Difference between revisions of "Curse skull"

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(updated to 0.15, stationary again)
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**Melee fighters with [[holy wrath]] weapons can take them down quickly, and [[vorpal]] weapons are your best bet when that's not an option. Due to the way AC damage reduction works, killing them in melee will take somewhat longer for [[short blades]] specialists than for heavy two-handed weapon-wielders. Also, unless torment's not an issue, consider using a [[scroll of blinking]] to immediately get into melee range with them.
 
**Melee fighters with [[holy wrath]] weapons can take them down quickly, and [[vorpal]] weapons are your best bet when that's not an option. Due to the way AC damage reduction works, killing them in melee will take somewhat longer for [[short blades]] specialists than for heavy two-handed weapon-wielders. Also, unless torment's not an issue, consider using a [[scroll of blinking]] to immediately get into melee range with them.
 
**They've only got 3 [[EV]]. If it's an option, [[Bolt of Inaccuracy]] is extremely effective against them, hitting at very long range and cutting right through any allies.
 
**They've only got 3 [[EV]]. If it's an option, [[Bolt of Inaccuracy]] is extremely effective against them, hitting at very long range and cutting right through any allies.
*Although it may seem like an excellent way to disable them, they are immune to [[Silence]].
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*Curse skulls are immune to [[Silence]], so you can't simply disable their ability to cast spells.
  
 
==History==
 
==History==
Just in [[0.14]] Curse skulls were allowed moving around and wreak havoc. As for [[0.15]] they're again stationary.  
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In [[0.14]], curse skulls could move (albeit slowly). In [[0.15]], they returned to being stationary.  
  
Prior to [[0.13]], curse skulls had significantly higher HP and AC, but they were also completely stationary.
+
Prior to [[0.13]], curse skulls had significantly higher HP and AC.

Revision as of 03:21, 7 September 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
curse skull zCurse skull.png
HP 66
HD 13
XP 1373
Speed 10
AC 40
EV 3
Will Immune



Resistances damnation, rC++,
rElec++, rPois+++,
rN+++, rTorm,
rRot+++, rDrown,
rWater
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence High
Uses Uses nothing
Holiness Undead
Size Tiny
Type curse skull, curse skull
Flags Evil
Levitate
Template:Noisy spells flag
See invisible
Speaks
Stationary
Silence immune
A charred skull floating in the air and rotating slowly. Mystic symbols carved into its blackened surface indicate its resistance to almost any form of attack.


Useful Info

Curse skulls are powerful undead monsters which resist almost everything, summon swarms of undead allies, and torment you repeatedly. They never move while you're within line of sight, but will quickly position themselves in irritatingly out-of-reach places whenever you flee. They can be found in the Crypt.

Spells

Spell set
Slot1 Summon Undead
Slot2 Summon Undead
Slot3 none
Slot4 Symbol of Torment
Slot5 Summon Undead
Slot6 none

Tips & Tricks

  • Their high AC, elemental resistances, and evasive behavior make them more difficult to kill than you might expect.
    • Casters with Dispel Undead can destroy them in a couple shots once they get within range, though their tendency to summon allies coupled with their habit of appearing at the very edge of your line of sight makes reaching them difficult. Several Earth Magic and pure Conjurations spells also work fairly well, though the undead allies often get in the way of Orb of Destruction. If you have to rely on elemental magic, Fire Storm will take them down very rapidly, but Ice Storm may have difficulty targeting them once they get their undead allies in place. Air elementalists are mostly out of luck; they ignore electricity damage, and even though they fly, their AC makes Airstrike much less effective than you might hope.
    • Melee fighters with holy wrath weapons can take them down quickly, and vorpal weapons are your best bet when that's not an option. Due to the way AC damage reduction works, killing them in melee will take somewhat longer for short blades specialists than for heavy two-handed weapon-wielders. Also, unless torment's not an issue, consider using a scroll of blinking to immediately get into melee range with them.
    • They've only got 3 EV. If it's an option, Bolt of Inaccuracy is extremely effective against them, hitting at very long range and cutting right through any allies.
  • Curse skulls are immune to Silence, so you can't simply disable their ability to cast spells.

History

In 0.14, curse skulls could move (albeit slowly). In 0.15, they returned to being stationary.

Prior to 0.13, curse skulls had significantly higher HP and AC.