Difference between revisions of "Barachi"

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(Innate Abilities)
(Innate Abilities: expanded hopping description)
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* Swims
 
* Swims
 
* [[Bad mutations#Slow|Slow 1]]: Barachians move slowly.
 
* [[Bad mutations#Slow|Slow 1]]: Barachians move slowly.
* Strong Legs 1: Can hop short distances (effectively, a somewhat inaccurate controlled [[Blink]]).
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* Strong Legs 1: Can hop short distances, but without complete accuracy.  '''Hopping''' requires a [[LOS]] unobstructed by any physical obstacles; however, one can hop over interposed monsters, plants, statues. Hopping can be used to reliably free oneself from [[net]]s and [[web]]s. Hopping is not [[Blink]]ing, so it continues to function when one is affected by [[teleport]] restrictions or [[Dimension Anchor]]. After hopping, you will be unable to use this ability again until you have spent some time not moving. (Other actions, such as casting spells and attacking, are fine.)
  
 
==Preferred Backgrounds==
 
==Preferred Backgrounds==

Revision as of 06:47, 25 February 2017

This page is a stub. You could probably expand this page should you wish to do so.
Barachians are an amphibious humanoid race, said to be distantly related to the Elves. Spawned in great numbers beneath the southern ice, their Mother-Father sends them forth to destroy and pillage the civilized lands. Barachians' most remarkable trait is their grossly overmuscled legs, which allow them to leap remarkable distances. When not leaping, they are somewhat slow-moving, but they do have considerable flexibility in skill choice.

Innate Abilities

  • Swims
  • Slow 1: Barachians move slowly.
  • Strong Legs 1: Can hop short distances, but without complete accuracy. Hopping requires a LOS unobstructed by any physical obstacles; however, one can hop over interposed monsters, plants, statues. Hopping can be used to reliably free oneself from nets and webs. Hopping is not Blinking, so it continues to function when one is affected by teleport restrictions or Dimension Anchor. After hopping, you will be unable to use this ability again until you have spent some time not moving. (Other actions, such as casting spells and attacking, are fine.)

Preferred Backgrounds

Level Bonuses

  • Strong Legs 2, at level 13: the hopping range is increased.

Starting Skills and Equipment

Barachians receive the skills and equipment listed for their background.


Difficulty of Play

SimpleIntermediateAdvanced

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting Script error Armour Script error Spellcasting Script error
Dodging Script error
Maces & Flails Script error Shields Script error Conjurations Script error
Axes Script error Stealth Script error Hexes Script error
Polearms Script error Summonings Script error
Staves Script error Invocations Script error Necromancy Script error
Unarmed Combat Script error Evocations Script error Translocations Script error
Throwing Script error Shapeshifting Script error Alchemy Script error
Fire Magic Script error
Short Blades Script error Ice Magic Script error
Long Blades Script error Air Magic Script error
Ranged Weapons Script error Experience Script error Earth Magic Script error


Strategy

History

Barachians are to be added in 0.20.