Difference between revisions of "Vampire mage"
(Cleaned up, updated resistances / vulnerabilities) |
Ion frigate (talk | contribs) m (1 revision: medium monsters pt 2) |
(No difference)
|
Revision as of 06:02, 21 December 2012
vampire mage V | |
---|---|
HP | 28 - 51 |
HD | 8 |
XP | 588 |
Speed | 10 |
AC | 10 |
EV | 10 |
Will | 64 |
Attack1 | 7 (hit: plain) |
Attack2 | 15 (bite: vampiric)
|
Resistances | rPois+, rC+, rRot, rN+, rTorm |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | High |
Uses | Weapons & armour |
Holiness | Undead |
Size | Medium |
Type | vampire, vampire |
Flags | Spellcaster See invisible Flying Evil Speaks Blood scent |
A sorceror who, by accident or design, has been afflicted with the curse of the vampire. Regardless, through undeath, this wizard has finally mastered the art of dark magic. |
Useful Info
Vampire mages are irritating undead casters who hound you with summoned undead allies and draining bolts. Although only slightly stronger physically than a standard vampire, their spells are much more irritating. They can be found throughout the Crypt.
Spells: Bolt of Draining (3d13), Summon Undead, Invisibility, Animate Dead, and Teleport Self.
Tips & Tricks
- Negative energy resistance and warding seriously hamper their ability to damage you.
Categories:
- Hit type
- Plain flavour
- Bite type
- Vampiric flavour
- Poison resistance
- Cold resistance
- Rot resistance
- Negative energy resistance
- Torment resistance
- Holy vulnerability
- High intelligence
- Weapons armour
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Spellcaster
- See invisible
- Flying
- Evil
- Evil monsters
- Speaking monster
- Blood scent
- Monsters