Difference between revisions of "Curse skull"

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==Useful Info==
 
==Useful Info==
'''Curse skulls''' are powerful [[undead]] monsters which resist almost everything, summon swarms of undead allies, and [[torment]] you repeatedly. They never move while you're within [[line of sight]], but will quickly position themselves in irritatingly out-of-reach places whenever you flee. They can be found in [[the Crypt]].
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'''Curse skulls''' are fast and powerful [[undead]] monsters, which resist most elements, summon swarms of undead allies, and [[torment]] you repeatedly. They can be found in [[the Crypt]].
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Their high AC, elemental resistances, and evasive behavior makes them difficult to kill.
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*Curse skulls can [[torment|halve your HP]] every turn. With high AC, elemental resistances, and swarms of summons, they are difficult to kill. The following things are effective at killing them:
**[[Dispel Undead]] can destroy them in a few shots. But getting into range is difficult, due to the mass of summons and the tendency to stay on the edge of LOS.
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**[[Dispel Undead]] ignores AC, so it'll destroy curse skulls quickly. However, due to the mass of summons, getting into range can be a challenge.
**Due to their resistances, many elemental spells fare poorly. Irresistible spells like [[Borgnjor's Vile Clutch]] or [[Airstrike]] bypass this problem. Level 9 spells can also pierce resistances.
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**[[Lee's Rapid Deconstruction]] is also great to use - when targeting the skull itself (and not the walls around the skull), it ignores AC. Unlike Dispel Undead, LRD can be used from a distance.
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**Level 9 spells pierce resistances, so they remain effective against curse skulls. Failing that, try to avoid elemental spells - use irresistible spells like [[Borgnjor's Vile Clutch]] or [[Airstrike]] instead.
 
**Melee fighters can use weapons of [[holy wrath]]. [[Javelin]]s or bolt [[wand]]s can work well if you can't get in melee range.
 
**Melee fighters can use weapons of [[holy wrath]]. [[Javelin]]s or bolt [[wand]]s can work well if you can't get in melee range.
**Curse skulls are immune to [[Silence]] and have infinite willpower, so you can't simply disable their ability to cast spells.
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*Curse skulls are immune to [[Silence]] and have infinite willpower, so you can't simply disable their ability to cast spells.
*Try to minimize time spent in [[line of sight]] with a curse skull; this minimizes the amount of torments. Use corners or a [[scroll of fog]] to break the [[line of sight]].
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*Try to minimize time spent in [[line of sight]] with the skull; this minimizes the amount of torments. Use corners or a [[scroll of fog]] to break the [[line of sight]].
*A [[potion of lignification]] gives immunity to torment. However, you'll be trapped with the curse skull, along with its army of summoned reinforcements. Use with caution; preferably use it around a corner, somewhere away from unexplored regions.
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*A [[potion of lignification]] gives immunity to torment. However, you'll be trapped with the curse skull, along with its army of summoned reinforcements. Use with caution; preferably use it around a corner/hallway, somewhere away from unexplored regions.
  
 
==History==
 
==History==
*In [[0.16]] onward, curse skulls can move when outside player [[LOS]] at fast (15) speed.
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*In [[0.16]] onward, curse skulls can move like any other monster, now at fast (15) speed.
*In [[0.15]], curse skulls were stationary.
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*In [[0.15]], curse skulls were [[stationary]] and had 15 speed.
*In [[0.13]] and [[0.14]], curse skulls could move when outside player [[LOS]], at normal speed.
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*In [[0.13]] and [[0.14]], curse skulls could move only when outside player [[LOS]], at only 10 speed. They also had the [[vigilant]] flag.
*Prior to [[0.13]], curse skulls were [[stationary]] and had significantly higher HP and AC.
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*Prior to [[0.13]], curse skulls were stationary, had 10 speed, and had significantly higher HP and AC.

Latest revision as of 06:37, 29 January 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
curse skull zCurse skull.png
HP 34-70
HD 13
XP 1586
Speed 15
AC 35
EV 3
Will Immune



Resistances rF++
rC++
rElec
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Uses nothing
Holiness Undead
Size Tiny
Type curse skull, curse skull
Flags Evil
See invisible
Flying
Unbreathing
Speaks
A charred skull floating in the air and rotating slowly. Mystic symbols are carved into its blackened surface.

Useful Info

Curse skulls are fast and powerful undead monsters, which resist most elements, summon swarms of undead allies, and torment you repeatedly. They can be found in the Crypt.

Spells

Spell set I
Slot1 Summon Undead Magical flag,
Noisy flag
Slot2 Symbol of Torment Magical flag,
Noisy flag

Tips & Tricks

  • Curse skulls can halve your HP every turn. With high AC, elemental resistances, and swarms of summons, they are difficult to kill. The following things are effective at killing them:
    • Dispel Undead ignores AC, so it'll destroy curse skulls quickly. However, due to the mass of summons, getting into range can be a challenge.
    • Lee's Rapid Deconstruction is also great to use - when targeting the skull itself (and not the walls around the skull), it ignores AC. Unlike Dispel Undead, LRD can be used from a distance.
    • Level 9 spells pierce resistances, so they remain effective against curse skulls. Failing that, try to avoid elemental spells - use irresistible spells like Borgnjor's Vile Clutch or Airstrike instead.
    • Melee fighters can use weapons of holy wrath. Javelins or bolt wands can work well if you can't get in melee range.
  • Curse skulls are immune to Silence and have infinite willpower, so you can't simply disable their ability to cast spells.
  • Try to minimize time spent in line of sight with the skull; this minimizes the amount of torments. Use corners or a scroll of fog to break the line of sight.
  • A potion of lignification gives immunity to torment. However, you'll be trapped with the curse skull, along with its army of summoned reinforcements. Use with caution; preferably use it around a corner/hallway, somewhere away from unexplored regions.

History

  • In 0.16 onward, curse skulls can move like any other monster, now at fast (15) speed.
  • In 0.15, curse skulls were stationary and had 15 speed.
  • In 0.13 and 0.14, curse skulls could move only when outside player LOS, at only 10 speed. They also had the vigilant flag.
  • Prior to 0.13, curse skulls were stationary, had 10 speed, and had significantly higher HP and AC.