Ancient champion

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ancient champion zAncient champion.png
HP 60-79
HD 14
XP 2111
Speed 10
AC 15
EV 10
Will 130
Attack1 32 (hit: plain)


Resistances rC+, rPois+++,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type ancient champion, ancient champion
Flags Actual spells
Evil
Fighter
Spellcaster
The unfathomably ancient skeleton of a humanoid creature. It has hundreds of golden sigils etched onto its bones, and pulses with terrible, unholy power.

Useful Info

Ancient champions are very dangerous foes with powerful spellcasting abilities and good weapons and armour. They may appear by themselves or with a pack of skeletal warriors.

Spells

Spell set I
Slot1 Bolt of Draining (3d21)
Slot2 none
Slot3 Haste
Slot4 Stone Arrow (3d21)
Slot5 none
Slot6 none
Spell set II
Slot1 Iron Shot (3d26)
Slot2 none
Slot3 Haste
Slot4 Pain (d15)
Slot5 none
Slot6 none
Spell set III
Slot1 Iskenderun's Mystic Blast (3d19)
Slot2 Slow
Slot3 Haste
Slot4 none
Slot5 none
Slot6 none
Spell set IV
Slot1 Venom Bolt (3d18)
Slot2 none
Slot3 Animate Dead
Slot4 Haunt
Slot5 none
Slot6 none

Tips & Tricks

All ancient champions are considerable threats in melee, wearing plate mail and wielding heavy, branded two-handed weapons, in addition to usually being able to haste themselves. However, their spell sets vary considerably in threat level: Bolt of Draining and Iskenderun's Mystic Blast are both fairly negligible, while Iron Shot and Haunt are much harder to deal with. Consider switching to an amulet of warding if you suddenly find yourself surrounded by summoned ghosts.

History

Prior to 0.13, ancient champions were a variant of skeletal warriors that were only found in one specific vault.