Difference between revisions of "Boris"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Boris | + | *Boris is capable of one- or two-shotting careless characters. If you aren't confident you can handle him, run. |
*Spellcasters should keep their distance (at least 6 squares to avoid [[Iron Shot]], 7 to avoid [[Bolt of Draining]], and 8 to avoid [[Bolt of Cold]]), [[Haste]] themselves, and use their longest range spells. He can't Haste himself, thankfully, and a concentrated heavy attack can take him down quickly. | *Spellcasters should keep their distance (at least 6 squares to avoid [[Iron Shot]], 7 to avoid [[Bolt of Draining]], and 8 to avoid [[Bolt of Cold]]), [[Haste]] themselves, and use their longest range spells. He can't Haste himself, thankfully, and a concentrated heavy attack can take him down quickly. | ||
*[[Blink]] in a different direction or summon some meat shields if Boris uses [[Orb of Destruction]]. If an Orb of Destruction hits another orb, it will create a small explosion; this means you can "cancel" Boris' orb with your own, but make sure to do this from a distance or you'll just catch yourself in the explosion. Be warned that this will make a lot of noise. | *[[Blink]] in a different direction or summon some meat shields if Boris uses [[Orb of Destruction]]. If an Orb of Destruction hits another orb, it will create a small explosion; this means you can "cancel" Boris' orb with your own, but make sure to do this from a distance or you'll just catch yourself in the explosion. Be warned that this will make a lot of noise. | ||
*Melee fighters should get into melee range with him as quickly as possible. His melee skills, even with a [[draining]] brand, are not that dangerous, and being at point blank range with him reduces the power of his Orb of Destruction immensely. Use a [[scroll of blinking]] or lure him around a corner to avoid making a very painful charge. | *Melee fighters should get into melee range with him as quickly as possible. His melee skills, even with a [[draining]] brand, are not that dangerous, and being at point blank range with him reduces the power of his Orb of Destruction immensely. Use a [[scroll of blinking]] or lure him around a corner to avoid making a very painful charge. | ||
− | *Boris will not reappear on another level until he is killed. Thus, if you want to avoid encountering him a second time, just leave him where he is and he won't bother you again unless you come back. That being said, you'll be missing out a hefty chunk of XP. | + | *Boris will not reappear on another level until he is killed. Thus, if you want to avoid encountering him a second time, just leave him where he is and he won't bother you again unless you come back. That being said, you'll be missing out on a hefty chunk of XP. |
Revision as of 13:31, 9 September 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Boris L | |
---|---|
HP | 154 |
HD | 22 |
XP | 8380 |
Speed | 10 |
AC | 12 |
EV | 10 |
Will | Immune |
Attack1 | 25 (hit: plain) |
Attack2 | 15 (touch: drain experience)
|
Resistances | rC++, rElec, rPois+++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | lich, lich |
Flags | Actual spells Speaks Unique Evil Spellcaster See invisible |
An ancient and powerful lich. Like all true liches, Boris is immortal, and will regenerate his skeletal remains even if completely disintegrated. However, while this complicated process would usually take months or even years, Boris has mastered it to the point of being able to reintegrate himself in a matter of minutes. |
Contents
Useful Info
Boris is a unique lich that revives after being defeated, reappearing in a random different part of the Dungeon at full strength. He is weaker than an ancient lich, but packs enough powerful magic to constitute a threat even to high-level characters.
Location
- The Dungeon:20-27
- The Swamp:5
- The Snake Pit:5
- The Shoals:5
- The Spider's Nest:5
- The Vaults:2-5
- The Crypt
- The Hall of Blades
- The Tomb
Spells
Spell set | |
---|---|
Slot1 | Iron Shot (3d37) |
Slot2 | Bolt of Cold (3d32) |
Slot3 | Invisibility |
Slot4 | Animate Dead |
Slot5 | Orb of Destruction (8d18) |
Slot6 | Invisibility |
Tips & Tricks
- Boris is capable of one- or two-shotting careless characters. If you aren't confident you can handle him, run.
- Spellcasters should keep their distance (at least 6 squares to avoid Iron Shot, 7 to avoid Bolt of Draining, and 8 to avoid Bolt of Cold), Haste themselves, and use their longest range spells. He can't Haste himself, thankfully, and a concentrated heavy attack can take him down quickly.
- Blink in a different direction or summon some meat shields if Boris uses Orb of Destruction. If an Orb of Destruction hits another orb, it will create a small explosion; this means you can "cancel" Boris' orb with your own, but make sure to do this from a distance or you'll just catch yourself in the explosion. Be warned that this will make a lot of noise.
- Melee fighters should get into melee range with him as quickly as possible. His melee skills, even with a draining brand, are not that dangerous, and being at point blank range with him reduces the power of his Orb of Destruction immensely. Use a scroll of blinking or lure him around a corner to avoid making a very painful charge.
- Boris will not reappear on another level until he is killed. Thus, if you want to avoid encountering him a second time, just leave him where he is and he won't bother you again unless you come back. That being said, you'll be missing out on a hefty chunk of XP.
Categories:
- 0.12 articles
- Hit type
- Plain flavour
- Touch type
- Drain experience flavour
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Speaking monster
- Unique monsters
- Evil
- Evil monsters
- Spellcaster
- See invisible
- Monsters