Difference between revisions of "Zonguldrok's Shrine"
(updated to 0.16, not changed) |
m (Medar moved page Zonguldrok's Mausoleum to Zonguldrok's Shrine: Called a shrine in the game milestone. Mausoleum is used in code comment. Maybe it was renamed at some point.) |
(No difference)
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Revision as of 12:44, 18 December 2015
No life grows here. It is completely dead. |
Zonguldrok's Mausoleum is a Wizard Laboratory that serves as the final resting place for the great necromancer Zonguldrok. It consists of an outer graveyard which slowly fills with human zombies, vampires, and skeletal warriors; as well as an inner chamber which houses Zonguldrok's unquiet remains.
Initially, the outer graveyard is empty except for a multitude of gravestones. These will be gradually replaced with monsters as you explore. The door leading to the inner chamber will only appear after enough of these monsters have been killed. Once inside, you'll be attacked by several more skeletal warriors, and beyond them, you'll find the grave of Zonguldrok.
A gravestone. The name "Zonguldrok" is engraved on it in golden letters. |
Past this gravestone you'll find a pair of treasure chambers, filled with an assortment of potions, scrolls, and occasionally the evil Sword of Zonguldrok, a powerful artifact bastard sword which raises the fallen to serve you.
Monsters
z Human zombies - Slow, flimsy melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. Only a threat if a mob of them slows down your escape from the level.
V Vampire (monster)- These are somewhat more dangerous than the zombies you encounter here, particularly if you have low magic resistance or let them live long enough to go invisible and pester you while you deal with more pressing concerns. Rarely a major threat, however.
z Skeletal warrior- These melee fighters are much stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.
Boss: Antique lich
A lich who has grown expensive over countless years. |
L Zonguldrok will rise and attack you as an antique lich once you approach the treasure chambers south of his gravestone. He'll have the full spell set of an ancient lich, so the best course of action for most characters is to hit him with Silence and then destroy him in melee. Casters may have a much harder time dealing with him, as he resists everything but physical damage and holy attacks. If possible, use Earth Magic, non-elemental Conjurations, or Dispel Undead after hasting yourself. Alternatively, you can always run into his treasure rooms, grab a few choice items, and then let a teleport carry you to safety. You'll probably wind up somewhere safe.
HP: 150
HD: 27
Spells (4 possible sets):
- Summon Greater Demon, Iron Shot (3d44), Bolt of Cold (3d37), Paralyze, Animate Dead, Teleport Self
- Lehudib's Crystal Spear (3d48), Bolt of Draining (3d30), Throw Frost (3d13), Animate Dead, Summon Undead
- Banishment, Summon Greater Demon, Bolt of Fire (3d37), Bolt of Draining (3d30), Confuse, Haste
- Orb of Destruction (8d19), Bolt of Cold (3d37), Iskenderun's Mystic Blast (3d30), Invisibility, Animate Dead
Equipment: None
Reccomendations: The necessary tools to take down an ancient lich quickly, or the ability to grab the loot and run.
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