Difference between revisions of "Deep elf blademaster"

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{{list of | deep elves}}
 
{{list of | deep elves}}
 
{{monster info}}
 
{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
'''Deep elf blademasters''' are the most powerful melee fighters of the [[list of deep elves|deep elves]], moving fast, hitting many times per turn, and dual-wielding short blades. A few of them can be found guarding the treasure vaults of the [[Elven Halls]], but they can rarely appear elsewhere in the Elven Halls, in [[the Depths]], or in [[the Vaults]].
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'''Deep elf blademasters''' are the most powerful melee fighters of the [[list of deep elves|deep elves]], moving fast, hitting many times per turn, and dual-wielding short blades. A few of them can be found guarding the treasure vaults of the [[Elven Halls]], and one is guaranteed in the Hall of Blades, but they can rarely appear elsewhere in the Elven Halls, in [[the Depths]], or in [[the Vaults]].
  
 
Deep elf blademasters can also appear as a potential [[mercenary]].
 
Deep elf blademasters can also appear as a potential [[mercenary]].
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[[Haste]] will allow most player [[species]] to match them in terms of speed, greatly increasing your ability to take them out quickly and allowing you to flee on foot if necessary. [[Summonings|Summoned]] allies can also distract and delay them, dealing damage and giving you time to get farther away or pelt them with other attacks.
 
[[Haste]] will allow most player [[species]] to match them in terms of speed, greatly increasing your ability to take them out quickly and allowing you to flee on foot if necessary. [[Summonings|Summoned]] allies can also distract and delay them, dealing damage and giving you time to get farther away or pelt them with other attacks.
  
Unlike the other denizens of the Elven Halls, blademasters actually have very respectable [[ev]]asion. Try using unavoidable spells such as [[Airstrike]], [[Fireball]], [[Chain Lightning]], or the various [[freezing cloud|Cloud]] [[poisonous cloud|spells]] to negate that advantage entirely.
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Unlike the other denizens of the Elven Halls, blademasters actually have very respectable [[ev]]asion. Try using unavoidable spells such as [[Airstrike]], [[Fireball]], [[Chain Lightning]], or [[Freezing Cloud]] to negate that advantage entirely.
  
 
They can be found wielding rapiers and short swords, with a small chance to spawn with a pair of [[quick blade]]s.
 
They can be found wielding rapiers and short swords, with a small chance to spawn with a pair of [[quick blade]]s.
  
 
[[category:Elf]]
 
[[category:Elf]]

Revision as of 14:10, 29 July 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For a list of all deep elves, see list of deep elves.

deep elf blademaster eDeep elf blademaster.png
HP 68-139
HD 16
XP 2596
Speed 15
AC 3
EV 25
Will 120
Attack1 25 (hit: plain)
Attack2 25 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags Two weapons
Fighter
Speaks
Warm-blooded
A champion of the deep elves, who scorns magic and is devoted to the study of the sword. A blademaster wields two weapons with astonishing dexterity and speed.

Useful Info

Deep elf blademasters are the most powerful melee fighters of the deep elves, moving fast, hitting many times per turn, and dual-wielding short blades. A few of them can be found guarding the treasure vaults of the Elven Halls, and one is guaranteed in the Hall of Blades, but they can rarely appear elsewhere in the Elven Halls, in the Depths, or in the Vaults.

Deep elf blademasters can also appear as a potential mercenary.

Tips & Tricks

Deep elf blademasters don't hit quite as hard as a stone giant, but they hit fast, landing several blows with branded weaponry per turn. This makes them significantly deadlier to lightly armoured characters, but any character should try to avoid allowing them to engage in melee for very long. If possible, engage them at range and take them out before they can start slicing.

Haste will allow most player species to match them in terms of speed, greatly increasing your ability to take them out quickly and allowing you to flee on foot if necessary. Summoned allies can also distract and delay them, dealing damage and giving you time to get farther away or pelt them with other attacks.

Unlike the other denizens of the Elven Halls, blademasters actually have very respectable evasion. Try using unavoidable spells such as Airstrike, Fireball, Chain Lightning, or Freezing Cloud to negate that advantage entirely.

They can be found wielding rapiers and short swords, with a small chance to spawn with a pair of quick blades.