Difference between revisions of "Test spawner"
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Revision as of 19:10, 17 October 2015
test spawner X | |
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HP | 10000 |
HD | 1000 |
XP | 15000 |
Speed | 14 (swim: 60%) |
AC | 127 |
EV | 127 |
Will | Immune
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Resistances | damnation, rC+, rElec, rPois+, rN+++, rTorm, rRot+++, rSticky, rAcid, rConstr, rDrown, rWater |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Large |
Type | test spawner, test spawner |
Flags | Insubstantial No poly Regenerates Stationary |
(If you see this outside wizmode or the arena, this is a bug.)
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Useful Info
A test spawner is a monster created by dolorous for use in stress-testing the game's AI. With one million HP, maxed out AC and EV, the ability to regenerate even though it looks like a statue, and resistances and immunities across the board, it is virtually indestructible. Test spawners only exist when manually generated in Wizard mode or the Arena.
Spells
Spell set | ||
---|---|---|
Slot1 | Shadow Creatures | Demonic flag |
Slot2 | Plane Rend | Demonic flag |
Slot3 | Phantom Mirror | Demonic flag |
Tips & Tricks
The developer sorear once killed one in the Arena with 99 Daevas. Being completely surrounded by a horde of creatures prevented the test spawner from summoning, at which point the Daeva army just gradually wore it down with irresistible smiting attacks.
- 0.16 articles
- Damnation resistance
- Fire resistance
- Fire resistance 3
- Cold resistance
- Electricity resistance
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Acid resistance
- Constriction resistance
- Drown resistance
- Water resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- Insubstantial monsters
- No poly
- Regenerates
- Stationary
- Monsters
- Spellcaster