Difference between revisions of "Granite talisman"
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− | {{ | + | {{version032}} |
− | {{flavour| | + | ''For the spell present in [[0.30]], see [[Statue Form (spell)]].'' |
− | A '''granite talisman''' is a [[talisman]] that changes you into '''Statue Form''', granting you the durability (and speed) of a statue. | + | {{flavour|A heavy stone icon, bearing the countenance of some long-forgotten king or god. Transforms the user into a slow, stone statue. The user's stone body is immune to poison and miasma, and gains resistance to electricity, negative energy, and torment. Shapeshifting skill increases armour granted. |
+ | |||
+ | While transformed, any equipped body armour, gloves and boots are melded.}} | ||
+ | [[File:granite talisman.png]] A '''granite talisman''' is a [[talisman]] that changes you into '''Statue Form''', granting you the durability (and speed) of a statue. | ||
==Useful Info== | ==Useful Info== | ||
Line 10: | Line 13: | ||
'''Combat Bonuses''' | '''Combat Bonuses''' | ||
* '''HP Bonus:''' 130% HP | * '''HP Bonus:''' 130% HP | ||
− | * '''Innate AC:''' | + | * '''Innate AC:''' Linearly scales from the following points, rounding down: |
+ | ** Below minimum: 7 AC (0 skill) - 27 AC (16 skill) | ||
+ | ** Above minimum: 27 AC (16 skill) - 38 AC (25 skill) ; +1 AC per 0.81 level | ||
* '''[[Unarmed Combat]]:''' 12 base damage. | * '''[[Unarmed Combat]]:''' 12 base damage. | ||
* All melee damage, including from [[weapon]]s, is increased by 50% (after [[AC]] is applied). | * All melee damage, including from [[weapon]]s, is increased by 50% (after [[AC]] is applied). | ||
'''Resistances''' | '''Resistances''' | ||
− | + | * '''[[Non-living]]:''' Immune to [[poison]], [[sleep]], and [[miasma]]; does not have [[blood]] | |
− | + | ** '''[[Unbreathing]]:''' Immune to [[asphyxiation]] and spore effects ([[sleepcap]]s, [[wandering mushroom]]s, [[ballistomycete]]s, etc) | |
− | + | * [[Electricity resistance|rElec]] | |
− | * '''[[Non-living]]:''' [[ | + | * [[Negative energy resistance|rN+]] |
+ | * [[Torment]] resistance (50% damage from torment, stacks with rN) | ||
+ | * Immune to [[petrification]] | ||
* Vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]]. | * Vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]]. | ||
Line 25: | Line 32: | ||
* '''All''' actions slowed by +50%, as if you were [[slow]]ed. This stacks with the slow status. | * '''All''' actions slowed by +50%, as if you were [[slow]]ed. This stacks with the slow status. | ||
* Species [[movement delay]] set to 1.0. It is then slowed by 50% (to 1.5 with no other factors). | * Species [[movement delay]] set to 1.0. It is then slowed by 50% (to 1.5 with no other factors). | ||
− | |||
− | Statue Form has a minimum [[Shapeshifting]] skill of | + | Statue Form has a minimum [[Shapeshifting]] skill of 16, below which you get an [[Talisman#Skill|HP penalty]], and the AC bonus scales down. It has a maximum skill of 25, where skill has no further impact. |
[[Gargoyle]]s cannot use this item, as they are already made out of stone. | [[Gargoyle]]s cannot use this item, as they are already made out of stone. | ||
+ | |||
+ | [[Roxanne]] always carries a granite talisman. | ||
==Strategy== | ==Strategy== | ||
− | Being [[slow]] is always dangerous, but Statue Form is ''very'' durable. Unlike many forms, you get to keep a [[shield]]. And unlike heavy [[body armour]], you have your full, unencumbered [[EV]]. With high HP, AC, EV, and decent SH, | + | Being permanently [[slow]]ed is always dangerous, but Statue Form is ''very'' durable. Unlike many forms, you get to keep a [[shield]]. And unlike heavy [[body armour]], you'll have your full, unencumbered [[EV]]. With high HP, AC, EV, and decent SH, Statue Form offers more defense than any other form. It also has some nice resistances; [[torment]] resistance in particular is valuable in [[extended]]. |
− | Statue Form | + | Statue Form primarily boosts [[Unarmed Combat]]. Other characters can use it for its defenses or resistances, but will find it less useful. |
− | * | + | *This form does not explicitly penalize spells... but all actions, including spellcasting, are slowed by 50%. Thus, direct damage spells become less effective. A Conjurations-focused caster can still appreciate Statue Form for its defenses, but bear in mind the slowness. Of course, spells are not ''useless'', as support magic can be very helpful. |
− | * | + | *Statue Form boosts melee weapon damage by 50%, but it also slows melee by 50% - there's no net increase to damage. |
− | *Like | + | *Like spells, [[Ranged Weapons]] are slowed with no damage boost. |
− | In a 3-rune game, these characters generally | + | In a 3-rune game, these characters should generally focus on [[Fighting]] and other defensive skills before using Statue Form. In [[extended]], however, the torment resistance can give this form more merit. |
===Tips & Tricks=== | ===Tips & Tricks=== | ||
*[[Translocations]] spells are great to use in this form. [[Lesser Beckoning]] and [[Vhi's Electric Charge]] help a slow-moving melee fighter approach enemies. [[Manifold Assault]] lets you swing your fists at full-screen range. | *[[Translocations]] spells are great to use in this form. [[Lesser Beckoning]] and [[Vhi's Electric Charge]] help a slow-moving melee fighter approach enemies. [[Manifold Assault]] lets you swing your fists at full-screen range. | ||
