Difference between revisions of "Beast talisman"

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===Skill Analysis===
 
===Skill Analysis===
Even [[Shapeshifter]]s might not want to train Shapeshifting skill right away. In general, Shapeshifting (for Beast Form) offers less return than training Unarmed Combat, but ''more'' return than a weapon skill, before considering [[aptitude]]s.
+
Even [[Shapeshifter]]s might not want to train Shapeshifting skill right away. In general, Shapeshifting (for Beast Form) offers less return than training Unarmed Combat, but more return than a weapon skill, before considering [[aptitude]]s.
  
 
Benefits of each skill:
 
Benefits of each skill:
* 1 Shapeshifting skill (in Beast Form) gives +0.57 slay per level, equivalent to +0.57 damage and [[accuracy]].
+
*1 Shapeshifting skill, assuming Beast Form, gives +0.57 slay per level, equivalent to +0.57 damage and [[accuracy]].
 +
*1 weapon skill will give benefits depending on the weapon itself. Examples:
 +
**A [[short sword]] gets +0.1 base damage, +0.5 accuracy, and -0.05 [[attack delay]] (5% to 10% faster) per [[Short Blades]] level (not including [[stabbing]] bonuses).
 +
**A [[mace]] gets +0.16 base damage, +0.5 accuracy, and -0.05 [[attack delay]] (4% to 9% faster) per [[Maces & Flails|M&F]] level.
 +
*1 Unarmed Combat skill gives +1 base damage, +0.5 accuracy, and slightly faster attacks.
 +
:'''N.B.''' Base damage is more effective than slaying, since the former benefits from skill and stat bonuses. However, in the early game, these bonuses are too small to matter. 0.16 base damage is not better than 0.57 slay.
  
* 1 weapon skill will give benefits depending on the weapon itself. Examples:
+
Therefore, early levels of Unarmed Combat are more beneficial than the same levels of Shapeshifting. As levels get more expensive, eventually a level of 2 of Shapeshifting becomes more cost-effective. A similar comparison can be made with Shapeshifting and weapon skill.  
** A [[short sword]] gets +0.1 base damage, +0.5 accuracy, and -0.05 [[attack delay]] (5% to 10% faster) per [[Short Blades]] level (not including [[stabbing]] bonuses).
 
** A [[mace]] gets +0.16 base damage, +0.5 accuracy, and -0.05 [[attack delay]] (4% to 9% faster) per [[Maces & Flails|M&F]] level.
 
:Even though base damage is boosted by [[strength]] and [[Fighting]] skill, in the early-game, base damage is not much better than slaying.
 
 
 
* 1 Unarmed Combat skill gives +1 base damage, +0.5 accuracy, and slightly faster attacks.
 
 
 
Therefore, early levels of Unarmed Combat are more beneficial than the same levels of Shapeshifting. As levels get more expensive, eventually a level or 2 of Shapeshifting becomes more cost-effective. A similar comparison can be made with Shapeshifting and weapon skill.  
 
  
 
If you decide to abandon Shapeshifting, a weapon skill is the more lasting choice. But if you want to go for [[Flux Form]], Shapeshifting is obviously more important.
 
If you decide to abandon Shapeshifting, a weapon skill is the more lasting choice. But if you want to go for [[Flux Form]], Shapeshifting is obviously more important.

Revision as of 06:38, 11 November 2023

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Transforms the user into a monstrous, furry were-beast, limbs pulsing with ferocious energy. Shapeshifting skill increases the killing power provided. While transformed, any gloves, cloaks, headgear and boots are melded.

A beast talisman is a talisman that changes you into Beast Form, a wild, hulking form that grants bonuses to melee.

Shapeshifters start with this item, and start the game in Beast Form.

Useful Info

When eVoked, a beast talisman turns you into Beast Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Beast Form has the following effects:

Combat Bonuses

  • Unarmed Combat: 3 base damage (no boost).
  • Slaying Bonus: adds 0-4 slaying to all melee combat (including weapons), increasing damage and accuracy. Scales linearly with Shapeshifting skill. (+0.57 slay per level)

Restrictions

Beast Form does not block any mutations, does not change your size, and gives no innate bonus to HP / AC.

Beast Form has no minimum Shapeshifting skill. It has a maximum skill of 7; further skill has no further impact.

Strategy

Remember that Beast Form boosts weapons as much as it does Unarmed Combat. For example, if you find a dagger of venom on D:2, then don't hesitate to switch.

Skill Analysis

Even Shapeshifters might not want to train Shapeshifting skill right away. In general, Shapeshifting (for Beast Form) offers less return than training Unarmed Combat, but more return than a weapon skill, before considering aptitudes.

Benefits of each skill:

  • 1 Shapeshifting skill, assuming Beast Form, gives +0.57 slay per level, equivalent to +0.57 damage and accuracy.
  • 1 weapon skill will give benefits depending on the weapon itself. Examples:
  • 1 Unarmed Combat skill gives +1 base damage, +0.5 accuracy, and slightly faster attacks.
N.B. Base damage is more effective than slaying, since the former benefits from skill and stat bonuses. However, in the early game, these bonuses are too small to matter. 0.16 base damage is not better than 0.57 slay.

Therefore, early levels of Unarmed Combat are more beneficial than the same levels of Shapeshifting. As levels get more expensive, eventually a level of 2 of Shapeshifting becomes more cost-effective. A similar comparison can be made with Shapeshifting and weapon skill.

If you decide to abandon Shapeshifting, a weapon skill is the more lasting choice. But if you want to go for Flux Form, Shapeshifting is obviously more important.

History

  • Will be introduced in trunk, in the transformation overhaul. Beast Form is similar in function to Beastly Appendage.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form