Water elemental
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
water elemental E | |
---|---|
HP | 32-53 |
HD | 6 |
XP | 212 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 7 |
Will | Immune |
Attack1 | 22 (hit: drown)
|
Resistances | rElec, rPois+, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Fire |
Habitat | Amphibious |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Big |
Type | elemental, water elemental |
Flags |
A spirit drawn from the elemental plane of water. It exists on this world as part of a body of water and can engulf other beings in its form, depriving them of breath and voice. |
Useful Info
Water elementals are hovering blobs of water, soaring through the air and pummeling their opponents. They are immune to electricity and poison, and their melee attacks occasionally engulf their victims, cutting off their air supply and dealing asphyxiation damage each turn. The process of drowning also prevents the user from casting spells, reading scrolls, or using most god-gifted abilities. They are often found in the company of elemental wellsprings, as well as throughout Cocytus, and they can be summoned by the merfolk witch Ilsuiw and her merfolk aquamancers.
Tips & Tricks
- Avoid simply Tabbing your way through combat with water elementals. Once they've engulfed you, you'll start taking irresistible damage each turn. If possible, retreat each time they start the process. Of course, if your character doesn't need to breathe, this is much less of a hazard.
- Their electricity resistance makes it difficult for Air Elementalists to take them out, though Airstrike is a perfectly acceptable method for defeating them.
- Keep in mind that they move much faster when in water.
- You can summon your own water elementals through the Summon Elemental spell or by evoking a phial of floods.
History
Prior to 0.13, water elementals had normal melee attacks.