Difference between revisions of "Decks"

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(Wild Magic may be unpleasant, but it's not character-ruining. Sure, it can kill you, but that's different (and plenty of cards can do it)- it's not going to leave you with an unplayable character, just a dead one.)
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Decks are magical devices which are used by wielding and e'''v'''oking them. This draws a random card from the deck to produce a certain effect. Each deck comes with 4-13 cards.
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''Deck items have been removed. For info regarding 'decks' still in the game, see [[Cards]].  
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{{flavour|A deck of powerful magical cards painted in the ichor of demons. They may have any number of helpful or dangerous effects when drawn.}}
  
== Card power ==
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==Overview==
There are two aspects to the potency of a card's effect, called "power" and "power_level" in the source code.
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Decks are magical devices granted by [[Nemelex Xobeh]] which are used by e'''V'''oking them, similar to [[wand]]s. This draws a random [[Cards|card]] from the deck to produce a certain effect.  Each deck comes with 4-13 cards. Their power is governed by [[Invocations]] skill and piety, not [[Evocations]].
  
=== Power ===
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===Power level===
''Power'' is used as a basis for determining the power of any spells cast by the card, and is computed as follows:
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Decks can be either plain, ornate or legendary. Ornate and legendary decks get bonuses to card power.
* Everyone gets a base power of nine times their [[Evocations]] skill
 
* Ornate decks add 150 to the base power; legendary decks add 300.
 
* Characters under [[Nemelex Xobeh|Nemelex]] penance subtract their penance score from the power.
 
* Nemelex worshipers in good standing add Piety*(Evocation/27 + 0.93) to the power.
 
  
=== Power level ===
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
Many cards use the power level to determine ''what'' they do. By default, the power level of a card is zero; ornate and legendary decks can boost the power level:
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! Plain || Ornate || Legendary
* Ornate decks get one (power in 700) chance to boost the power level.
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|-
* Legendary decks get one (power in 500) chance and one (power in 700) chance.
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| [[File:Deck.png]] || [[File:Deck 2.png]] || [[File:Deck 3.png]]
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|}
  
== List of Decks ==
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===Composition of decks===
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Decks of destruction, summoning and escape are composed of 6 different types of card which are randomly placed throughout the deck. The player will only draw from the deck of punishment if they try to deal four on a deck with less than four cards remaining, or when suffering from Nemelex's wrath.
  
=== Nonphysical decks ===
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{| class="prettytable"
The following decks do not physically exist as independent decks. Some of them are used as components of other decks.
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!rowspan=1|Deck
* [[Deck of battle]] - part of the decks of war, defence, and changes.
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!colspan=1|[[Deck of destruction|Destruction]]
* [[Deck of emergency]] - part of the decks of escape, war, and defence.
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!colspan=1|[[Deck of escape|Escape]]
* [[Deck of enchantments]] - part of the deck of war (and only contains one card, [[Deck of battle#Elixir card|the Elixir]]).
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!colspan=1|[[Deck of summoning|Summoning]]
* [[Deck of oddities]] - ''any'' deck can unexpectedly produce a card from the deck of oddities.
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!colspan=1|[[Deck of punishment|Punishment]]
* [[Deck of punishment]] - these cards only appear when you are under penance from Nemelex Xobeh.
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|----
* [[Deck of transport]] - part of the deck of escape.
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!Cards
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Degeneration card|Degeneration]]
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<br>[[Orb card|the Orb]]
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<br>[[Pain card|Pain]]
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<br>[[Storm card|the Storm]]
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<br>[[Vitriol card|Vitriol]]
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<br>[[Wild Magic card|Wild Magic]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Cloud card|the Cloud]]
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<br>[[Elixir card|the Elixir]]
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<br>[[Exile card|Exile]]
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<br>[[Shaft card|the Shaft]]
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<br>[[Tomb card|the Tomb]]
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<br>[[Velocity card|Velocity]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Dance card|the Dance]]
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<br>[[Elements card|the Elements]]
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<br>[[Foxfire card|Foxfire]]
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<br>[[Illusion card|the Illusion]]
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<br>[[Pentagram card|the Pentagram]]
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<br>[[Rangers card|the Rangers]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Famine card|Famine]]
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<br>[[Swine card|the Swine]]
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<br>[[Torment card|Torment]]
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<br>[[Wraith card|the Wraith]]
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<br>[[Wrath card|Wrath]]
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|}
  
