Water elemental
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
water elemental E | |
---|---|
HP | 27-56 |
HD | 6 |
XP | 212 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 7 |
Will | Immune |
Attack1 | 22 (hit: engulf)
|
Resistances | rElec rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Fire |
Habitat | Amphibious |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Large |
Type | elemental, water elemental |
Flags | Unbreathing |
A spirit drawn from the elemental plane of water. It exists on this world as part of a body of water and can engulf other beings in its form, depriving them of breath and voice. |
Useful Info
Water elementals are animate blobs of water, surging toward their foes and drowning the unwary. Their melee attacks engulf the victim, which deals asphyxiation damage and silences you. Moving away or killing the engulfer ends the effect. Players that are unbreathing (the undead, Gargoyle, Djinn) or amphibious (Merfolk, Octopode, Barachim) are immune to the effects of engulf.
Water elementals can be found throughout the Shoals and Cocytus, and in some water-based vaults in the Dungeon and the Depths. They can also be summoned by monsters through the Summon Water Elementals spell. Players can summon them when Qazlal's Elemental Force affects freezing vapours.
Tips & Tricks
- Unless you're immune to engulfing, avoid tabbing through water elementals. Once they've engulfed you, you can't use scrolls to escape, which can be deadly if other monsters are around.
- Their electricity resistance makes it difficult for Air Magic-users to take them out, though Airstrike is a perfectly acceptable method for defeating them.
- Keep in mind that they move much faster when in water.
- Water elementals are weak to Fire Magic or other sources of fire damage. Casting fire spells at a water elemental that is currently standing in water is particularly effective, as the steam this generates will do even more damage.
- Water elementals are not insubstantial; they can be constricted, petrified, and hit by throwing nets.
History
Categories:
- 0.30 articles
- Hit type
- Engulf flavour
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Fire vulnerability
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- Unbreathing monsters
- Monsters