Difference between revisions of "Azrael"
m (→Tips & Tricks) |
|||
(23 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{version030}} | |
− | + | {{monster info}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Useful Info== | ==Useful Info== | ||
− | '''Azrael''' is a [[unique]] [[efreet]], often accompanied by several [[hell hound]]s and [[fire elemental]]s. Like all efreets, he comes armed with a | + | '''Azrael the Boundless Flame''' is a [[unique]] [[efreet]], often accompanied by several [[hell hound]]s and [[fire elemental]]s. Like all efreets, he comes armed with a [[flaming]] [[scimitar]], but he's much happier hitting you with his wide variety of [[Fire Magic]] and [[damnation]] spells instead. |
==Location== | ==Location== | ||
− | *[[The Dungeon]]: | + | *[[The Dungeon]]:12-15 |
− | *The [[Elven Halls]] | + | *The [[Orcish Mines]]:2 |
− | *[[The Snake Pit]]:1- | + | *The [[Elven Halls]]:1-2 |
− | *The [[Spider's Nest | + | *[[The Snake Pit]]:1-3 |
− | + | *The [[Spider's Nest]]:1-3 | |
− | + | {{monster spells}} | |
− | |||
− | + | ==Tips & Tricks== | |
− | + | *[[Fire resistance]] defends against most of his spells and melee, but nothing will protect you from [[damnation]]. | |
− | + | *His allies are immune to fire, so he can fire bolts through them. | |
− | + | **However, the allies are not immune to damnation. Standing next to a hell hound or elemental will prevent him from using either damnation attack. | |
− | + | *Take note of what Azrael is and isn't vulnerable to: | |
− | + | **As a [[demon]], Azrael is immune to [[silence]]. | |
− | + | **He can't [[see invisible]], so going invisible will greatly reduce the number of spells that hit you. | |
− | + | **His [[willpower]] is low for such a strong unique. A [[wand of polymorph]] is likely to create a weak demon; the usual [[Hexes]] and hex [[wand]]s also work well. | |
− | + | **He is vulnerable to cold, so [[Ice Magic]] or a [[wand of iceblast]] can deal decent damage quickly; this has the added benefit of tearing through his allies in short order. | |
− | + | ==History== | |
− | + | *Prior to [[0.28]], Azrael was [[:Category:Water_vulnerability|vulnerable to water]]. | |
− | |||
− | == | ||
− | *[[ | ||
− | |||
− | |||
− |
Latest revision as of 04:41, 27 October 2023
Azrael R | |
---|---|
HP | 58-118 |
HD | 11 |
XP | 1258 |
Speed | 10 |
AC | 10 |
EV | 5 |
Will | 40 |
Attack1 | 17 (hit: plain)
|
Resistances | damnation rF+++ rPois+ rMiasma rN+++ rTorm |
Vulnerabilities | Cold Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Demonic |
Size | Large |
Type | efreet, efreet |
Flags | Evil Flying Speaks Unique Male |
A powerful, belligerent efreet. (Is there any other kind?)
“And Allah said, |
Useful Info
Azrael the Boundless Flame is a unique efreet, often accompanied by several hell hounds and fire elementals. Like all efreets, he comes armed with a flaming scimitar, but he's much happier hitting you with his wide variety of Fire Magic and damnation spells instead.
Location
- The Dungeon:12-15
- The Orcish Mines:2
- The Elven Halls:1-2
- The Snake Pit:1-3
- The Spider's Nest:1-3
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Fire (3d20) | Magical flag |
Slot2 | Fireball (3d20) | Magical flag |
Slot3 | Hurl Damnation (3d20) | Magical flag |
Slot4 | Call Down Damnation (3d15) | Magical flag |
Tips & Tricks
- Fire resistance defends against most of his spells and melee, but nothing will protect you from damnation.
- His allies are immune to fire, so he can fire bolts through them.
- However, the allies are not immune to damnation. Standing next to a hell hound or elemental will prevent him from using either damnation attack.
- Take note of what Azrael is and isn't vulnerable to:
- As a demon, Azrael is immune to silence.
- He can't see invisible, so going invisible will greatly reduce the number of spells that hit you.
- His willpower is low for such a strong unique. A wand of polymorph is likely to create a weak demon; the usual Hexes and hex wands also work well.
- He is vulnerable to cold, so Ice Magic or a wand of iceblast can deal decent damage quickly; this has the added benefit of tearing through his allies in short order.
History
- Prior to 0.28, Azrael was vulnerable to water.
- 0.30 articles
- Hit type
- Plain flavour
- Damnation resistance
- Fire resistance
- Fire resistance 3
- Poison resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Cold vulnerability
- Holy vulnerability
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Demonic holiness
- Large monsters
- Evil
- Evil monsters
- Flying
- Speaking monster
- Unique monsters
- Male monsters
- Monsters
- Spellcaster