Difference between revisions of "Zot statue"

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==Tips & Tricks==
 
==Tips & Tricks==
*Zot statues can't actually haste themselves, because they are [[stationary]] monsters. They will gladly haste their mobile allies, however.
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*Zot statues can't actually haste themselves, because they are [[stationary]] monsters. And since they don't know [[Haste Other]], they can't haste their allies either.
 
*Their [[Shadow Creatures]] spell is especially strong because it will only generate [[Orb Guardian]]s and [[moths of wrath]].
 
*Their [[Shadow Creatures]] spell is especially strong because it will only generate [[Orb Guardian]]s and [[moths of wrath]].
 
*[[Mass Abjuration]] is good for dealing with the summons in general. There is not much space around the statue, so summoning your own monsters is also a good way to stop it from summoning.
 
*[[Mass Abjuration]] is good for dealing with the summons in general. There is not much space around the statue, so summoning your own monsters is also a good way to stop it from summoning.

Revision as of 15:58, 9 September 2013

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zot statue 8Zot statue.png
HP 300
HD 30
XP 15000
Speed 10
AC 12
EV 1
Will Immune
Attack1 20


Resistances rF+, rC+, rElec, rPois+,
rTorm, rN+, rRot, Silence immune
Vulnerabilities None
Habitat land
Intelligence High
Uses Uses nothing
Holiness Non-living
Size Large
Type statue, statue
Flags Stationary


An utterly bizarre statue, hewn from a single piece of dark gabbro scintillating with tiny crystals. It is impossible to tell whether the statue is intended to represent some creature or personage, or is completely abstract. One thing is certain: it is profoundly disturbing.

Useful Info

Zot statues are immensely powerful statues that appear at the end of the Sprint variant "The Ten Rune Challenge." They have high HP, are resistant or immune to all elements, and possess a very nasty spell set.

Spell set
Slot1 Summon Eyeballs
Slot2 Malmutate
Slot3 Haste
Slot4 Shadow Creatures
Slot5 Summon Small Mammals
Slot6 Summon Eyeballs


Tips & Tricks

  • Zot statues can't actually haste themselves, because they are stationary monsters. And since they don't know Haste Other, they can't haste their allies either.
  • Their Shadow Creatures spell is especially strong because it will only generate Orb Guardians and moths of wrath.
  • Mass Abjuration is good for dealing with the summons in general. There is not much space around the statue, so summoning your own monsters is also a good way to stop it from summoning.
  • Having stasis will protect you from being paralyzed by the eyes it will summon, while resist mutation can help against the Malmutate spells being fired from both the statue and any shining eyes it may summon, as well as the mutagenic fog.