Difference between revisions of "Cloud Mages' Chambers"
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− | {{flavour| | + | {{flavour|The damp floor.}} |
+ | {{flavour|This wall is made from low-grade crystal with an opalescent gleam.}} | ||
The '''Cloud Mage's Chambers''' are a [[Wizard Laboratory]] made of white crystal and dedicated to control over air and [[cloud]]s. It has a fairly straightforward layout, with two small treasure chambers in the lower half of the map and a boss chamber at the top. Along the way, clouds of "white fluffiness" will hamper your [[LOS]] as air-themed foes attack and disperse every step of the way. | The '''Cloud Mage's Chambers''' are a [[Wizard Laboratory]] made of white crystal and dedicated to control over air and [[cloud]]s. It has a fairly straightforward layout, with two small treasure chambers in the lower half of the map and a boss chamber at the top. Along the way, clouds of "white fluffiness" will hamper your [[LOS]] as air-themed foes attack and disperse every step of the way. | ||
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{{monsterlink|Air elemental}}- Fairly weak melee attackers that have high speed and [[EV]]. Not a major threat, but they attack in swarms. | {{monsterlink|Air elemental}}- Fairly weak melee attackers that have high speed and [[EV]]. Not a major threat, but they attack in swarms. | ||
− | {{monsterlink|Vapour}}- Invisible, erratic balls of electric fluff that shoot dangerous [[Lightning Bolt]]s at you occasionally. Bringing [[ | + | {{monsterlink|Vapour}}- Invisible, erratic balls of electric fluff that shoot dangerous [[Lightning Bolt]]s at you occasionally. Bringing [[see invisible]] and [[electricity]] resistance is highly recommended. |
+ | |||
+ | {{monsterlink|Twister}}- These can be found outside the walls of the Wizard Laboratory, and should be left alone. Don't smash open the walls near them unless you want a miserable, swirling death. | ||
===Boss: Cloud Mage=== | ===Boss: Cloud Mage=== | ||
− | In the center of the top chamber is a randomly named '''cloud mage'''. Before you face him, you'll find several air elementals charging toward you. Lure them out first before engaging the mage. If you can get him into melee, he'll resort to his pathetic melee skills instead of hammering you with [[poison]] and [[cold]]. Alternatively, any decent offensive caster should be able to obliterate him so long as they don't get confused first. | + | In the center of the top chamber is a randomly named '''cloud mage'''. Before you face him, you'll find several air elementals and vapours charging toward you. Lure them out first before engaging the mage. If you can get him into melee, he'll resort to his pathetic melee skills instead of hammering you with [[poison]] and [[cold]]. Alternatively, any decent offensive caster should be able to obliterate him so long as they don't get confused first. |
Revision as of 18:12, 20 April 2014
The damp floor. |
This wall is made from low-grade crystal with an opalescent gleam. |
The Cloud Mage's Chambers are a Wizard Laboratory made of white crystal and dedicated to control over air and clouds. It has a fairly straightforward layout, with two small treasure chambers in the lower half of the map and a boss chamber at the top. Along the way, clouds of "white fluffiness" will hamper your LOS as air-themed foes attack and disperse every step of the way.
The treasure in the bottom two chambers will be mostly potions (potions of magic are common) and gold, while the boss' chamber may contain Air Magic spell books and rings as well. This lab also has a good chance of producing a quick blade, either as a weapon for the Cloud Mage or as loot in his chamber.
Monsters
E Air elemental- Fairly weak melee attackers that have high speed and EV. Not a major threat, but they attack in swarms.
v Vapour- Invisible, erratic balls of electric fluff that shoot dangerous Lightning Bolts at you occasionally. Bringing see invisible and electricity resistance is highly recommended.
v Twister- These can be found outside the walls of the Wizard Laboratory, and should be left alone. Don't smash open the walls near them unless you want a miserable, swirling death.
Boss: Cloud Mage
In the center of the top chamber is a randomly named cloud mage. Before you face him, you'll find several air elementals and vapours charging toward you. Lure them out first before engaging the mage. If you can get him into melee, he'll resort to his pathetic melee skills instead of hammering you with poison and cold. Alternatively, any decent offensive caster should be able to obliterate him so long as they don't get confused first.
This strange wizard has attained mastery over clouds, and his mystic gestures are as deft as they are foreboding. |
@
HP: 150
HD: 20
Spells: Airstrike, Blink Range, Freezing Cloud, Mephitic Cloud, Poisonous Cloud
Equipment: Branded quick blade or dagger, robe (always the robe of Clouds if it hasn't already generated elsewhere)
Recommendations: Cold resistance (and possibly Conservation) for his Freezing Clouds, poison resistance for both Poisonous and Mephitic Clouds. If you happen to have immunity to only one of the two elements, stand in that sort of cloud to prevent him from hitting you with the other. The easiest way for this fight to go wrong is for you to get confused at the start. Also, try not to fly during this fight to avoid Airstrike's damage multiplier.
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