Stealth (skill)

From CrawlWiki
Jump to: navigation, search
Version 0.28: This article may not be up to date for the latest stable release of Crawl.

This page refers to the Stealth skill. For the stat and mechanic, see stealth.

The Stealth skill is a representation of how well your character understands the art of moving silently. Until your adventurer blunders into the Dungeon and starts killing everything, most monsters spend their time sleeping or wandering about peacefully. Stealth decreases the chance that you are detected, increases the power of stabbing unweary monsters, and increases the effectiveness of some status-inflicting darts.

For every point of stealth, you gain 15 stealth score. Note that there's many other factors in determining stealth score, such as armour, size, and dexterity. This score is used for detection, but not stabs or darts. Stealth skill (not score) is also directly used to open doors; each time you open a door, the chance of it making noise is 1 / ( (4/3 * Stealth) + 8 ).


At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Me Mi Mu Na Op Og Sp Te Tr Vp VS
2 0 3 0 0 -1 0 4 3 2 2 8 -1 1 4 2 -2 -1 -1 5 4 -2 5 1 -5 5 3


  • Prior to 0.12, stealth skill trained at 80% the XP cost. To compensate, this version raised all non-Naga aptitudes by one.
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocations
Spell Schools AirConjurationsEarthFireHexesIceNecromancyPoisonSummoningTranslocationsTransmutations