Difference between revisions of "Eldritch tentacle"

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(rewrote to reflect that not all eldritch tentacles are summoned)
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{{list of | tentacles}}
 
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{{Flavour|An immense, squamous appendage of some unseen creature, dripping with ichor and tipped with a single, terrible-looking claw.}}
{{Flavour|This immense, batrachian appendage of some thankfully unseen creature drips with ichor and is tipped with a single, terrible-looking claw.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Eldritch tentacles''' are the limbs of some gargantuan horror that escaped through a [[Malign Gateway]]. They're fast, immune to magic and all elemental damage, and very powerful. They are loyal to their summoner when they first arrive, but if they survive long enough they inevitably go rogue and simply attack anything within their considerable reach. They occasionally appear as you explore the [[Hell]]s, tearing apart anything within reach.
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'''Eldritch tentacles''' are the limbs of some gargantuan horror that is reaching through a [[Malign Gateway]]. They're fast, immune to magic and all elemental damage, and very powerful. They are loyal to their summoner when they first arrive, but if they survive long enough they inevitably go rogue and simply attack anything within their considerable reach. They occasionally appear as you explore the [[Hell]]s, in the [[Roulette of Golubria]], and they may appear in certain [[Abyss]]-themed [[vault]]s.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Because only one Malign Gateway can be open at a time, only one eldritch tentacle can exist at a time. Use other summoned creatures to support it.
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*In spite of the fact that dripping tentacle horrors are generally seen as [[evil]], eldritch tentacle biology is so alien that they are treated as [[nonliving]], and thus suffer no extra harm from holy attacks. [[Silver]] missiles deal additional damage, and non-elemental [[Conjurations]], [[Earth Magic]], and [[Airstrike]] will also harm it effectively.
*Given enough time, a Malign Gateway will simply collapse on its own, severing the limb and defeating the tentacle for you.
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*Eldritch tentacles can reach out four spaces from their origin points. Casters or ranged specialists can stand just beyond their reach and fling stuff at them until they die. Melee fighters will have a harder time, as the tentacle will retract if attacked from beyond its reach (poking it to death with a [[Polearm]] won't work).
*In spite of the fact that dripping tentacle horrors are generally seen as [[evil]], eldritch tentacle biology is so alien that they are treated as [[nonliving]], and thus suffer no extra harm from holy attacks. [[Silver]] weapons deal additional damage, but generally the best method for dealing with them is to simply flee the Gateway until it collapses on its own.
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*Because only one Malign Gateway can be open at a time, only one (summoned) eldritch tentacle can exist at a time. Use other summoned creatures to support it.
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**Given enough time, a Malign Gateway will simply collapse on its own, severing the limb and defeating the tentacle for you.

Revision as of 22:52, 7 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

For a list of all tentacles, see list of tentacles.

eldritch tentacle wEldritch tentacle.png
HP 99-141
HD 16
XP 3181
Speed 12
AC 13
EV 0
Will Immune
Attack1 30 (tentacle slap: chaos)
Attack2 40 (claw: chaos)


Resistances damnation, rC+++,
rElec+++, rPois+++,
rN+++, rTorm,
rRot+++, rSticky,
rAcid+++, rDrown
Vulnerabilities Silver
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Non-living
Size Giant
Type eldritch tentacle, eldritch tentacle
Flags Eats corpses
Stationary
No poly
See invisible
Levitate
An immense, squamous appendage of some unseen creature, dripping with ichor and tipped with a single, terrible-looking claw.

Useful Info

Eldritch tentacles are the limbs of some gargantuan horror that is reaching through a Malign Gateway. They're fast, immune to magic and all elemental damage, and very powerful. They are loyal to their summoner when they first arrive, but if they survive long enough they inevitably go rogue and simply attack anything within their considerable reach. They occasionally appear as you explore the Hells, in the Roulette of Golubria, and they may appear in certain Abyss-themed vaults.

Tips & Tricks

  • In spite of the fact that dripping tentacle horrors are generally seen as evil, eldritch tentacle biology is so alien that they are treated as nonliving, and thus suffer no extra harm from holy attacks. Silver missiles deal additional damage, and non-elemental Conjurations, Earth Magic, and Airstrike will also harm it effectively.
  • Eldritch tentacles can reach out four spaces from their origin points. Casters or ranged specialists can stand just beyond their reach and fling stuff at them until they die. Melee fighters will have a harder time, as the tentacle will retract if attacked from beyond its reach (poking it to death with a Polearm won't work).
  • Because only one Malign Gateway can be open at a time, only one (summoned) eldritch tentacle can exist at a time. Use other summoned creatures to support it.
    • Given enough time, a Malign Gateway will simply collapse on its own, severing the limb and defeating the tentacle for you.