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Revision as of 05:10, 21 December 2012
Lists
About spells
A spell is a magical effect that the player can produce at will, provided they have sufficient MP and are skilled enough in the spell's magic schools. Spells are learned from books.
Every spell has the following:
- A level, which is an indication of how difficult the spell is. Characters with an experience level lower than the spell's level cannot learn the spell. For example, a level 1 Wizard cannot learn the level 2 spell Cure Poison. Higher level spells also require more magical skill to cast.
"You're too inexperienced to learn that spell!"
- A number of magic schools, which indicate the nature of magic that the spell uses. For example, Conjurations is the school of magic which handles things being created out of thin air, and is therefore the school to which most projectile attacks belong. A spell often belongs to more than one school.
Every character has a number of spell levels, which increase as the player gains experience levels and levels in Spellcasting and is a measure of how much magic they can learn.
Spell levels = 2×Spellcasting + Experience level
To be able memorize a spell you need an amount of free spell levels equal to the level of the spell. Otherwise:
"You can't memorise that many levels of magic yet!"
In any case, you can't memorize more than 21 spells.
"Your head is already too full of spells!"
Some spells can't be memorized by some races:
- Ghouls: They can't memorize Beastly Appendage, Blade Hands, Borgnjor's Revivification, Cure Poison, Death's Door, Dragon Form, Ice Form, Necromutation, Spider Form, Statue Form and Stoneskin
- Vampires: They can't memorize Borgnjor's Revivification, Death's Door and Necromutation. They can memorize the spells the ghouls can't, but they can cast them only when they are full, very full or alive.
- Mummies: They can't memorize Alistair's Intoxication, Beastly Appendage, Blade Hands, Borgnjor's Revivification, Cure Poison, Death's Door, Dragon Form, Ice Form, Necromutation, Regeneration, Spider Form, Statue Form and Stoneskin.
- Deep dwarves: They can't memorize Regeneration.
- Felids: They can't memorize Portal Projectile, Fire Brand, Freezing Aura, Lethal Infusion, Warp Weapon, Excruciating Wounds, Poison Weapon, Sure Blade and Tukima's Dance.
Also, in the list all spells menu, the spell will be greyed out or white depending on two circumstances: whether or not something is in range for it, and if you have enough mana. If either of these things isn't true, the spell is greyed out. If both are true, the spell is white.
Casting spells
Spells are cast by pressing z and selecting one of the player's learned spells. The interface will prevent players from casting spells if there seems to be no reason to (no monsters around being the most common reason), although all spells can be forced by pressing Z.
Once a player has learned a spell, that spell gains a new set of player-dependent properties:
- Power level: how powerful the spell will be if cast successfully. For example, more powerful conjuration spells do more damage, more powerful summoning spells summon more dangerous monsters (and more of them).
- Range: how far the spell can be cast, if the spell has a ranged effect. This may be increased with power.
- Hunger: how much hunger the spell causes when cast.
History
Prior to 0.10, it was necessary to have one level in Spellcasting to be able to memorize spells.
See also
- Spell memorisation
- Spell success
- Spell power
- List of spells
- List of spells by flag
- List of spells by school
- Spell books
- List of attack spells and beams by maximum damage
- Table of attack spells and beams by maximum range
- Table of spell popularity among winners
- Miscast effect
- Magic contamination
- Magic resistance
- Spell noise
- Spell hunger