=== Pure decks ===
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==History==
The "pure" decks are extremely rare in the dungeon, being mostly provided by the bounty of Nemelex Xobeh.
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*Prior to [[0.23]], decks existed as items instead of being available via [[Nemelex Xobeh]]'s [[ability|abilities]].
* [[Deck of destruction]]
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*In [[0.19]], decks were greatly simplified. Prior to this version:
* [[Deck of dungeons]]
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** Decks could randomly be found on the floor, instead of being Nemelex only.
* [[Deck of escape]] - Although technically composed of two of the "virtual" decks, this deck is treated as pure.
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** A [[scroll of identify]] could be used to reveal both the deck type and the current top card.
* [[Deck of summonings]]
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** Many decks were removed.
* [[Deck of wonders]]
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*** '''Archetype Decks''' were a list of cards that weren't used by the player, but were used to compose physical decks. They included the deck of [[deck of battle|Battle]], [[deck of destruction|Destruction]], [[deck of emergency|Emergency]], [[deck of oddities|Oddities]], [[deck of punishment|Punishment]], [[deck of summoning|Summoning]], [[deck of transport|Transport]], and [[deck of wonders|Wonders]]. All concept of archetype decks were removed (the 4 post-0.19 decks all had archetypes, but they also had a corresponding physical deck too).
 
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*** '''Physical Decks''' were the decks you actually got. They used either one archetype deck ("pure" decks), or a mix of archetypes. Removed physical decks include the deck of [[deck of changes|Changes]], [[deck of defence|Defence]], [[deck of oddities|Oddities]], [[deck of war|War]], and [[deck of wonders|Wonders]].
=== Mixed decks ===
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**There were also many more cards that existed. The full list of removed cards can be found on the [[Cards]] page.
The following decks are treated as "mixed" decks, and form the bulk of the decks found in the dungeon:
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*Prior to [[0.16]], players had to '''w'''ield the deck that they wished to draw from.
* [[Deck of changes]] = Battle + Dungeons + Wonders (21 possible cards)
 
* [[Deck of defence]] = Battle + Emergency (12 possible cards)
 
* [[Deck of war]] = Battle + Destruction + Enchantments + Emergency + Summoning + Transport (32 possible cards)
 
 
 
Note that draws from mixed decks are equally likely made from each of their component decks.  Thus the one-card [[Deck of enchantments]] ensures that approximately 1/6 of all draws from [[Deck of war]] will be [[Deck of battle#Elixir card|the Elixir]].
 
 
 
== General note ==
 
[[Scroll of identify]] reveals both the deck type and the current top card. If you have excess Identify scrolls (or get multiple uses out of one scroll that you don't otherwise need) you can use the spares on useful Legendary decks as needed to keep the top card identified.  Dangerous cards can then be peeled off in safe circumstances with defensive gear/allies/stairs/etc.
 
 
 
[[Deck of wonders|Decks of wonders]] can be worth burning through in this fashion to get Experience (always good) and Helix cards (possibly good if ornate or legendary) for mutation shuffling.  However, if [[Shuffle]] comes up (and you hadn't specifically planned on making use of it), abandon the deck.  Shuffle has the potential to ruin your character completely; fortunately, it will never appear in mundane decks. Therefore, never draw blind from an ornate or legendary deck of wonders.
 
 
 
A [[deck of summoning]] is the only safe and consistently-useful deck to draw from blindly if you're in trouble in combat.
 
