Difference between revisions of "Sojobo"

From CrawlWiki
Jump to: navigation, search
(you can't rely on stairs even if she doesn't have her posse)
Line 4: Line 4:
  
 
==Useful Info==
 
==Useful Info==
'''Sojobo, Queen of Tengu''' is a [[unique]] [[list of tengu|tengu]] air elementalist who is always generated with a band of [[tengu reaver]]s. She's fairly durable, and even hitting her can be a challenge as she has significant [[ev]]asion and an innate [[Repel Missiles]] effect at all times. She carries a [[great sword]] (83%) or [[triple sword]] (17%) which has the [[electrocution]] brand 66% of the time.
+
'''Sojobo, Queen of Tengu''' is a [[unique]] [[list of tengu|tengu]] air elementalist who is always generated with a band of [[tengu reaver]]s. She's fairly durable, and even hitting her can be a challenge as she has significant [[ev]]asion and an innate [[Repel Missiles]] effect at all times. She carries a [[great sword]] (83%) or [[triple sword]] (17%); regardless of type, her blade has a high chance (66%) to carry the [[electrocution]] brand.
  
 
Sojobo is resistant to the spell [[Tornado]].
 
Sojobo is resistant to the spell [[Tornado]].
Line 17: Line 17:
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Sojobo is a nasty opponent. Tengu reavers are nasty enemies. As such, taking on Sojobo ''and'' her band of reavers all at once is extremely reckless. Try to lure her allies away one by one, and only engage Sojobo when she's all alone. [[Swiftness]] and/or a [[potion of haste]] certainly help in getting away, as tengu are all slightly faster than the average character.
+
*Sojobo is a nasty opponent. Tengu reavers are nasty enemies. As such, taking on Sojobo ''and'' her band of reavers all at once is extremely reckless. Try to lure her allies away one by one, and only engage Sojobo when she's all alone. [[Swiftness]] and/or a [[potion of haste]] certainly help in getting away, as all tengu can fly slightly faster than the average character can run.
 
*Sojobo can deal dangerous amounts of damage quickly to the unprepared. [[Electricity]] resistance is very strongly recommended, as getting hit by a [[Lightning Bolt]] [[multizap]] can easily bring you to the brink of death, and there's no sense in tacking an additional 20 or so electricity damage on top of her already significant melee attacks. Likewise, [[flying]] characters should probably stay earthbound for this fight, as her [[Airstrike]] hits extra hard against the airborne.
 
*Sojobo can deal dangerous amounts of damage quickly to the unprepared. [[Electricity]] resistance is very strongly recommended, as getting hit by a [[Lightning Bolt]] [[multizap]] can easily bring you to the brink of death, and there's no sense in tacking an additional 20 or so electricity damage on top of her already significant melee attacks. Likewise, [[flying]] characters should probably stay earthbound for this fight, as her [[Airstrike]] hits extra hard against the airborne.
*It doesn't matter how supernaturally nimble an opponent is if your attacks can't miss. Barring enchanted armour, Sojobo's got no elemental resistances, so the unavoidable spells of any magic school should work just fine. Her [[magic resistance]] is high enough to be a problem for [[Hexes]] though.
+
*It doesn't matter how supernaturally nimble an opponent is if your attacks can't miss. Barring enchanted armour, Sojobo's got no elemental resistances, so the unavoidable spells of any magic school should work just fine. Her [[magic resistance]] is high enough to be a problem for [[Hexes]], though.
*Do not fully rely on [[stairs]] as a means of escape or for [[stair dancing]]; at any time you can be forced off the stairs by her Wind Blast spell.
+
*Do not rely on [[stairs]] as a means of escape or for [[stair dancing]]; at any time, you can be forced off the stairs by her Wind Blast spell or by the swirling winds around an air elemental.
  
 
==History==
 
==History==
*Prior to [[0.25]], Sojobo had the stronger [[Deflect Missiles]] as a permanent effect instead of [[Repel Missiles]].
+
*Prior to [[0.25]], Sojobo had less EV, but had the stronger [[Deflect Missiles]] as a permanent effect instead of [[Repel Missiles]].
 
*In [[0.22]], Sojobo's wind resistance was replaced with Tornado resistance.
 
*In [[0.22]], Sojobo's wind resistance was replaced with Tornado resistance.
 
*Sojobo was added in [[0.13]].
 
*Sojobo was added in [[0.13]].

Revision as of 07:18, 8 November 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

For a list of all tengu, see list of tengu.

Sojobo QSojobo.png
HP 99-200
HD 20
XP 3429
Speed 10 (move: 90%)
AC 2
EV 24
Will 140
Attack1 28 (hit: plain)
Attack2 14 (peck: plain)
Attack3 14 (claw: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type tengu, tengu
Flags Fighter
See invisible
Flying
Speaks
Warm-blooded
Unique
Female
Queen of the tengu, with legendary skill in swordsmanship, tactics, and magic.

Useful Info

Sojobo, Queen of Tengu is a unique tengu air elementalist who is always generated with a band of tengu reavers. She's fairly durable, and even hitting her can be a challenge as she has significant evasion and an innate Repel Missiles effect at all times. She carries a great sword (83%) or triple sword (17%); regardless of type, her blade has a high chance (66%) to carry the electrocution brand.

Sojobo is resistant to the spell Tornado.

Location

Spells

Spell set I
Slot1 Lightning Bolt (3d24) Wizard flag
Slot2 Wind Blast Wizard flag
Slot3 Airstrike (2d(18-34)) Wizard flag
Slot4 Summon Air Elementals Wizard flag
Slot5 Repel Missiles Wizard flag

Tips & Tricks

  • Sojobo is a nasty opponent. Tengu reavers are nasty enemies. As such, taking on Sojobo and her band of reavers all at once is extremely reckless. Try to lure her allies away one by one, and only engage Sojobo when she's all alone. Swiftness and/or a potion of haste certainly help in getting away, as all tengu can fly slightly faster than the average character can run.
  • Sojobo can deal dangerous amounts of damage quickly to the unprepared. Electricity resistance is very strongly recommended, as getting hit by a Lightning Bolt multizap can easily bring you to the brink of death, and there's no sense in tacking an additional 20 or so electricity damage on top of her already significant melee attacks. Likewise, flying characters should probably stay earthbound for this fight, as her Airstrike hits extra hard against the airborne.
  • It doesn't matter how supernaturally nimble an opponent is if your attacks can't miss. Barring enchanted armour, Sojobo's got no elemental resistances, so the unavoidable spells of any magic school should work just fine. Her magic resistance is high enough to be a problem for Hexes, though.
  • Do not rely on stairs as a means of escape or for stair dancing; at any time, you can be forced off the stairs by her Wind Blast spell or by the swirling winds around an air elemental.

History

  • Prior to 0.25, Sojobo had less EV, but had the stronger Deflect Missiles as a permanent effect instead of Repel Missiles.
  • In 0.22, Sojobo's wind resistance was replaced with Tornado resistance.
  • Sojobo was added in 0.13.