Ghoul (monster)
ghoul n | |
---|---|
HP | 129-166 |
HD | 14 |
XP | 1787 |
Speed | 10 |
AC | 4 |
EV | 10 |
Will | 93 |
Attack1 | 30 (hit: rot) |
Attack2 | 30 (claw: plain)
|
Resistances | rC+, rPois+++, rN+++, rTorm, rRot, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | ghoul, ghoul |
Flags | Eats corpses Evil No zombie |
A truly horrible undead creature, a ghoul is a decayed cadaver, reanimated and accursed with a terrible hunger. It desires nothing but to feed on the flesh of the living, and will fell its victims with its vicious claws or with one of the diseases it is host to.
“In the desert |
Useful Info
One of the nastier threats in the Crypt, ghouls are similar to necrophages, but much more powerful. Their brutal melee attacks will rot even the most heavily armoured of characters, they tend to appear in packs, they can move at normal speed, and they have over twice the health of a skeletal warrior. Fortunately they have no defenses beyond their tremendous HP and the standard undead immunities.
Tips & Tricks
- Dispel Undead is an option, although it will take 4-5 casts to kill one on average. It may be better to simply use high-level Conjurations, especially if you can line the entire pack up in a hallway and hit several at once. Melee characters have a harder time of things, but can use weapons of holy wrath, choke points, and stair dancing to make the situation a little easier.
- Yredelemnul will eventually gift you allied ghouls as you worship him. These allies are durable and powerful as is, but can be made significantly deadlier if allowed to use weapons and armour. Press CTRL + T to command them to use equipment they come across (or hold * for 3 seconds, release, and then press T if playing online with certain web browsers). A band of ghouls toting crossbows or great maces is a force to be reckoned with.
History
Prior to 0.13, ghouls would inflict rot twice as often.
- 0.13 articles
- Hit type
- Rot flavour
- Claw type
- Plain flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Eats corpses
- Evil
- Evil monsters
- No zombie
- Monsters