Difference between revisions of "Balrug"

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(Cleaned up, updated resistances / vulnerabilities)
 
m (1 revision: big, huge, and small monsters)
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Revision as of 06:07, 21 December 2012

Balrug 2Balrug.png
HP 55 - 95
HD 14
XP 2,376
Speed 12
AC 5
EV 12
Will 168
Attack1 25 (hit: fire)


Resistances rPois+, damnation, rN+, rRot, rTorm
Vulnerabilities Cold, Holy
Habitat land
Intelligence High
Uses Weapons & armour
Holiness Demonic
Size Big
Type balrug, balrug
Flags Fighter
Spellcaster
Flying
See invisible
Evil
Glows
A huge and very powerful demon, wreathed in fire and shadows.

Useful Info

Balrugs are brutish tier-2 demons, often armed with branded demon whips and capable of casting powerful Fire Magic. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit.

Spells: Bolt of Fire (3d23), Fireball (3d23), Sticky Flame (3d6, ranged), Smite (7-17), and Teleport Self

Tips & Tricks

  • The more fire resistance you have when facing them, the better.
  • Balrugs are vulnerable to cold. Any decent Ice Elementalist or Conjurer shouldn't have much difficulty with them. Other characters can take advantage of their mediocre EV to zap them with a wand of cold.
  • Although huge, they are still faster than most characters.
  • They will attempt to teleport away when low on HP.

Trivia

The balrug is almost identical to the balrog, a fiery whip-wielding demon from J.R.R. Tolkien's Lord of the Rings novels.

History

Prior to 0.6, they did not know Teleport Self.