Difference between revisions of "Ball lightning"
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==Useful Info== | ==Useful Info== | ||
− | '''Ball lightning''' is a | + | '''Ball lightning''' is a weather phenomenon normally unheard of in subterranean [[Dungeon]]s. It is attracted to the enemies of its conjurer and explodes on contact, dealing heavy [[electricity]] damage to everything within a 2-3 tile radius. They are almost exclusively created by [[Conjure Ball Lightning]], though a few [[vault]]s have ball lightnings in them. |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Electricity resistance renders | + | *Electricity resistance renders it a whole lot less terrifying. |
− | *Although | + | *Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. It is immune to all forms of elemental damage, but practically any character can throw a [[stone]] or cast [[Magic Dart]]. |
− | *Ball | + | *Ball lightning is [[Conjurations|conjured]] into existence, not [[summon]]ed. Effects like [[Abjuration]] and [[Okawaru]]'s ally prevention won't affect it. |
==History== | ==History== | ||
− | In [[0.14]] | + | *Prior to [[0.29]], "friendly" ball lightnings would home onto you if there were no valid targets. |
+ | *Prior to [[0.27]], it had resistance to [[Tornado]]. | ||
+ | *Prior to [[0.26]], all ball lightnings dealt 3d20 damage, instead of being dependent on [[spell power]]. | ||
+ | *In [[0.25]], ball lightning AI was changed to work like [[Foxfire]]. Previously, ball lightnings would home onto nearby targets it didn't see, so it was easier to hit things from outside [[LOS]]. It could also home onto [[plant]]s and other harmless "enemies". | ||
+ | *Prior to [[0.22]], it had wind resistance instead of tornado resistance. | ||
+ | *Prior to [[0.14]], ball lightnings were permanently confused and would move erratically. |
Latest revision as of 17:12, 10 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ball lightning * | |
---|---|
HP | 1-2 |
HD | 1 |
XP | 4 |
Speed | 20 |
AC | 0 |
EV | 10 |
Will | Immune |
Attack1 | 5 (hit: plain)
|
Resistances | rF+++ rC+++ rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Little |
Type | ball lightning, ball lightning |
Flags | Flying Unbreathing Insubstantial Conjured |
A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance. |
Useful Info
Ball lightning is a weather phenomenon normally unheard of in subterranean Dungeons. It is attracted to the enemies of its conjurer and explodes on contact, dealing heavy electricity damage to everything within a 2-3 tile radius. They are almost exclusively created by Conjure Ball Lightning, though a few vaults have ball lightnings in them.
Tips & Tricks
- Electricity resistance renders it a whole lot less terrifying.
- Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. It is immune to all forms of elemental damage, but practically any character can throw a stone or cast Magic Dart.
- Ball lightning is conjured into existence, not summoned. Effects like Abjuration and Okawaru's ally prevention won't affect it.
History
- Prior to 0.29, "friendly" ball lightnings would home onto you if there were no valid targets.
- Prior to 0.27, it had resistance to Tornado.
- Prior to 0.26, all ball lightnings dealt 3d20 damage, instead of being dependent on spell power.
- In 0.25, ball lightning AI was changed to work like Foxfire. Previously, ball lightnings would home onto nearby targets it didn't see, so it was easier to hit things from outside LOS. It could also home onto plants and other harmless "enemies".
- Prior to 0.22, it had wind resistance instead of tornado resistance.
- Prior to 0.14, ball lightnings were permanently confused and would move erratically.
Categories:
- 0.30 articles
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 3
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Little monsters
- Flying
- Unbreathing monsters
- Insubstantial monsters
- Conjured
- Monsters