*Can be good for (15 rune) low turncount [[speedrun]]s. Since you act at 1.5 delay, you'll regenerate 1.5 [[decaAut]] per move, while only taking 1 "[[turn]]". | *Can be good for (15 rune) low turncount [[speedrun]]s. Since you act at 1.5 delay, you'll regenerate 1.5 [[decaAut]] per move, while only taking 1 "[[turn]]". | ||
− | |||
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
− | ! Humanoid || | + | ! Humanoid || Armataur || Naga || Djinni || Octopode || Felid |
|- | |- | ||
− | | [[File:Statue form humanoid.png]] || [[File:Statue form | + | | [[File:Statue form humanoid.png]] || [[File:Statue form armataur.png]] || [[File:Statue form naga.png]] || [[File:Statue form djinni.png]] || [[File:Statue form octopode.png]] || [[File:Statue form felid.png]] |
|} | |} | ||
==History== | ==History== | ||
− | * | + | *Prior to version [[0.32]], amphibious characters could still enter deep water in statue form, but could not swim and would suffer penalties for being in water. |
+ | *Granite talismans were introduced in [[0.31]], along with talismans themselves. This form was previously implemented as a level 6 [[Earth Magic]]/[[Transmutations]] spell, [[Statue Form (spell)|Statue Form]]. There are no direct changes between versions, but exiting a form now takes 5 turns, which is a notable nerf for this form in particular. | ||
{{Forms}} | {{Forms}} | ||
− | |||
[[Category: Transformation]] | [[Category: Transformation]] |
Latest revision as of 03:09, 21 October 2024
For the spell present in 0.30, see Statue Form (spell).
A heavy stone icon, bearing the countenance of some long-forgotten king or god. Transforms the user into a slow, stone statue. The user's stone body is immune to poison and miasma, and gains resistance to electricity, negative energy, and torment. Shapeshifting skill increases armour granted.
While transformed, any equipped body armour, gloves and boots are melded. |
A granite talisman is a talisman that changes you into Statue Form, granting you the durability (and speed) of a statue.
Useful Info
When eVoked, a granite talisman turns you into Statue Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Statue Form has the following effects:
Combat Bonuses
- HP Bonus: 130% HP
- Innate AC: Linearly scales from the following points, rounding down:
- Below minimum: 7 AC (0 skill) - 27 AC (16 skill)
- Above minimum: 27 AC (16 skill) - 38 AC (25 skill) ; +1 AC per 0.81 level
- Unarmed Combat: 12 base damage.
- All melee damage, including from weapons, is increased by 50% (after AC is applied).
Resistances
- Non-living: Immune to poison, sleep, and miasma; does not have blood
- Unbreathing: Immune to asphyxiation and spore effects (sleepcaps, wandering mushrooms, ballistomycetes, etc)
- rElec
- rN+
- Torment resistance (50% damage from torment, stacks with rN)
- Immune to petrification
- Vulnerable to Lee's Rapid Deconstruction and Shatter.
Restrictions
- Melded Gear: Body armour, gloves, boots.
- All actions slowed by +50%, as if you were slowed. This stacks with the slow status.
- Species movement delay set to 1.0. It is then slowed by 50% (to 1.5 with no other factors).
Statue Form has a minimum Shapeshifting skill of 16, below which you get an HP penalty, and the AC bonus scales down. It has a maximum skill of 25, where skill has no further impact.
Gargoyles cannot use this item, as they are already made out of stone.
Roxanne always carries a granite talisman.
Strategy
Being permanently slowed is always dangerous, but Statue Form is very durable. Unlike many forms, you get to keep a shield. And unlike heavy body armour, you'll have your full, unencumbered EV. With high HP, AC, EV, and decent SH, Statue Form offers more defense than any other form. It also has some nice resistances; torment resistance in particular is valuable in extended.
Statue Form primarily boosts Unarmed Combat. Other characters can use it for its defenses or resistances, but will find it less useful.
- This form does not explicitly penalize spells... but all actions, including spellcasting, are slowed by 50%. Thus, direct damage spells become less effective. A Conjurations-focused caster can still appreciate Statue Form for its defenses, but bear in mind the slowness. Of course, spells are not useless, as support magic can be very helpful.
- Statue Form boosts melee weapon damage by 50%, but it also slows melee by 50% - there's no net increase to damage.
- Like spells, Ranged Weapons are slowed with no damage boost.
In a 3-rune game, these characters should generally focus on Fighting and other defensive skills before using Statue Form. In extended, however, the torment resistance can give this form more merit.
Tips & Tricks
- Translocations spells are great to use in this form. Lesser Beckoning and Vhi's Electric Charge help a slow-moving melee fighter approach enemies. Manifold Assault lets you swing your fists at full-screen range.
- Can be good for (15 rune) low turncount speedruns. Since you act at 1.5 delay, you'll regenerate 1.5 decaAut per move, while only taking 1 "turn".
Humanoid | Armataur | Naga | Djinni | Octopode | Felid |
---|---|---|---|---|---|
History
- Prior to version 0.32, amphibious characters could still enter deep water in statue form, but could not swim and would suffer penalties for being in water.
- Granite talismans were introduced in 0.31, along with talismans themselves. This form was previously implemented as a level 6 Earth Magic/Transmutations spell, Statue Form. There are no direct changes between versions, but exiting a form now takes 5 turns, which is a notable nerf for this form in particular.