Difference between revisions of "Intrinsic"

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Revision as of 02:42, 26 December 2012

Your character can gain various intrinsics which are shown when you press %:

  • Resistances to fire, cold, poison, electricity and negative energy.
  • Stasis can only be obtained by wearing an amulet of stasis. It prevents all translocations (except banishment), as well as any effects that alter speed or mobility: sleep, paralysis, slowing, haste, berserk, etc. Wearing artefacts inscribed with "-TELE" will display a Prevent Teleport intrinsic in this space instead, only disallowing translocations (except banishment).
  • Random Teleports causes periodic, random teleports -- usually a bad thing! It is obtained as a mutation or by wearing a ring of teleportation. When combined with teleport control, it can be a very useful intrinsic (except in areas of the dungeon that block teleport control).