Difference between revisions of "Tengu reaver"
m (CBA the tengu speed thing) |
m (un cba) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version031}} |
{{list of | tengu}} | {{list of | tengu}} | ||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Tengu reavers''' are the most dangerous [[list of tengu|tengu]] opponents you can encounter. They are competent swordsmen and capable [[Conjurations]]-users which usually pelt you with powerful [[bolt spells]]. They can be found in [[the Vaults]] and [[Depths]], and are often found in the company of [[Sojobo]]. | + | '''Tengu reavers''' are the most dangerous [[list of tengu|tengu]] opponents you can encounter. They are competent swordsmen and capable [[Conjurations]]-users which usually pelt you with powerful [[bolt spells]], while you will find your own ranged attacks failing to hit due to their [[Repel Missiles|repulsion]]. They can be found in [[the Vaults]] and [[Depths]], and are often found in the company of [[Sojobo]]. |
{{monster spells}} | {{monster spells}} | ||
Line 10: | Line 10: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*They can cast high damage spells of the 6 "main" elements. Unless you're resistant to everything, don't expect to get out of the fight unscathed. A 3d26 damage spell might not seem like a lot, but 1-2 good rolls can quickly turn things sour. | *They can cast high damage spells of the 6 "main" elements. Unless you're resistant to everything, don't expect to get out of the fight unscathed. A 3d26 damage spell might not seem like a lot, but 1-2 good rolls can quickly turn things sour. | ||
− | *They have low [[willpower]] for where they are found, so all sorts of [[Hexes]] and hex [[wand]]s can work well. | + | *They have low [[willpower]] for where they are found, so all sorts of [[Hexes]] and hex [[wand]]s can work well. |
+ | *Repel Missiles can be [[dispel|dispelled]]. This isn't very useful for the [[wand of quicksilver]], but [[Yara's Violent Unravelling]] never misses and can damage the target and any adjacent foes. | ||
==History== | ==History== | ||
− | * | + | *Prior to [[0.31]], tengu reavers had fast movement but did not have Repel Missiles. |
*Prior to [[0.27]], tengu reavers could have one of three possible spell sets: | *Prior to [[0.27]], tengu reavers could have one of three possible spell sets: | ||
**[[Bolt of Magma]] (3d26), [[Fireball]] (3d27), and [[Iskenderun's Battlesphere]] | **[[Bolt of Magma]] (3d26), [[Fireball]] (3d27), and [[Iskenderun's Battlesphere]] |
Revision as of 18:39, 8 February 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
For a list of all tengu, see list of tengu.
tengu reaver Q | |
---|---|
HP | 56-114 |
HD | 17 |
XP | 2067 |
Speed | 10 |
AC | 8 |
EV | 16 |
Will | 60 |
Attack1 | 27 (hit: plain) |
Attack2 | 11 (peck: plain) |
Attack3 | 11 (claw: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | tengu, tengu |
Flags | Fighter See invisible Flying Speaks Warm-blooded |
An elite, ferocious tengu highly skilled with both steel and spells. |
Contents
Useful Info
Tengu reavers are the most dangerous tengu opponents you can encounter. They are competent swordsmen and capable Conjurations-users which usually pelt you with powerful bolt spells, while you will find your own ranged attacks failing to hit due to their repulsion. They can be found in the Vaults and Depths, and are often found in the company of Sojobo.
Spells
Spell set I | ||
---|---|---|
Slot1 | Venom Bolt (3d21) | Wizard flag |
Slot2 | Bolt of Fire (3d26) | Wizard flag |
Slot3 | Bolt of Cold (3d26) | Wizard flag |
Slot4 | Corrosive Bolt (3d24) | Wizard flag |
Slot5 | Lightning Bolt (3d22) | Wizard flag |
Tips & Tricks
- They can cast high damage spells of the 6 "main" elements. Unless you're resistant to everything, don't expect to get out of the fight unscathed. A 3d26 damage spell might not seem like a lot, but 1-2 good rolls can quickly turn things sour.
- They have low willpower for where they are found, so all sorts of Hexes and hex wands can work well.
- Repel Missiles can be dispelled. This isn't very useful for the wand of quicksilver, but Yara's Violent Unravelling never misses and can damage the target and any adjacent foes.
History
- Prior to 0.31, tengu reavers had fast movement but did not have Repel Missiles.
- Prior to 0.27, tengu reavers could have one of three possible spell sets:
- Bolt of Magma (3d26), Fireball (3d27), and Iskenderun's Battlesphere
- Venom Bolt (3d21), Poisonous Cloud (3d11), Corrosive Bolt (3d21), and Iskenderun's Battlesphere
- Freezing Cloud (2d27), Lightning Bolt (3d22), and Iskenderun's Battlesphere
- Tengu reavers were added in 0.13.