Difference between revisions of "Jory"

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m (update to 0.31; code reading determines he doesn't spawn in Tomb)
 
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{{version025}}
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{{monster info}}
 
{{monster info}}
  
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==Location==
 
==Location==
*[[The Depths]]:3-5
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*[[The Depths]]:3-4
 
*[[The Vaults]]:2-5
 
*[[The Vaults]]:2-5
 
*[[The Crypt]]
 
*[[The Crypt]]
*[[The Tomb]]
 
 
*A particular vault in [[Tartarus]]
 
*A particular vault in [[Tartarus]]
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Depending on his weapon, Jory can hit harder than a [[stone giant]] in melee, and getting mesmerized will make escape significantly more difficult, but neither of these are as great a concern as Lehudib's Crystal Spear. High [[EV]] and [[SH]] will greatly reduce the chance of him landing this spell, even more so if you've got [[Repel Missiles#Player sources|Repel Missiles]] active. Considering that he's fairly durable, preparing yourself to deal with the possibility of multiple LCS's is a good idea.
 
*Depending on his weapon, Jory can hit harder than a [[stone giant]] in melee, and getting mesmerized will make escape significantly more difficult, but neither of these are as great a concern as Lehudib's Crystal Spear. High [[EV]] and [[SH]] will greatly reduce the chance of him landing this spell, even more so if you've got [[Repel Missiles#Player sources|Repel Missiles]] active. Considering that he's fairly durable, preparing yourself to deal with the possibility of multiple LCS's is a good idea.
*High MR will give you a good chance of resisting his attempts to mesmerize you. [[Clarity]] will grant immunity.
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*High [[willpower]] will give you a good chance of resisting his attempts to mesmerize you. [[Clarity]] will grant immunity.
 
*Jory is vulnerable to [[silence]]. If you're a competent physical fighter, you can read a [[scroll of silence]] and then smash him in melee. A weapon of [[holy wrath]] will make this even easier.
 
*Jory is vulnerable to [[silence]]. If you're a competent physical fighter, you can read a [[scroll of silence]] and then smash him in melee. A weapon of [[holy wrath]] will make this even easier.
  

Latest revision as of 04:13, 2 July 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Jory VJory.png
HP 118-240
HD 18
XP 3955
Speed 10
AC 19
EV 12
Will 160
Attack1 40 (hit: plain)
Attack2 15 (bite: vampiric)


Resistances rC+
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type vampire, vampire
Flags Fighter
Evil
See invisible
Unbreathing
Speaks
Warm-blooded
Unique
Male
Once a simple village peasant, Jory found himself transformed in undeath into a powerful creature. Through the countless centuries unlived since then, he has honed his skills in combat and magic, and amassed great wealth and many possessions.

Useful Info

Jory the Bloodstained Count is a unique vampire capable of mesmerizing you like a siren or staking you with Lehudib's Crystal Spear for massive damage. When he dies, he leaves an unusually large spray of blood instead of a corpse.

Spells

Spell set I
Slot1 Lehudib's Crystal Spear (3d37) Wizard flag
Slot2 Mesmerise Wizard flag
Slot3 Blink Close Wizard flag
Slot4 Vampiric Draining (4-42) Wizard flag

Location

Tips & Tricks

  • Depending on his weapon, Jory can hit harder than a stone giant in melee, and getting mesmerized will make escape significantly more difficult, but neither of these are as great a concern as Lehudib's Crystal Spear. High EV and SH will greatly reduce the chance of him landing this spell, even more so if you've got Repel Missiles active. Considering that he's fairly durable, preparing yourself to deal with the possibility of multiple LCS's is a good idea.
  • High willpower will give you a good chance of resisting his attempts to mesmerize you. Clarity will grant immunity.
  • Jory is vulnerable to silence. If you're a competent physical fighter, you can read a scroll of silence and then smash him in melee. A weapon of holy wrath will make this even easier.

History

  • Prior to 0.13, he would only spawn in one extremely rare vault where his entourage of silent spectres would render his spells useless.
  • Prior to 0.12, he had significantly less HP.
  • Jory was added in 0.8.