Difference between revisions of "Wand of iceblast"

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{{flavour|A magical device which throws a bolt of corrosive acid.}}
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{{flavour|A magical device which throws exploding shards of ice, partially harming even creatures resistant of cold.}}
  
==Player use==
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A '''wand of iceblast''' creates an unavoidable, 3x3 explosion, much like a [[cold]] version of [[Fireball]]. This wand is 50% irresistible; it deals 50% cold and 50% physical damage. For example, a monster immune to cold will take half damage from this wand.
The beam from a '''wand of iceblast''' zapped by the player is an explosion of [[Cold]]. The wand can hold at most 15 charges.
 
  
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Players deal <code>3d(7.66 + 3.5 * [[Evocations]]/5)</code> damage with this wand.<ref>{{source ref|0.31.0|zap-data.h|1456}}<br>Specifically, you'll deal <code>3d(14/3 + pow/5)</code> damage, for pow = <code>15 + 3.5 * Evocations</code> ({{source ref|0.31.0|evoke.cc|189}}). If you have the [[MP-Powered Wands]] mutation, then your "pow" gains a +33% boost.</ref>
  
==Tips and tricks==
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Monsters deal <code>3d(6 + (30 + [[HD]])/12)</code> damage with this wand.<ref>{{source ref|0.31.0|zap-data.h|1458}}</ref>
Wands of iceblast provide a powerful field attack like fireball if the monsters are not cold resistant. Don't get caught in the explosion yourself!
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This wand is [[alternate items|mutually exclusive]] with the [[wand of roots]]. [[Artificer]]s will always begin with 5 charges of iceblast, regardless of which wand is actually generated in the Dungeon.
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==Tips & Tricks==
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*Wands of iceblast fill a unique slot in any [[Evocations]] specialist's arsenal, as enemies can't [[ev]]ade the attack or ignore it entirely with [[willpower]]. They can be used to finish off a deadly monster, or to kill high EV enemies like [[boggart]]s and [[list of spriggans|spriggans]]. Just be aware that they lack power without much Evocations training.
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*Firing a wand of iceblast point-blank at your foe guarantees you'll be caught in the blast. Use it ''before'' engaging in melee, or angle your shot diagonally behind your foe if possible.
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*Monsters aren't willing to blast themselves. Against an [[Ijyb]] with iceblast, being adjacent will prevent the wand from being used. (Monsters aren't smart enough to aim diagonally behind.)
  
 
==History==
 
==History==
Wands of iceblast were added in [[0.18]].
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*Prior to [[0.30]], iceblast's damage was 60% irresistible.
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*Prior to [[0.24]], monsters couldn't use this wand.
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*Prior to [[0.21]], wands of iceblast could hold at most 15 charges.
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*Wands of iceblast were added in [[0.18]].
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==References==
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<references />
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{{wands}}

Latest revision as of 19:23, 13 April 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of iceblast
Icon Wand of iceblast.png
A magical device which throws exploding shards of ice, partially harming even creatures resistant of cold.

A wand of iceblast creates an unavoidable, 3x3 explosion, much like a cold version of Fireball. This wand is 50% irresistible; it deals 50% cold and 50% physical damage. For example, a monster immune to cold will take half damage from this wand.

Players deal 3d(7.66 + 3.5 * Evocations/5) damage with this wand.[1]

Monsters deal 3d(6 + (30 + HD)/12) damage with this wand.[2]

This wand is mutually exclusive with the wand of roots. Artificers will always begin with 5 charges of iceblast, regardless of which wand is actually generated in the Dungeon.

Tips & Tricks

  • Wands of iceblast fill a unique slot in any Evocations specialist's arsenal, as enemies can't evade the attack or ignore it entirely with willpower. They can be used to finish off a deadly monster, or to kill high EV enemies like boggarts and spriggans. Just be aware that they lack power without much Evocations training.
  • Firing a wand of iceblast point-blank at your foe guarantees you'll be caught in the blast. Use it before engaging in melee, or angle your shot diagonally behind your foe if possible.
  • Monsters aren't willing to blast themselves. Against an Ijyb with iceblast, being adjacent will prevent the wand from being used. (Monsters aren't smart enough to aim diagonally behind.)

History

  • Prior to 0.30, iceblast's damage was 60% irresistible.
  • Prior to 0.24, monsters couldn't use this wand.
  • Prior to 0.21, wands of iceblast could hold at most 15 charges.
  • Wands of iceblast were added in 0.18.

References

  1. zap-data.h:1456 (0.31.0)
    Specifically, you'll deal 3d(14/3 + pow/5) damage, for pow = 15 + 3.5 * Evocations (evoke.cc:189 (0.31.0)). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost.
  2. zap-data.h:1458 (0.31.0)
Wands
Acid / Light / QuicksilverIceblast / Roots / WarpingCharming / Paralysis
DiggingFlameMindburstPolymorph