Difference between revisions of "Gnome"

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(Created page with "{{for monster}} {{Obsolete}} '''Gnomes''' are an underground-dwelling race of creatures, related to the dwarves but even more closely in touch with the earth. They are quite sm...")
 
 
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'''Gnomes''' are an underground-dwelling race of creatures, related to the dwarves but even more closely in touch with the earth.
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'''Gnomes''' were an underground-dwelling race of creatures, related to the dwarves but even more closely in touch with the earth.  They were a small race, and aptitude-wise, shared many characteristics with [[halfling]]s.  However, they advanced slightly more slowly in [[experience]] levels, and were somewhat more competent casters.  In particular, they could be excellent [[Earth Magic|Earth mages]], having a superlative aptitude for that skill and good aptitude for [[Conjurations]], though they were somewhat held back by their poor [[Spellcasting]] aptitude.  They had an innate [[magic mapping]] ability.
  
They are quite small, and share many characteristics with [[halfling]]s (except for the great agility), although they advance slightly more slowly in [[experience]] levels. They are okay at most [[skill]]s, but excellent at [[Earth Magic|earth elemental magic]] and very poor at [[Air Magic|air magic]].
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==Preferred Classes==
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Gnomes were among the least versatile races in the game, usually becoming [[Chaos Knight]]s, [[Crusader]]s, [[Enchanter]]s, [[Earth Elementalist]]s, [[Stalker]]s, and [[Assassin]]s.
  
Occasionally they can use their empathy with the earth to sense their surroundings; this ability increases in power as they gain experience levels.
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==Level Bonuses==
 
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*-1 [[HP]] every level until character level 13.
They were removed in 0.6.0 in favor of [[Deep Dwarf|Deep Dwarves]]
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*-1 [[HP]] every 3rd level.
 
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*Average [[MP]].
== Preferred Classes ==
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*+1 [[dexterity]] or [[intelligence]] every 4th level.
Gnomes are among the least versatile races in the game, usually becoming [[Chaos Knight]]s, [[Crusader]]s, [[Enchanter]]s, [[Earth Elementalist]]s, [[Stalker]]s, and [[Assassin]]s.
 
 
 
== Level Bonuses ==
 
* -1 [[hp]] every level until character level 13
 
* -1 [[hp]] every 3 levels
 
* +1 [[Dex]] or [[Intel]] every 4 levels
 
  
 
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{{Old_Apts
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==History==
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Gnomes were removed in [[0.5]].  [[Deep Dwarves]], introduced in [[0.6]], co-opted a few of the features of gnomes, notably the aptitudes for [[Evocations]] and [[Earth Magic]], and the ability to sense their surroundings.
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Interestingly, they also bear some resemblance to [[Gargoyle]]s: strong defense but low HP, and great earth casters but also competent physical fighters.  It is not known whether or not this was intentional.
  
 
[[Category:Obsolete species]]
 
[[Category:Obsolete species]]

Latest revision as of 06:50, 1 March 2014

This page is about the player species. For the monster, see Gnome (monster).
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Gnomes were an underground-dwelling race of creatures, related to the dwarves but even more closely in touch with the earth. They were a small race, and aptitude-wise, shared many characteristics with halflings. However, they advanced slightly more slowly in experience levels, and were somewhat more competent casters. In particular, they could be excellent Earth mages, having a superlative aptitude for that skill and good aptitude for Conjurations, though they were somewhat held back by their poor Spellcasting aptitude. They had an innate magic mapping ability.

Preferred Classes

Gnomes were among the least versatile races in the game, usually becoming Chaos Knights, Crusaders, Enchanters, Earth Elementalists, Stalkers, and Assassins.

Level Bonuses

Skill aptitudes

The lower the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 100 Armour 150 Spellcasting 156
Short Blades 75 Dodging 70 Conjurations 100
Long Blades 100 Stealth 70 Enchantments 100
Axes 100 Stabbing 80 Summonings 110
Maces & Flails 130 Shields 120 Necromancy 130
Polearms 140 Traps & Doors 60 Translocations 130
Staves 130 Transmutation 120
Unarmed Combat 110 Invocations 90 Divinations 120
Evocations 45
Throwing 100 Fire Magic 100
Slings 80 Ice Magic 100
Bows 100 Air Magic 170
Crossbows 90 Earth Magic 60
Darts 60 Experience 110 Poison Magic 130

History

Gnomes were removed in 0.5. Deep Dwarves, introduced in 0.6, co-opted a few of the features of gnomes, notably the aptitudes for Evocations and Earth Magic, and the ability to sense their surroundings.

Interestingly, they also bear some resemblance to Gargoyles: strong defense but low HP, and great earth casters but also competent physical fighters. It is not known whether or not this was intentional.