Difference between revisions of "Merfolk siren"
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(Updated to 0.16) |
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|glyph={{Cyan|m}} | |glyph={{Cyan|m}} | ||
|tile=[[File:Siren.png]] | |tile=[[File:Siren.png]] | ||
− | |flags= | + | |flags={{Speaks flag}}<br>{{Warm blood flag}} |
|resistances={{Drown resistance}}, {{Water resistance}} | |resistances={{Drown resistance}}, {{Water resistance}} | ||
|vulnerabilities=None | |vulnerabilities=None | ||
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|fixed_hp=0 | |fixed_hp=0 | ||
|intelligence={{Normal intelligence}} | |intelligence={{Normal intelligence}} | ||
− | |genus= | + | |genus=merfolk |
− | |species= | + | |species=merfolk |
}} | }} | ||
− | {{Flavour|A | + | {{Flavour|A beguiling merfolk whose voice can mesmerize listeners. |
− | |||
− | |||
---- | ---- | ||
− | + | “Row'd on, in reach of an erected voice,<br> | |
− | + | The Sirens soon took note, without our noise,<br> | |
− | + | Tuned those sweet accents that made charms so strong,<br> | |
− | For | + | And these learn'd numbers made the Sirens' song:<br> |
− | - | + | ‘Come here, thou worthy of a world of praise,<br> |
− | + | That dost so high the Grecian glory raise,<br> | |
+ | Ulysses! stay thy ship, and that song hear<br> | ||
+ | That none past ever but it bent his ear,<br> | ||
+ | But left him ravish'd, and instructed more<br> | ||
+ | By us, than any ever heard before.<br> | ||
+ | For we know all things whatsoever were<br> | ||
+ | In wide Troy labour'd; whatsoever there<br> | ||
+ | The Grecians and the Trojans both sustain'd<br> | ||
+ | By those high issues that the Gods ordain'd.<br> | ||
+ | And whatsoever all the earth can show<br> | ||
+ | T' inform a knowledge of desert, we know.’”<br> | ||
+ | -Homer, _The Odyssey_, XII, 268-82.<br> | ||
+ | trans. George Chapman, 1857.}} | ||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
==Useful Info== | ==Useful Info== | ||
'''Sirens''' are aquatic creatures with the head and upper body of a female humanoid and the tail of a fish. Their singing will [[mesmerize]] you, preventing you from moving away. Sirens are commonly found in [[the Shoals]]. | '''Sirens''' are aquatic creatures with the head and upper body of a female humanoid and the tail of a fish. Their singing will [[mesmerize]] you, preventing you from moving away. Sirens are commonly found in [[the Shoals]]. | ||
+ | |||
+ | <!--spl-bot-begin--> | ||
+ | ==Spells== | ||
+ | {{Spellcaster1 | ||
+ | |number= | ||
+ | |slot1=[[Siren Song]] | ||
+ | |flags1={{Natural slot flag}} | ||
+ | }} | ||
+ | {{clear}} | ||
+ | <!--spl-bot-end--> | ||
==Tips & Tricks== | ==Tips & Tricks== |
Revision as of 20:24, 24 March 2015
For a list of merfolk monsters, see List of merfolk
siren m | |
---|---|
HP | 31-51 |
HD | 9 |
XP | 471 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 12 |
Will | 60 |
Attack1 | 19 (hit: plain)
|
Resistances | rDrown, rWater |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | merfolk, merfolk |
Flags | Speaks Warm-blooded |
A beguiling merfolk whose voice can mesmerize listeners.
“Row'd on, in reach of an erected voice, |
Contents
Useful Info
Sirens are aquatic creatures with the head and upper body of a female humanoid and the tail of a fish. Their singing will mesmerize you, preventing you from moving away. Sirens are commonly found in the Shoals.
Spells
Spell set | ||
---|---|---|
Slot1 | Siren Song | Natural flag |
Tips & Tricks
- High magic resistance will let you ignore a mermaid's song. The spell can also be broken early by killing or confusing the mermaid, using a scroll of noise, or wielding a lantern of shadows to reduce your LOS so you can't see the mermaid anymore.
- Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
- Fortunately, sirens will still try to close into melee with you. Unless you're in extreme danger, all you really have to do is wait for them to get close enough for you to hit them (though they often have polearms, allowing them to poke at you from a distance).
History
Prior to 0.16, they were called mermaids. The monsters previously known as sirens were renamed to merfolk avatars.