Difference between revisions of "Erica"

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{{monster info}}
{{monster
 
|name=Erica
 
|glyph={{Magenta|@}}
 
|tile=[[File:Erica.png]]
 
|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=929
 
|holiness={{Natural}}
 
|magic_resistance=60
 
|hp_range=64
 
|avg_hp=64
 
|armour_class=0
 
|evasion=11
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=10 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=9
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=64
 
|intelligence={{Normal intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A comely spellweaver.}}
 
 
 
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==Useful Info==
 
==Useful Info==
'''Erica''' is a [[unique]] caster of destructive and disabling magic. She wields a [[flaming]] [[scimitar]], but prefers to fight from a distance.
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'''Erica the Fiery-Tempered''' is a [[unique]] [[octopode]] caster of destructive and disabling magic. She wields a [[flaming]] [[scimitar]], but prefers to fight from a distance while invisible. Also, she always spawns with a [[ring]].
  
 
==Location==
 
==Location==
*[[The Dungeon]]:10-16
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*[[The Dungeon]]:8-11
*The [[Orcish Mines]]:2-4
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*The [[Orcish Mines]]:1
*The [[Elven Halls]]:1
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*[[The Lair]]:1-2
*[[The Lair]]:1-5
 
*[[The Swamp]]:1
 
*[[The Shoals]]:1
 
*[[The Snake Pit]]:1
 
*The [[Spider's Nest]]:1
 
  
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{{monster spells}}
==Spells==
 
{{Spellcaster
 
|number=
 
|slot1=[[Venom Bolt]] (3d14)
 
|slot2=[[Iskenderun's Mystic Blast]] (3d14)
 
|slot3=[[Invisibility]]
 
|slot4=[[Confuse]]
 
|slot5=[[Slow]]
 
|slot6=[[Teleport Self]]
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*[[Poison resistance]], [[Repel Missiles]]/[[Deflect Missiles]], [[see invisible]], [[clarity]], an [[amulet of stasis]], and high [[MR]] will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense. That being said, luring her into melee range will really hamper her ability to fight back, even with her flaming scimitar.
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*[[Poison resistance]], [[Repel Missiles]], [[see invisible]], and high [[willpower]] will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense.
*Her mediocre [[HD]] make her susceptible to [[Mephitic Cloud]], and either [[poison]] or [[Sticky Flame]] will take her out even if she teleports away.
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*Her mediocre [[hit dice]] and lack of poison resistance make her susceptible to [[Mephitic Cloud]].
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*Erica is commonly encountered in [[the Lair]]. If you already have some skill in [[Long Blades]], her flaming scimitar is a good choice for fighting the [[hydra]]s you'll find there.
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==History==
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*Prior to [[0.32]], Erica had 60 Will and 14 EV. Also, her melee attacks were more powerful.
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*Prior to [[0.31]], Erica was a human. She had less EV and a weaker melee attack, but could cast Force Lance (3d13) and Confuse.
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*Prior to [[0.25]], Erica had [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
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*Prior to [[0.17]], she could also cast [[Teleport Self]].

Latest revision as of 23:22, 25 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Erica xErica.png
HP 41-84
HD 9
XP 836
Speed 10
AC 0
EV 13
Will 40
Attack1 11 (hit: plain)
Attack2 3 (constrict: crush)


Resistances None
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type octopode, octopode
Flags Speaks
Warm-blooded
Unique
Female
No skeleton
A wild-tempered adventuress. She's quite prideful for an octopode, and brandishes their venomous capacity and camouflage talents with cruel force.

Useful Info

Erica the Fiery-Tempered is a unique octopode caster of destructive and disabling magic. She wields a flaming scimitar, but prefers to fight from a distance while invisible. Also, she always spawns with a ring.

Location

Spells

Spell set I
Slot1 Venom Bolt (3d14) Wizard flag
Slot2 Invisibility Wizard flag
Slot3 Slow Wizard flag

Tips & Tricks

History

  • Prior to 0.32, Erica had 60 Will and 14 EV. Also, her melee attacks were more powerful.
  • Prior to 0.31, Erica was a human. She had less EV and a weaker melee attack, but could cast Force Lance (3d13) and Confuse.
  • Prior to 0.25, Erica had Iskenderun's Mystic Blast instead of Force Lance.
  • Prior to 0.17, she could also cast Teleport Self.