Difference between revisions of "Insubstantial wisp"
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− | + | {{obsolete}} | |
+ | {{list of | vortices}} | ||
{{monster | {{monster | ||
|name=insubstantial wisp | |name=insubstantial wisp | ||
|glyph={{LightGrey|v}} | |glyph={{LightGrey|v}} | ||
|tile=[[File:Insubstantial wisp.png]] | |tile=[[File:Insubstantial wisp.png]] | ||
− | |flags={{ | + | |flags={{Flying flag}}<br>{{Unbreathing flag}}<br>{{Insubstantial flag}} |
− | |resistances={{Fire resistance 2}} | + | |resistances={{Fire resistance 2}}<br>{{Cold resistance 2}}<br>{{Electricity resistance 3}}<br>{{Poison resistance 3}}<br>{{Drown resistance}}<br>{{Miasma resistance}}<br>{{Negative energy resistance 3}}<br>{{Torment resistance}}<br>{{Sticky flame resistance}} |
|vulnerabilities=None | |vulnerabilities=None | ||
− | |||
|meat={{No corpse}} | |meat={{No corpse}} | ||
− | |xp= | + | |xp=163 |
|holiness={{Nonliving}} | |holiness={{Nonliving}} | ||
|magic_resistance=Immune | |magic_resistance=Immune | ||
− | |hp_range= | + | |hp_range=13-27 |
− | |avg_hp= | + | |avg_hp=20 |
− | |armour_class= | + | |armour_class=4 |
− | |evasion= | + | |evasion=18 |
|habitat=Land | |habitat=Land | ||
|speed= 10 | |speed= 10 | ||
− | |size={{ | + | |size={{Tiny}} |
|item_use={{Uses nothing}} | |item_use={{Uses nothing}} | ||
|attack1=12 ({{Hit type}}: {{Blink flavour}}) | |attack1=12 ({{Hit type}}: {{Blink flavour}}) | ||
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|attack3= | |attack3= | ||
|attack4= | |attack4= | ||
− | |hit_dice= | + | |hit_dice=8 |
− | + | |intelligence={{Brainless intelligence}} | |
− | |||
− | |||
− | |intelligence={{ | ||
|genus=insubstantial wisp | |genus=insubstantial wisp | ||
|species=insubstantial wisp | |species=insubstantial wisp | ||
}} | }} | ||
− | {{Flavour|A thin wisp of floating gas, flickering, disappearing and reforming in a disconcertingly random fashion. | + | {{Flavour|A thin wisp of floating gas, flickering, disappearing and reforming in a disconcertingly random fashion while building up an electrical charge. |
---- | ---- | ||
“Lead then, said Eve. Hee leading swiftly rowld<br> | “Lead then, said Eve. Hee leading swiftly rowld<br> | ||
Line 47: | Line 44: | ||
There swallow'd up and lost, from succour farr.”<br> | There swallow'd up and lost, from succour farr.”<br> | ||
-John Milton, _Paradise Lost_}} | -John Milton, _Paradise Lost_}} | ||
− | |||
+ | ==Useful Info== | ||
+ | '''Insubstantial wisps''' are very irritating monsters, even worse than early [[imp]]s. They have high [[evasion]], [[blink]] constantly, and resist nearly everything. To make matters worse, they are encountered in packs and can be dangerous if they surround you. Wisps are found in the [[Dungeon]], [[The Swamp]], and [[the Abyss]]. | ||
+ | [[Wisp Form]] is a [[bad form]] that is similar to the monster. | ||
− | == | + | ==Spells== |
− | |||
− | + | {{Spellcaster2 | |
+ | |number= | ||
+ | |slot1=[[Blink]] | ||
+ | |flags1={{Magical slot flag}} | ||
+ | |slot2=[[Static Discharge]] | ||
+ | |flags2={{Magical slot flag}} | ||
+ | }} | ||
+ | {{clear}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Melee characters can eventually take them out with standard attack strategies, and heavy armour greatly reduces the threat they pose. It just requires | + | *Melee characters can eventually take them out with standard attack strategies, and heavy armour combined with [[electricity]] resistance greatly reduces the threat they pose. It just requires more patience than usual. |
− | *Spellcasters should try to use [[Earth]] and non-elemental [[Conjurations]], such as [[Magic Dart]], [[Iskenderun's Mystic Blast]], or the highly effective and 100% accurate [[Airstrike]]. [[ | + | *Spellcasters should try to use [[Earth Magic]] and non-elemental [[Conjurations]], such as [[Magic Dart]], [[Iskenderun's Mystic Blast]], or the highly effective and 100% accurate [[Airstrike]]. [[Hailstorm]] will also partially work (and can strike multiple wisps at once). High-level elemental spells can take them out with repeated use, but lesser elemental spells will take too long to be practical. |
==History== | ==History== | ||
− | + | *In [[0.26]], insubstantial wisps were replaced with [[will-o-the-wisp]]s. [[Wisp form]] is still in the game, though. | |
+ | *In [[0.16]], became more fragile & less numerous, but gained Static Discharge. | ||
+ | *In [[0.11]], [[AC]] was lowered from 20 to 5. |
Latest revision as of 13:05, 22 September 2021
For a list of all vortices, see list of vortices.
insubstantial wisp v | |
---|---|
HP | 13-27 |
HD | 8 |
XP | 163 |
Speed | 10 |
AC | 4 |
EV | 18 |
Will | Immune |
Attack1 | 12 (hit: blink)
|
Resistances | rF++ rC++ rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Tiny |
Type | insubstantial wisp, insubstantial wisp |
Flags | Flying Unbreathing Insubstantial |
A thin wisp of floating gas, flickering, disappearing and reforming in a disconcertingly random fashion while building up an electrical charge.
“Lead then, said Eve. Hee leading swiftly rowld |
Contents
Useful Info
Insubstantial wisps are very irritating monsters, even worse than early imps. They have high evasion, blink constantly, and resist nearly everything. To make matters worse, they are encountered in packs and can be dangerous if they surround you. Wisps are found in the Dungeon, The Swamp, and the Abyss.
Wisp Form is a bad form that is similar to the monster.
Spells
Spell set | ||
---|---|---|
Slot1 | Blink | Magical flag |
Slot2 | Static Discharge | Magical flag |
Tips & Tricks
- Melee characters can eventually take them out with standard attack strategies, and heavy armour combined with electricity resistance greatly reduces the threat they pose. It just requires more patience than usual.
- Spellcasters should try to use Earth Magic and non-elemental Conjurations, such as Magic Dart, Iskenderun's Mystic Blast, or the highly effective and 100% accurate Airstrike. Hailstorm will also partially work (and can strike multiple wisps at once). High-level elemental spells can take them out with repeated use, but lesser elemental spells will take too long to be practical.
History
- Obsolete articles
- Hit type
- Blink flavour
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Tiny monsters
- Flying
- Unbreathing monsters
- Insubstantial monsters
- Monsters
- Spellcaster