Difference between revisions of "Granite talisman"

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{{flavour| An rough-hewn stone icon. Transforms the user into a slow, stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is immune to poison and miasma, and gains resistance to electricity and negative energy. Shapeshifting skill increases armour granted. While transformed, any equipped body armour, gloves and boots are melded.}}
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''For the spell present in [[0.30]], see [[Statue Form (spell)]].''
A '''granite talisman''' is a [[talisman]] that changes you into '''Statue Form''', granting you the durability (and speed) of a statue.
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{{flavour|A heavy stone icon, bearing the countenance of some long-forgotten king or god. Transforms the user into a slow, stone statue. The user's stone body is immune to poison and miasma, and gains resistance to electricity, negative energy, and torment. Shapeshifting skill increases armour granted.
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While transformed, any equipped body armour, gloves and boots are melded.}}
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[[File:granite talisman.png]] A '''granite talisman''' is a [[talisman]] that changes you into '''Statue Form''', granting you the durability (and speed) of a statue.
  
 
==Useful Info==
 
==Useful Info==
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'''Combat Bonuses'''
 
'''Combat Bonuses'''
 
* '''HP Bonus:''' 130% HP
 
* '''HP Bonus:''' 130% HP
* '''Innate AC:''' 31 - 38 [[AC]], scales linearly with Shapeshifting past minimum skill. (+1.14 AC per level)
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* '''Innate AC:''' Linearly scales from the following points, rounding down:
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** Below minimum: 7 AC (0 skill) - 27 AC (16 skill)
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** Above minimum: 27 AC (16 skill) - 38 AC (25 skill) ; +1 AC per 0.81 level
 
* '''[[Unarmed Combat]]:''' 12 base damage.
 
* '''[[Unarmed Combat]]:''' 12 base damage.
 
* All melee damage, including from [[weapon]]s, is increased by 50% (after [[AC]] is applied).
 
* All melee damage, including from [[weapon]]s, is increased by 50% (after [[AC]] is applied).
  
 
'''Resistances'''
 
'''Resistances'''
* Poison immunity
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* '''[[Non-living]]:''' Immune to [[poison]], [[sleep]], and [[miasma]]; does not have [[blood]]
* rElec, rN+
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** '''[[Unbreathing]]:''' Immune to [[asphyxiation]] and spore effects ([[sleepcap]]s, [[wandering mushroom]]s, [[ballistomycete]]s, etc)
* rTorment (50% damage from torment, stacks with rN)
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* [[Electricity resistance|rElec]]
* '''[[Non-living]]:''' [[Unbreathing]], lacks [[blood]], immune to [[sleep]] and [[petrification]]
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* [[Negative energy resistance|rN+]]
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* [[Torment]] resistance (50% damage from torment, stacks with rN)
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* Immune to [[petrification]]
 
* Vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].
 
* Vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].
  
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* '''All''' actions slowed by +50%, as if you were [[slow]]ed. This stacks with the slow status.
 
* '''All''' actions slowed by +50%, as if you were [[slow]]ed. This stacks with the slow status.
 
* Species [[movement delay]] set to 1.0. It is then slowed by 50% (to 1.5 with no other factors).
 
* Species [[movement delay]] set to 1.0. It is then slowed by 50% (to 1.5 with no other factors).
* If you are an [[amphibious]] species, you can stand in [[deep water]], but you get all the normal penalties from both shallow and deep water (statues can't swim).
 
  
Statue Form has a minimum [[Shapeshifting]] skill of 15, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 23, where skill has no further impact.
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Statue Form has a minimum [[Shapeshifting]] skill of 16, below which you get an [[Talisman#Skill|HP penalty]], and the AC bonus scales down. It has a maximum skill of 25, where skill has no further impact.
  
 
[[Gargoyle]]s cannot use this item, as they are already made out of stone.
 
[[Gargoyle]]s cannot use this item, as they are already made out of stone.
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[[Roxanne]] always carries a granite talisman.
  
