Difference between revisions of "Boggart"
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*When you first encounter a boggart, know that there are others nearby; they almost always travel in a pack. Multiple boggarts can quickly turn a perfectly safe room into an overwhelmingly dangerous fight, and with the promise of reinforcements as soon as you make a dent in their summons. As such, never attempt to fight your way through a boggart's summons, and always make killing them quickly a high priority. They're fairly fragile, rarely needing more than two decent hits to kill, and as soon as a boggart dies, its summons will vanish. | *When you first encounter a boggart, know that there are others nearby; they almost always travel in a pack. Multiple boggarts can quickly turn a perfectly safe room into an overwhelmingly dangerous fight, and with the promise of reinforcements as soon as you make a dent in their summons. As such, never attempt to fight your way through a boggart's summons, and always make killing them quickly a high priority. They're fairly fragile, rarely needing more than two decent hits to kill, and as soon as a boggart dies, its summons will vanish. | ||
*Ideally you'll be killing boggarts before they have time to start casting many spells, but that's not always possible. Having a source of [[see invisible]] makes invisible boggart hunting much easier. | *Ideally you'll be killing boggarts before they have time to start casting many spells, but that's not always possible. Having a source of [[see invisible]] makes invisible boggart hunting much easier. | ||
− | *Boggarts have only moderate [[magic resistance]]. Someone with a bit of [[Evocations]] or [[Hexes]] training should be able to [[paralyze]] or [[polymorph]] a boggart with a few shots, but killing them physically is usually the faster approach. Casters with area-of-effect spells should try to clear them out quickly, while others can usually hit a few of them at a time by zapping [[wands of fire]], [[wand of cold|cold]], or other powerful attack wands. | + | *Boggarts have only moderate [[magic resistance]]. Someone with a bit of [[Evocations]] or [[Hexes]] training should be able to [[paralyze]] or [[polymorph]] a boggart with a few shots, but killing them physically is usually the faster approach. Casters with area-of-effect spells should try to clear them out quickly, while others can usually hit a few of them at a time by zapping [[wands of fire]], [[wand of cold|cold]], or other powerful attack wands. They have low health and poor MR, so a wand of destruction with its long range is ideal. |
*If you open a [[door]] and suddenly find yourself face to face with several boggarts, close it. They'll have to come to the door and open it themselves to reach you. | *If you open a [[door]] and suddenly find yourself face to face with several boggarts, close it. They'll have to come to the door and open it themselves to reach you. | ||
==History== | ==History== | ||
Prior to [[0.14]], they were able to cast [[Confuse]] and [[Slow]], and were slightly less likely to cast Shadow Creatures. They were also much more fragile, almost never surviving even a single attack. | Prior to [[0.14]], they were able to cast [[Confuse]] and [[Slow]], and were slightly less likely to cast Shadow Creatures. They were also much more fragile, almost never surviving even a single attack. |
Revision as of 22:17, 16 August 2018
boggart g | |
---|---|
HP | 13-27 |
HD | 4 |
XP | 117 |
Speed | 12 |
AC | 0 |
EV | 12 |
Will | 40 |
Attack1 | 5 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Little |
Type | boggart, boggart |
Flags | See invisible Warm-blooded |
A malevolent and dangerous little sprite. The shadowy illusions it summons may not be real, but they'll kill you all the same, if you don't get their master first.
“He thinks every bush a boggart.” |
Contents
Useful Info
Boggarts are weak, fragile pack creatures who rely on their mastery of illusions to destroy their enemies. Although next to harmless themselves, boggarts will quickly turn invisible and begin casting Shadow Creatures when enemies appear, flooding the screen with powerful, deadly opponents. They can be found in the Depths and the Vaults.
Spells
Spell set I | ||
---|---|---|
Slot1 | Shadow Creatures | Wizard flag |
Slot2 | Invisibility | Wizard flag |
Slot3 | Blink | Wizard flag |
Tips & Tricks
- When you first encounter a boggart, know that there are others nearby; they almost always travel in a pack. Multiple boggarts can quickly turn a perfectly safe room into an overwhelmingly dangerous fight, and with the promise of reinforcements as soon as you make a dent in their summons. As such, never attempt to fight your way through a boggart's summons, and always make killing them quickly a high priority. They're fairly fragile, rarely needing more than two decent hits to kill, and as soon as a boggart dies, its summons will vanish.
- Ideally you'll be killing boggarts before they have time to start casting many spells, but that's not always possible. Having a source of see invisible makes invisible boggart hunting much easier.
- Boggarts have only moderate magic resistance. Someone with a bit of Evocations or Hexes training should be able to paralyze or polymorph a boggart with a few shots, but killing them physically is usually the faster approach. Casters with area-of-effect spells should try to clear them out quickly, while others can usually hit a few of them at a time by zapping wands of fire, cold, or other powerful attack wands. They have low health and poor MR, so a wand of destruction with its long range is ideal.
- If you open a door and suddenly find yourself face to face with several boggarts, close it. They'll have to come to the door and open it themselves to reach you.
History
Prior to 0.14, they were able to cast Confuse and Slow, and were slightly less likely to cast Shadow Creatures. They were also much more fragile, almost never surviving even a single attack.