Difference between revisions of "Cherub"

From CrawlWiki
Jump to: navigation, search
(Updated the danger of their weaponry, removed spell set until someone can work out if they're actually capable of any magic (knowledge bot says no))
(Added notes on cherub ability (thanks CommanderC))
Line 47: Line 47:
 
*Worshipping a [[good god]] ([[Zin]], [[the Shining One]], or [[Elyvilon]]) may cause it to calm down and become neutral towards you.
 
*Worshipping a [[good god]] ([[Zin]], [[the Shining One]], or [[Elyvilon]]) may cause it to calm down and become neutral towards you.
 
*The "cherub" hit type is unique to cherubim and cosmetic only. It is simply randomized to reflect the possible attacks from each of the four heads: hit, bite, peck, or gore.
 
*The "cherub" hit type is unique to cherubim and cosmetic only. It is simply randomized to reflect the possible attacks from each of the four heads: hit, bite, peck, or gore.
 +
*Like [[orc knight]]s, cherubs have a Hymn ability that allows them to empower any lower [[HD]] [[holy]] monsters around them, causing these allies to deal +30% damage. However, this ability is currently useless, as there are currently no lower HD holy monsters in the game.

Revision as of 22:28, 27 January 2013

cherub ACherub.png
HP 54 - 99
HD 9
XP 754
Speed 10
AC 10
EV 20
Will 96
Attack1 15 (hit: plain)
Attack2 8 (

cherub: plain)


Resistances rPois+, rRot, rF+, rElec, rN+, rHoly
Vulnerabilities None
Habitat land
Intelligence High
Uses Weapons & armour
Holiness Holy
Size Medium
Type angel, cherub
Flags Glows
Flying
See invisible
Behold! A throne-bearer of the Gods, whose head is beset by four faces: one of a man, one of an ox, one of a lion, one of an eagle. It is one of the three angelic beings who stand before the Good Gods, singing eternal hymns of praise to their Glory and Goodness. Indeed, these hymns have the power to rouse greatness in hearts pure and true.

"The glory of Yahweh mounted up from the cherub, and stood over the threshold of the house; and the house was filled with the cloud, and the court full of the brightness of Yahweh's glory.

The sound of the wings of the cherubim was heard even to the outer court, as the voice of God Almighty when he speaks."

-WEB Bible, Ezekiel 10:4-5

Useful Info

Cherubim are flying holy beings with a 6-tile halo aura. Although less dangerous than daevas, they tend to wield decent blessed flaming long blades and fire longbows at you (often with branded ammunition). They are extremely rare, only appearing in holy-themed Pandemonium and Ziggurat floors, as well as the odd Dungeon good god vault.

Tips & Tricks

  • Worshipping a good god (Zin, the Shining One, or Elyvilon) may cause it to calm down and become neutral towards you.
  • The "cherub" hit type is unique to cherubim and cosmetic only. It is simply randomized to reflect the possible attacks from each of the four heads: hit, bite, peck, or gore.
  • Like orc knights, cherubs have a Hymn ability that allows them to empower any lower HD holy monsters around them, causing these allies to deal +30% damage. However, this ability is currently useless, as there are currently no lower HD holy monsters in the game.