 
==Strategy==
 
==Strategy==
Being [[slow]] is always dangerous, but Statue Form is ''very'' durable. Unlike many forms, you get to keep a [[shield]]. And unlike heavy [[body armour]], you have your full, unencumbered [[EV]]. With high HP, AC, EV, and decent SH, you'll be tougher than any other form. Overall, a fairly strong form for Unarmed Combat users. Also has great resistances; [[torment]] resistance in particular is valuable in [[extended]].
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Being permanently [[slow]]ed is always dangerous, but Statue Form is ''very'' durable. Unlike many forms, you get to keep a [[shield]]. And unlike heavy [[body armour]], you'll have your full, unencumbered [[EV]]. With high HP, AC, EV, and decent SH, Statue Form offers more defense than any other form. It also has some nice resistances; [[torment]] resistance in particular is valuable in [[extended]].
  
Statue Form only provides offensive bonuses to Unarmed Combat. Other types of characters can use it for its defenses or resistances, but will find it less useful:
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Statue Form primarily boosts [[Unarmed Combat]]. Other characters can use it for its defenses or resistances, but will find it less useful.
*Spells aren't ''explicitly'' penalized, but all actions (including spellcasting) are slowed by 50%, with no compensation. Thus, spells are less effective at killing things. Of course, spells can still be useful in statue form.
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*This form does not explicitly penalize spells... but all actions, including spellcasting, are slowed by 50%. Thus, direct damage spells become less effective. A Conjurations-focused caster can still appreciate Statue Form for its defenses, but bear in mind the slowness. Of course, spells are not ''useless'', as support magic can be very helpful.
*Weapon damage is increased by +50%, but statue form also slows attack speed by the same amount. Because the 50% damage bonus is applied after AC penalty, there's no "bonus" when fighting high AC foes (i.e. enemy AC is also increased by 50%).
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*Statue Form boosts melee weapon damage by 50%, but it also slows melee by 50% - there's no net increase to damage.
*Like with spells, [[ranged weapon]]s are slowed with no damage boost.
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*Like spells, [[Ranged Weapons]] are slowed with no damage boost.
  
In a 3-rune game, these characters generally should focus on [[Fighting]] and other defensive skills instead of getting Statue Form up and running. For extended, the torment resistance can give this form more merit.
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In a 3-rune game, these characters should generally focus on [[Fighting]] and other defensive skills before using Statue Form. In [[extended]], however, the torment resistance can give this form more merit.
  
 
===Tips & Tricks===
 
===Tips & Tricks===
 
*[[Translocations]] spells are great to use in this form. [[Lesser Beckoning]] and [[Vhi's Electric Charge]] help a slow-moving melee fighter approach enemies. [[Manifold Assault]] lets you swing your fists at full-screen range.
 
*[[Translocations]] spells are great to use in this form. [[Lesser Beckoning]] and [[Vhi's Electric Charge]] help a slow-moving melee fighter approach enemies. [[Manifold Assault]] lets you swing your fists at full-screen range.
 
*Can be good for (15 rune) low turncount [[speedrun]]s. Since you act at 1.5 delay, you'll regenerate 1.5 [[decaAut]] per move, while only taking 1 "[[turn]]".
 
*Can be good for (15 rune) low turncount [[speedrun]]s. Since you act at 1.5 delay, you'll regenerate 1.5 [[decaAut]] per move, while only taking 1 "[[turn]]".
 
