Difference between revisions of "Erica"

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{{monster
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{{version032}}
|name=Erica
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{{monster info}}
|glyph={{Magenta|@}}
 
|tile=[[Image:Erica.png]]
 
|flags={{Unique flag}}<br>{{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{Warm blood flag}}<br>{{Speaks flag}}
 
|resistances=none
 
|vulnerabilities=none
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=1241
 
|holiness={{Natural}}
 
|magic_resistance=60
 
|hp_range=64
 
|avg_hp=64
 
|armour_class=0
 
|evasion=11
 
|habitat=land
 
|speed=10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}
 
|attack1=10 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=9
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=64
 
|intelligence={{Normal intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A comely spellweaver.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Erica''' is a [[unique]] caster of destructive and disabling magic. She wields a [[flaming]] [[scimitar]], but prefers to fight from a distance.
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'''Erica the Fiery-Tempered''' is a [[unique]] [[octopode]] caster of destructive and disabling magic. She wields a [[flaming]] [[scimitar]], but prefers to fight from a distance while invisible. Also, she always spawns with a [[ring]].
 
 
Spells: [[Venom Bolt]] (3d14), [[Iskenderun's Mystic Blast]] (3d14), [[Invisibility]], [[Confuse]], [[Slow]], [[Teleport Self]] (emergency)
 
  
 
==Location==
 
==Location==
*[[The Dungeon]]:10-16
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*[[The Dungeon]]:8-11
*The [[Orcish Mines]]:2-4
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*The [[Orcish Mines]]:1
*The [[Elven Halls]]:1
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*[[The Lair]]:1-2
*[[The Lair]]:1-5
 
*[[The Swamp]]:1
 
*[[The Shoals]]:1
 
*[[The Snake Pit]]:1
 
*The [[Spider's Nest]]:1
 
  
<!--spl-bot-begin-->
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{{monster spells}}
==Spells==
 
  
{{Spellcaster
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==Tips & Tricks==
|number=
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*[[Poison resistance]], [[Repel Missiles]], [[see invisible]], and high [[willpower]] will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense.
|slot1=[[Venom Bolt]] (3d14)
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*Her mediocre [[hit dice]] and lack of poison resistance make her susceptible to [[Mephitic Cloud]].
|slot2=[[Iskenderun's Mystic Blast]] (3d14)
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*Erica is commonly encountered in [[the Lair]]. If you already have some skill in [[Long Blades]], her flaming scimitar is a good choice for fighting the [[hydra]]s you'll find there.
|slot3=[[Invisibility]]
 
|slot4=[[Confuse]]
 
|slot5=[[Slow]]
 
|slot6=[[Teleport Self]]
 
}}
 
 
 
{{clear}}
 
<!--spl-bot-end-->
 
  
==Tips & Tricks==
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==History==
*[[Poison resistance]], [[Repel Missiles]]/[[Deflect Missiles]], [[see invisible]], [[clarity]], an [[amulet of stasis]], and high [[MR]] will counter most of her spells.
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*Prior to [[0.32]], Erica had 60 Will and 14 EV. Also, her melee attacks were more powerful.
*She's fragile, susceptible to [[Mephitic Cloud]], and either [[poison]] or [[Sticky Flame]] will take her out even if she teleports away.
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*Prior to [[0.31]], Erica was a human. She had less EV and a weaker melee attack, but could cast Force Lance (3d13) and Confuse.
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*Prior to [[0.25]], Erica had [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
 +
*Prior to [[0.17]], she could also cast [[Teleport Self]].

Latest revision as of 23:22, 25 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Erica xErica.png
HP 41-84
HD 9
XP 836
Speed 10
AC 0
EV 13
Will 40
Attack1 11 (hit: plain)
Attack2 3 (constrict: crush)


Resistances None
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type octopode, octopode
Flags Speaks
Warm-blooded
Unique
Female
No skeleton
A wild-tempered adventuress. She's quite prideful for an octopode, and brandishes their venomous capacity and camouflage talents with cruel force.

Useful Info

Erica the Fiery-Tempered is a unique octopode caster of destructive and disabling magic. She wields a flaming scimitar, but prefers to fight from a distance while invisible. Also, she always spawns with a ring.

Location

Spells

Spell set I
Slot1 Venom Bolt (3d14) Wizard flag
Slot2 Invisibility Wizard flag
Slot3 Slow Wizard flag

Tips & Tricks

History

  • Prior to 0.32, Erica had 60 Will and 14 EV. Also, her melee attacks were more powerful.
  • Prior to 0.31, Erica was a human. She had less EV and a weaker melee attack, but could cast Force Lance (3d13) and Confuse.
  • Prior to 0.25, Erica had Iskenderun's Mystic Blast instead of Force Lance.
  • Prior to 0.17, she could also cast Teleport Self.