Difference between revisions of "Skeletal warrior"
Ion frigate (talk | contribs) (control undead is a good option, but i wouldn't recommend it instead of DU: it can't kill all of them, and *is* resistible) |
Ion frigate (talk | contribs) m (1 revision: medium monsters pt 2) |
(No difference)
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Revision as of 06:02, 21 December 2012
skeletal warrior z [[File:{{{tile_name}}}.png|32px]] | |
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HP | 53 - 76 |
HD | 10 |
XP | 815 |
Speed | 10 |
AC | 15 |
EV | 10 |
Will | 93 |
Attack1 | 25 (hit: plain)
|
Resistances | rPois+, rC+, rRot, rN+, rTorm |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Undead |
Size | Medium |
Type | skeletal warrior, skeletal warrior |
Flags | Fighter Spellcaster Evil |
The vicious and heavily armed skeleton of a humanoid creature, animated by unholy power. |
Useful Info
Skeletal warriors are surprisingly dangerous undead monsters which travel in packs. Although they resemble small skeletons, they move at average speed, have significant durability, and come armed with powerful branded weapons. On top of that, they can raise any fallen corpses around them as skeletons and zombies. They are found in the middle-to-late-Dungeon, the Crypt, and the Abyss.
Spell: Animate Dead
Tips & Tricks
- Avoid letting them attack you more than one at a time. Hallways help, but keep an eye out for skeletons armed with polearms.
- Dispel Undead will take them down in two or three castings.
- Control Undead works well to turn them against each other, which will help thin out their numbers and likely give you a chance to escape if necessary.
Variant: Ancient champions
The unfathomably ancient skeleton of a humanoid creature. It has hundreds of golden sigils etched onto its bones, and pulses with terrible, unholy power. |
Ancient champions are very dangerous skeletal warriors with powerful spellcasting abilities and good weapons and armour, found only in one particular vault.
Spells (4 possible sets):
- Throw Frost, Bolt of Draining, and Haste
- Venom Bolt, Haunt, and Haste
- Pain, Iron Shot, and Haste
- Iskenderun's Mystic Blast, Slow, and Haste
All ancient champions are considerable threats in melee, wearing plate mail and wielding heavy, branded two-handed weapons, in addition to always being able to haste themselves. However, their spell sets vary considerably in threat level: Bolt of Draining and Iskenderun's Mystic Blast are both fairly negligible, while Iron Shot and Haunt are much harder to deal with. Consider switching to an amulet of warding if you suddenly find yourself surrounded by summoned ghosts.