Difference between revisions of "Barachi"
Kernmantle (talk | contribs) (→Innate Abilities) |
Kernmantle (talk | contribs) (→Innate Abilities: expanded hopping description) |
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* Swims | * Swims | ||
* [[Bad mutations#Slow|Slow 1]]: Barachians move slowly. | * [[Bad mutations#Slow|Slow 1]]: Barachians move slowly. | ||
− | * Strong Legs 1: Can hop short distances | + | * Strong Legs 1: Can hop short distances, but without complete accuracy. '''Hopping''' requires a [[LOS]] unobstructed by any physical obstacles; however, one can hop over interposed monsters, plants, statues. Hopping can be used to reliably free oneself from [[net]]s and [[web]]s. Hopping is not [[Blink]]ing, so it continues to function when one is affected by [[teleport]] restrictions or [[Dimension Anchor]]. After hopping, you will be unable to use this ability again until you have spent some time not moving. (Other actions, such as casting spells and attacking, are fine.) |
==Preferred Backgrounds== | ==Preferred Backgrounds== |
Revision as of 06:47, 25 February 2017
- This page is a stub. You could probably expand this page should you wish to do so.
Barachians are an amphibious humanoid race, said to be distantly related to the Elves. Spawned in great numbers beneath the southern ice, their Mother-Father sends them forth to destroy and pillage the civilized lands. Barachians' most remarkable trait is their grossly overmuscled legs, which allow them to leap remarkable distances. When not leaping, they are somewhat slow-moving, but they do have considerable flexibility in skill choice. |
Contents
Innate Abilities
- Swims
- Slow 1: Barachians move slowly.
- Strong Legs 1: Can hop short distances, but without complete accuracy. Hopping requires a LOS unobstructed by any physical obstacles; however, one can hop over interposed monsters, plants, statues. Hopping can be used to reliably free oneself from nets and webs. Hopping is not Blinking, so it continues to function when one is affected by teleport restrictions or Dimension Anchor. After hopping, you will be unable to use this ability again until you have spent some time not moving. (Other actions, such as casting spells and attacking, are fine.)
Preferred Backgrounds
Level Bonuses
- Strong Legs 2, at level 13: the hopping range is increased.
Starting Skills and Equipment
Barachians receive the skills and equipment listed for their background.
Difficulty of Play
Simple • Intermediate • Advanced |
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | Script error | Armour | Script error | Spellcasting | Script error |
Dodging | Script error | ||||
Maces & Flails | Script error | Shields | Script error | Conjurations | Script error |
Axes | Script error | Stealth | Script error | Hexes | Script error |
Polearms | Script error | Summonings | Script error | ||
Staves | Script error | Invocations | Script error | Necromancy | Script error |
Unarmed Combat | Script error | Evocations | Script error | Translocations | Script error |
Throwing | Script error | Shapeshifting | Script error | Alchemy | Script error |
Fire Magic | Script error | ||||
Short Blades | Script error | Ice Magic | Script error | ||
Long Blades | Script error | Air Magic | Script error | ||
Ranged Weapons | Script error | Experience | Script error | Earth Magic | Script error |
Strategy
History
Barachians are to be added in 0.20.