 
 
If you want to ID an unknown deck by drawing from it, take the following precautions. (You will probably need at least two draws to identify a deck.)
 
* Be at full health (Torment)
 
* Stand on solid ground (Water), and not at a chokepoint for the level (Tomb).
 
* If you'd have trouble getting out of a Tomb, stand next to something mobile (monster or ally) or destructible (plant, fungus, bush). A closed door will do as well.
 
* Have at least one monster around, preferably a couple. (Damnation).
 
* Make sure you have room to send a Fireball or Orb(s) off to a safe distance.
 
* If you have access to Abjuration, keep that handy in case of hostile summons.
 
* You may want to equip resistances, Sustain Abilities, Clarity, and have remedies for poison and mutation. (Venom, Helix, Potion, Wild Magic).
 
  
 
==See also==
 
==See also==
The [[Nemelex guide]] contains a wealth of information about decks that is useful even if you aren't a Nemelex Xobeh worshipper.
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*[[Cards]]
 
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{{Cards}}
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
! Mundane || Ornate || Legendary
 
|-
 
| [[File:Deck.png]] || [[File:Deck 2.png]] || [[File:Deck 3.png]]
 
|}
 
 
 
 
[[Category:Deck]]
 
[[Category:Deck]]
[[Category:Item]]
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[[Category:Items]]

Latest revision as of 23:06, 27 July 2022

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Deck items have been removed. For info regarding 'decks' still in the game, see Cards.

A deck of powerful magical cards painted in the ichor of demons. They may have any number of helpful or dangerous effects when drawn.

Overview

Decks are magical devices granted by Nemelex Xobeh which are used by eVoking them, similar to wands. This draws a random card from the deck to produce a certain effect. Each deck comes with 4-13 cards. Their power is governed by Invocations skill and piety, not Evocations.

Power level

Decks can be either plain, ornate or legendary. Ornate and legendary decks get bonuses to card power.

Plain Ornate Legendary
Deck.png Deck 2.png Deck 3.png

Composition of decks

Decks of destruction, summoning and escape are composed of 6 different types of card which are randomly placed throughout the deck. The player will only draw from the deck of punishment if they try to deal four on a deck with less than four cards remaining, or when suffering from Nemelex's wrath.

Deck Destruction Escape Summoning Punishment
Cards

Degeneration
the Orb
Pain
the Storm
Vitriol
Wild Magic

the Cloud
the Elixir
Exile
the Shaft
the Tomb
Velocity

the Dance
the Elements
Foxfire
the Illusion
the Pentagram
the Rangers

Famine
the Swine
Torment
the Wraith
Wrath

History

  • Prior to 0.23, decks existed as items instead of being available via Nemelex Xobeh's abilities.
  • In 0.19, decks were greatly simplified. Prior to this version:
    • Decks could randomly be found on the floor, instead of being Nemelex only.
    • A scroll of identify could be used to reveal both the deck type and the current top card.
    • Many decks were removed.
      • Archetype Decks were a list of cards that weren't used by the player, but were used to compose physical decks. They included the deck of Battle, Destruction, Emergency, Oddities, Punishment, Summoning, Transport, and Wonders. All concept of archetype decks were removed (the 4 post-0.19 decks all had archetypes, but they also had a corresponding physical deck too).
      • Physical Decks were the decks you actually got. They used either one archetype deck ("pure" decks), or a mix of archetypes. Removed physical decks include the deck of Changes, Defence, Oddities, War, and Wonders.
    • There were also many more cards that existed. The full list of removed cards can be found on the Cards page.
  • Prior to 0.16, players had to wield the deck that they wished to draw from.

See also

Decks Nemelex's Cards
Deck of destruction Degeneration The Orb Pain The Storm Vitriol Wild Magic
Deck of escape The Cloud The ElixirExile The Tomb Velocity
Deck of summoning The Dance The Elements The Illusion The Swarm The Pentagram The Rangers
Deck of punishment Swine TormentWraith Wrath