Difference between revisions of "Tentacled monstrosity"
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==Useful Info== | ==Useful Info== | ||
− | '''Tentacled monstrosities''' are enormous, deadly [[demonic]] monsters which seek out invaders to crush. They have exceptional amounts of [[HP]], resist almost all damage, and can [[constrict]] you in combat to deal heavy amounts of damage. Characters without superlative AC will take a heavy beating if they face a tentacled monstrosity in melee for too long. They can be found in [[the Depths]], the bottom floor of [[the Vaults]], [[the Realm of Zot]], and | + | '''Tentacled monstrosities''' are enormous, deadly [[demonic]] monsters which seek out invaders to crush. They have exceptional amounts of [[HP]], resist almost all elemental damage, and can [[constrict]] you in combat to deal heavy amounts of damage. Characters without superlative AC will take a heavy beating if they face a tentacled monstrosity in melee for too long. They can be found in [[the Depths]], the bottom floor of [[the Vaults]] and [[the Swamp]], [[the Realm of Zot]], and [[Mnoleg]]'s domain. |
==Tips & Tricks== | ==Tips & Tricks== | ||
*Remember that constriction partially ignores your AC. If you're playing a fragile character and find one getting too close to you for comfort, do whatever it takes to get away. It doesn't take long to turn a [[deep elf]] to paste. | *Remember that constriction partially ignores your AC. If you're playing a fragile character and find one getting too close to you for comfort, do whatever it takes to get away. It doesn't take long to turn a [[deep elf]] to paste. | ||
+ | *Constriction greatly reduces your [[evasion]], making that [[Lehudib's Crystal Spear|crystal spear]] much more likely to hit you. | ||
*Fortunately, tentacled monstrosities qualify as [[demon]]s, making weapons of [[holy wrath]] excellent for cutting them down to size. | *Fortunately, tentacled monstrosities qualify as [[demon]]s, making weapons of [[holy wrath]] excellent for cutting them down to size. | ||
*Tentacled monstrosities have no ranged attacks whatsoever. If you can boost your movement speed to above average, you can kite them to death in relative safety. | *Tentacled monstrosities have no ranged attacks whatsoever. If you can boost your movement speed to above average, you can kite them to death in relative safety. | ||
+ | *Trying to use [[stairs]] next to a tentacled monstrosity is a bad idea. They will often constrict you as you go down, making you waste a turn and locking you in place. | ||
*You can summon your own tentacled monstrosities with the [[Summon Horrible Things]] spell (up to 2 at a time at very high [[spell power]]). | *You can summon your own tentacled monstrosities with the [[Summon Horrible Things]] spell (up to 2 at a time at very high [[spell power]]). | ||
+ | |||
+ | ==History== | ||
+ | {{CBA|0.32|tentacled monstrosities will no longer spawn in [[the Vaults]].}} | ||
+ | *Prior to [[0.28]], tentacled monstrosities (like all [[demonic]] monsters) could not go [[berserk]]. |
Latest revision as of 11:30, 26 April 2024
tentacled monstrosity X | |
---|---|
HP | 83-169 |
HD | 23 |
XP | 2974 |
Speed | 10 |
AC | 5 |
EV | 5 |
Will | 160 |
Attack1 | 22 (tentacle slap: plain) |
Attack2 | 17 (tentacle slap: plain) |
Attack3 | 13 (tentacle slap: plain) |
Attack4 | 9 (constrict: crush) |
Resistances | rF+ rC+ rElec rPois+ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Amphibious |
Intelligence | Human |
Uses | Open doors |
Holiness | Demonic |
Size | Giant |
Type | tentacled monstrosity, tentacled monstrosity |
Flags | See invisible |
A writhing mass of tentacles, all covered in putrid mucus.
“Oozing and surging up out of that yawning trap-door in the Cyclopean crypt I had glimpsed such an unbelievable behemothic monstrosity that I could not doubt the power of its original to kill with its mere sight. Even now I cannot begin to suggest it with any words at my command. I might call it gigantic — tentacled — proboscidian — octopus-eyed — semi-amorphous — plastic — partly squamous and partly rugose — ugh!” |
Useful Info
Tentacled monstrosities are enormous, deadly demonic monsters which seek out invaders to crush. They have exceptional amounts of HP, resist almost all elemental damage, and can constrict you in combat to deal heavy amounts of damage. Characters without superlative AC will take a heavy beating if they face a tentacled monstrosity in melee for too long. They can be found in the Depths, the bottom floor of the Vaults and the Swamp, the Realm of Zot, and Mnoleg's domain.
Tips & Tricks
- Remember that constriction partially ignores your AC. If you're playing a fragile character and find one getting too close to you for comfort, do whatever it takes to get away. It doesn't take long to turn a deep elf to paste.
- Constriction greatly reduces your evasion, making that crystal spear much more likely to hit you.
- Fortunately, tentacled monstrosities qualify as demons, making weapons of holy wrath excellent for cutting them down to size.
- Tentacled monstrosities have no ranged attacks whatsoever. If you can boost your movement speed to above average, you can kite them to death in relative safety.
- Trying to use stairs next to a tentacled monstrosity is a bad idea. They will often constrict you as you go down, making you waste a turn and locking you in place.
- You can summon your own tentacled monstrosities with the Summon Horrible Things spell (up to 2 at a time at very high spell power).
History
- In 0.32, tentacled monstrosities will no longer spawn in the Vaults.
- Prior to 0.28, tentacled monstrosities (like all demonic monsters) could not go berserk.
- 0.31 articles
- Tentacle slap type
- Plain flavour
- Constrict type
- Crush flavour
- Fire resistance
- Cold resistance
- Electricity resistance
- Poison resistance
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Open doors
- Demonic holiness
- Giant monsters
- See invisible
- Monsters
- Crystal Ball Articles