Difference between revisions of "Dream sheep"
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{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Dream sheep''' are a step below the common [[yak]], pack monsters that don't hit too hard and are about as tough as an [[iguana]]. | + | '''Dream sheep''' are a step below the common [[yak]], pack monsters that don't hit too hard and are about as tough as an [[iguana]]. Physically, they pose little threat unless you're already injured; however, if you can see them, they can make you [[sleep]]y and vulnerable, which greatly magnifies the danger of any other creatures nearby. |
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *[[Magic resistance]] does ''not'' protect you | + | *[[Magic resistance]] does ''not'' protect you from their [[sleep]] effect, nor does hiding behind other creatures. Kill a few or limit how many of them can see you and their dream dust becomes easier to resist. |
− | *[[Clarity]] guarantees resistance to [[sleep]], as does going [[berserk]]. Though most characters will likely not have clarity in [[the Lair]], going berserk | + | *[[Clarity]] guarantees resistance to [[sleep]], as does going [[berserk]]. Though most characters will likely not have clarity in [[the Lair]], methods of going berserk are easier to come by. Just be careful not to take on more than you can handle -- one rage can usually get you through a herd of dream sheep, but you might have trouble if more monsters decide to investigate the sounds of fighting. |
− | **[[Undead]] characters | + | **[[Undead]] characters, [[Gargoyle]]s, and players in [[Statue Form|Statue]] or [[Wisp Form]] cannot be put to sleep and have very little to fear from dream sheep. Living [[Vampire]]s, however, remain vulnerable to sleep -- consider becoming Bloodless when dream sheep are about (be sure to leave time for the exsanguination process to finish). |
− | + | *Try to kite a herd of dream sheep or hit them with area-of-effect attacks like [[cleave|cleaving]] or [[Fireball]]; aim to kill them quickly before they put you to [[sleep]]. Failing that, try to fight them somewhere only a few creatures can get to you at a time, and ''especially'' don't fight them where dangerous monsters like [[hydra]]s or [[komodo dragon]]s can get at you. | |
− | *Try to kite | + | **This might be a good time to build yourself a choke point or [[kill hole]] with a [[wand of digging]]. |
− | ** | + | *Heavily armoured characters have less to worry about, as [[AC]] is unaffected by being put to sleep. Characters that rely on [[ev]]asion should be far more cautious. |
− | *Heavily armoured characters have less to worry about, as | + | *If run into a pack of dream sheep you weren't ready for and need to flee, consider reading a [[scroll of teleportation]] -- even if you get put to sleep, the teleportation effect will still kick in after a few turns. |
==History== | ==History== | ||
− | *Prior to [[0.22]], Sticky Flame would spread between dream sheep. | + | *Prior to [[0.22]], [[Sticky Flame]] would spread between dream sheep, causing them to [[fear|panic]]. |
*Dream sheep were introduced in [[0.19]], replacing ordinary [[sheep]]. | *Dream sheep were introduced in [[0.19]], replacing ordinary [[sheep]]. |
Revision as of 04:19, 12 October 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
dream sheep Y | |
---|---|
HP | 14-30 |
HD | 9 |
XP | 255 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 30 |
Attack1 | 13 (bite: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | dream sheep, dream sheep |
Flags | Warm-blooded Herd |
A drowsy, fluffy ovine whose coat sparkles with motes of dream dust. It gathers in herds and fills the air with dream dust, overwhelming its victims and putting them to sleep.
“How undisturbed, the sleep of the foolish.” |
Contents
Useful Info
Dream sheep are a step below the common yak, pack monsters that don't hit too hard and are about as tough as an iguana. Physically, they pose little threat unless you're already injured; however, if you can see them, they can make you sleepy and vulnerable, which greatly magnifies the danger of any other creatures nearby.
Spells
Spell set I | ||
---|---|---|
Slot1 | Dream Dust | Natural flag |
Tips & Tricks
- Magic resistance does not protect you from their sleep effect, nor does hiding behind other creatures. Kill a few or limit how many of them can see you and their dream dust becomes easier to resist.
- Clarity guarantees resistance to sleep, as does going berserk. Though most characters will likely not have clarity in the Lair, methods of going berserk are easier to come by. Just be careful not to take on more than you can handle -- one rage can usually get you through a herd of dream sheep, but you might have trouble if more monsters decide to investigate the sounds of fighting.
- Undead characters, Gargoyles, and players in Statue or Wisp Form cannot be put to sleep and have very little to fear from dream sheep. Living Vampires, however, remain vulnerable to sleep -- consider becoming Bloodless when dream sheep are about (be sure to leave time for the exsanguination process to finish).
- Try to kite a herd of dream sheep or hit them with area-of-effect attacks like cleaving or Fireball; aim to kill them quickly before they put you to sleep. Failing that, try to fight them somewhere only a few creatures can get to you at a time, and especially don't fight them where dangerous monsters like hydras or komodo dragons can get at you.
- This might be a good time to build yourself a choke point or kill hole with a wand of digging.
- Heavily armoured characters have less to worry about, as AC is unaffected by being put to sleep. Characters that rely on evasion should be far more cautious.
- If run into a pack of dream sheep you weren't ready for and need to flee, consider reading a scroll of teleportation -- even if you get put to sleep, the teleportation effect will still kick in after a few turns.
History
- Prior to 0.22, Sticky Flame would spread between dream sheep, causing them to panic.
- Dream sheep were introduced in 0.19, replacing ordinary sheep.