonus AC: Linearly scales from the following points, rounding down:
    • Below minimum: 0 AC (0 skill) - +12 AC (16 skill)
    • Above minimum: +12 AC (17 skill) - +18 AC (25 skill)
  • Unarmed Combat base damage: Linearly scales from the following points:
    • Below minimum: 9 damage (0 skill) - 17 damage (17 skill)
    • Above minimum: 17 damage (17 skill) - 27 damage (25 skill)
    • Note: Damage including the Claws 3 mutation, which is not displayed in the in-game inventory description.
  • Fangs 5 (11 damage bite auxiliary attack)
  • The off-hand punch is improved by Claws.
  • Golden Breath: Active ability. Launch a piercing, range-5 bolt of fire and cold, leaving clouds of poison gas in its trajectory. No cost, but has a cooldown and charges need to be regained through experience gain.
    • Damage: Linearly scales from the following points:
    • Below minimum: 2 x 3d2 damage (0 skill) - 2 x 3d18 damage (17 skill)
    • Above minimum: 2 x 3d18 damage (17 skill) - 2 x 3d28 damage (25 skill)
  • Stat Bonus: +10 strength.

Resistances

Restrictions

Other

Dragon Form has a minimum Shapeshifting skill of 17, below which you get an HP penalty, and the AC / Unarmed bonuses scale down alongside . It has a maximum skill of 25, where skill has no further impact.

Bai Suzhen may carry a dragon-coil talisman.

Draconians

If you are a Draconian, Dragon Form has the following modifiers:

  • You retain your natural scale colours and Armoured Tail slap.
  • The AC bonus from your scales is retained, but with a -6 AC penalty.[1]
  • Your breath weapon is retained instead of having Golden Breath
  • Instead of gaining rF+ and rC+, you retain your natural elemental resistances, or lack thereof.
    • You still get rPois, no matter your colour.
  • Damage dealt by your breath weapon receives bonus damage that linearly scales with your Shapeshifting skill from the following points, rounded down:
    • Below minimum: 0% (0 skill) - +40% (17 skill)
    • Above minimum: +40% (17 skill) - +~67% (25 skill)

Strategy

Despite the +50% HP, Dragon Form is quite frail, due to the lack of AC/SH and reduction to EV. Still, the Unarmed Combat boost is quite strong; considering the decent base damage boost, an auxiliary attack, and +10 strength, not a lot of Unarmed Combat skill is required to melee well. Golden Breath is a strong crowd-control option, especially against enemies who are not resistant to poison. The resistances are also OK.

Storm Form deals more Unarmed damage and similar average durability, but requires more skill. Statue Form is more durable and does not meld as many armour slots, but is slow and deals less Unarmed damage/turn.

Although Dragon Form melds staves and int-raising gear, you can use magic however you please. Since you won't have armour or shield encumbrance, it might even be easier for you to cast spells than in your natural form.

Tips & Tricks

  • Support magic, like Ozocubu's Armour or Vhi's Electric Charge, can be very useful to have. Since you're using Unarmed Combat, Manifold Assault only hits 1/2 targets, but it can still be worth using.
  • Don't forget about the golden breath, a free, moderately powerful ranged attack that creates a cloud of poison gas through its path.
  • If you can manage to get Dragon Form by the Lair rune branches, the ability to fly and poison resistance are helpful there. Just watch out for silver javelins in Shoals.
  • Dragon Form's claws are big enough to remove hydra heads. Use magic/wands/your breath, or consider using a different form in areas like the Swamp.


Dragon Form / Golden Black Green Grey Pale Purple Red White Yellow Felid Gargoyle Octopode
Dragon form golden.png Dragon form black.png Dragon form green.png Dragon form grey.png Dragon form pale.png Dragon form purple.png Dragon form red.png Dragon form white.png Dragon form yellow.png Dragon form felid.png Dragon form gargoyle.png Dragon form octopode.png

History

  • Prior to 0.33, this talisman was named the dragon-blood talisman. It transformed non-draconians into fire dragons instead of golden dragons, granting rF++ / rC- instead of rF+ / rC+. The breath was Fire Breath, scaled with XL rather than skill, and recharged over time instead of XP. Draconians did not recharge their breath faster while in Dragon Form. It also granted more UC base damage and an auxiliary tail slap.
  • Dragon-blood talismans were introduced in 0.31, along with talismans themselves. This form was previously implemented as a level 7 Transmutations spell, Dragon Form. Previously, Dragon Form had 38 base damage and a flat 16 AC.

References

Transformations
Talisman Tier 1: Quill FormWalking Scroll Form
Tier 2: Maw FormScarab FormYak FormMedusa Form
Tier 3: Blade FormFortress Crab FormWerewolf FormSerpent FormSpider FormAqua Form
Tier 4: Dragon FormStatue FormHive FormSphinx FormVampire Form (Vampire Bat Form)
Tier 5: Storm FormDeath Form
Bauble Flux Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form