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
! Humanoid || Palentonga || Naga || Djinni || Octopode || Felid
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! Humanoid || Armataur || Naga || Djinni || Octopode || Felid
 
|-
 
|-
| [[File:Statue form humanoid.png]] || [[File:Statue form palentonga.png]] || [[File:Statue form naga.png]] || [[File:Statue form djinni.png]] || [[File:Statue form octopode.png]] || [[File:Statue form felid.png]]
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| [[File:Statue form humanoid.png]] || [[File:Statue form armataur.png]] || [[File:Statue form naga.png]] || [[File:Statue form djinni.png]] || [[File:Statue form octopode.png]] || [[File:Statue form felid.png]]
 
|}
 
|}
  
 
==History==
 
==History==
*Will be introduced in [[0.31]], as part of the transformation overhaul. Previously implemented as a spell, [[Statue Form]].
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*Prior to version [[0.32]], amphibious characters could still enter deep water in statue form, but could not swim and would suffer penalties for being in water.
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*Granite talismans were introduced in [[0.31]], along with talismans themselves. This form was previously implemented as a level 6 [[Earth Magic]]/[[Transmutations]] spell, [[Statue Form (spell)|Statue Form]]. There are no direct changes between versions, but exiting a form now takes 5 turns, which is a notable nerf for this form in particular.
  
 
{{Forms}}
 
{{Forms}}
  
[[Category: Crystal Ball Articles]]
 
 
[[Category: Transformation]]
 
[[Category: Transformation]]

Latest revision as of 03:09, 21 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For the spell present in 0.30, see Statue Form (spell).

A heavy stone icon, bearing the countenance of some long-forgotten king or god. Transforms the user into a slow, stone statue. The user's stone body is immune to poison and miasma, and gains resistance to electricity, negative energy, and torment. Shapeshifting skill increases armour granted.

While transformed, any equipped body armour, gloves and boots are melded.

Granite talisman.png A granite talisman is a talisman that changes you into Statue Form, granting you the durability (and speed) of a statue.

Useful Info

When eVoked, a granite talisman turns you into Statue Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Statue Form has the following effects:

Combat Bonuses

  • HP Bonus: 130% HP
  • Innate AC: Linearly scales from the following points, rounding down:
    • Below minimum: 7 AC (0 skill) - 27 AC (16 skill)
    • Above minimum: 27 AC (16 skill) - 38 AC (25 skill) ; +1 AC per 0.81 level
  • Unarmed Combat: 12 base damage.
  • All melee damage, including from weapons, is increased by 50% (after AC is applied).

Resistances

Restrictions

Statue Form has a minimum Shapeshifting skill of 16, below which you get an HP penalty, and the AC bonus scales down. It has a maximum skill of 25, where skill has no further impact.

Gargoyles cannot use this item, as they are already made out of stone.

Roxanne always carries a granite talisman.

Strategy

Being permanently slowed is always dangerous, but Statue Form is very durable. Unlike many forms, you get to keep a shield. And unlike heavy body armour, you'll have your full, unencumbered EV. With high HP, AC, EV, and decent SH, Statue Form offers more defense than any other form. It also has some nice resistances; torment resistance in particular is valuable in extended.

Statue Form primarily boosts Unarmed Combat. Other characters can use it for its defenses or resistances, but will find it less useful.

  • This form does not explicitly penalize spells... but all actions, including spellcasting, are slowed by 50%. Thus, direct damage spells become less effective. A Conjurations-focused caster can still appreciate Statue Form for its defenses, but bear in mind the slowness. Of course, spells are not useless, as support magic can be very helpful.
  • Statue Form boosts melee weapon damage by 50%, but it also slows melee by 50% - there's no net increase to damage.
  • Like spells, Ranged Weapons are slowed with no damage boost.

In a 3-rune game, these characters should generally focus on Fighting and other defensive skills before using Statue Form. In extended, however, the torment resistance can give this form more merit.

Tips & Tricks

Humanoid Armataur Naga Djinni Octopode Felid
Statue form humanoid.png Statue form armataur.png Statue form naga.png Statue form djinni.png Statue form octopode.png Statue form felid.png

History

  • Prior to version 0.32, amphibious characters could still enter deep water in statue form, but could not swim and would suffer penalties for being in water.
  • Granite talismans were introduced in 0.31, along with talismans themselves. This form was previously implemented as a level 6 Earth Magic/Transmutations spell, Statue Form. There are no direct changes between versions, but exiting a form now takes 5 turns, which is a notable nerf for this form in particular.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form