Difference between revisions of "Ring"
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{{flavour|A talisman charged with arcane forces of unknown provenance, to be worn as jewellery on a finger. | {{flavour|A talisman charged with arcane forces of unknown provenance, to be worn as jewellery on a finger. | ||
Revision as of 22:03, 28 January 2018
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
A talisman charged with arcane forces of unknown provenance, to be worn as jewellery on a finger.
"A ring of gold and a milk-white dove -Oscar Wilde, "Chanson". 1881. |
A ring is a type of jewellery. Most characters may wear one ring on each hand, paw, or tentacle. This usually limits you to two rings at a time, but octopodes may wear eight, and anyone wearing a macabre finger necklace gets one extra slot. In spite of their additional limbs, formicids are still limited to two ring slots.
There are several base types of rings, in addition to artefact rings. For a list of unrandart artefect rings see List of unrands.
List of rings
- ±X Ring of dexterity: Increases or decreases the player's dexterity by X.
- ±X Ring of evasion: Increases or decreases the player's EV score by X.
- Ring of fire: Grants rF+ rC- and one spellpower boost on Fire spells.
- Ring of flight: Grants the Evoke Flight ability, allowing the player to fly for a time.
- Ring of ice: Grants rC+ rF- and one spellpower boost on Ice spells.
- ±X Ring of intelligence: Increases or decreases the player's dexterity by X.
- Ring of loudness: Decreases the player's stealth score by 50.
- Ring of magical power: Increases the player's maximum MP by 9.
- Ring of poison resistance: Grants rPois.
- Ring of positive energy: Grants rN+.
- ±X Ring of protection: Increases or decreases the player's AC score by X.
- Ring of protection from cold: Grants rC+.
- Ring of protection from fire: Grants rF+.
- Ring of protection from magic: Grants MR+.
- Ring of resist corrosion: Grants rCorr.
- Ring of see invisible: Grants the see invisible intrinsic.
- ±X Ring of slaying: Increases or decreases the player's slaying by X (equivalent to weapon enchantment).
- Ring of stealth: Increases the player's stealth score by 50.
- ±X Ring of strength: Increases or decreases the player's strength by X.
- Ring of teleportation: Makes the player randomly teleport next to monsters from time to time, equivalent to teleportitis 3.
- Ring of wizardry: Decreases spell failure chance on all spells.
Obsolete Rings
- Ring of sustain attributes (Removed in 0.19)
- Ring of invisibility (Removed in 0.18)
- Ring of hunger (Removed in 0.15)
- Ring of levitation (Removed in 0.12)
- Ring of life protection (Replaced with the ring of positive energy in 0.13)
- Ring of sustenance (Removed in 0.15)
- Ring of regeneration (Base type changed to amulet in 0.16)
- Ring of teleport control (Removed in 0.17)