Difference between revisions of "Dispersal (brand)"
(Updated for 0.15) |
m (-TELE prevents it) |
||
Line 3: | Line 3: | ||
{{flavour|Any target it hits will blink, with a tendency towards blinking further away from the one who fired it.}} | {{flavour|Any target it hits will blink, with a tendency towards blinking further away from the one who fired it.}} | ||
− | The '''dispersal''' [[brand]] causes ammunition to force enemies that it damages to [[blink]] semi-randomly (usually away from the shooter). They're very useful for chasing off dangerous melee opponents who manage to get too close. The effect does not check [[magic resistance]]; so long as you hit and successfully inflict damage to the target, it blinks. | + | The '''dispersal''' [[brand]] causes ammunition to force enemies that it damages to [[blink]] semi-randomly (usually away from the shooter). They're very useful for chasing off dangerous melee opponents who manage to get too close. The effect does not check [[magic resistance]], but does fail if used against a monster with -TELE (all [[statue]]s and [[oklob sapling|rooted]] [[oklob plant|enemies]]); so long as you hit a valid target and successfully inflict damage to the target, it blinks. |
This brand can be found on the following ammo types: | This brand can be found on the following ammo types: |
Revision as of 15:51, 11 February 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Any target it hits will blink, with a tendency towards blinking further away from the one who fired it. |
The dispersal brand causes ammunition to force enemies that it damages to blink semi-randomly (usually away from the shooter). They're very useful for chasing off dangerous melee opponents who manage to get too close. The effect does not check magic resistance, but does fail if used against a monster with -TELE (all statues and rooted enemies); so long as you hit a valid target and successfully inflict damage to the target, it blinks.
This brand can be found on the following ammo types:
Tips & Tricks
- You don't need to keep dispersal missiles quivered to have easy access to them, and probably don't want to be using them for most fights anyway; just hit F and select them from your inventory to fire.
- Missiles with this brand are one use only, mulching after firing.
- You cannot target yourself with this effect.
- The fact that you need to damage your target to cause it to blink means that that stack of dispersal tomahawks you're carrying around is unlikely to help much against anything armoured unless you've put some serious into Throwing. Dispersal arrows are much more reliable, assuming you have a good longbow.
History
Prior to 0.15, dispersal darts also existed.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |