Cold
Cold is one of the most common elemental forces you will encounter as you explore the Dungeon, consisting of ice-themed and otherwise cool attacks.
Cold Damage
Characters have many ways to gain cold damage. Ice Magic is the most evident, but just about any character can use freezing-branded weapons or a wand of iceblast.
Cold damage is reduced by cold resistance (rC+). Cold-blooded creatures, including player Draconians, are slowed by a few specific cold attacks: weapons of freezing, Freeze, freezing vapours, Ozocubu's Refrigeration. Having rC+ negates being cold-blooded
Cold Resistance
The cold resistance intrinsic significantly reduces the cold damage you take when attacked:
Resistance Level | Damage Taken (Player) | Damage Taken (Monster) |
---|---|---|
1 | 50% | 50% |
2 | 33% | 20% |
3 | 20% | 0% |
You can acquire cold resistance from a number of sources: Item
- Ring of protection from cold and ring of ice: rC+
- Armour of cold resistance: rC+
- Gold dragon scales: rC+
- Ice dragon scales: rC++
- Staff of cold: rC+
- Potion of resistance: rC+, temporary
- Tiamat's dragonskin cloak (50% chance per attack of rC+)
- Randarts: rC+ to rC+++
Character
- Being a white draconian: rC+
- Cold Resistance mutation: rC+/rank
- The third rank of the Shaggy Fur mutation: rC+
- The third rank of the Icy Blue Scales mutation: rC+
- Being a ghoul, mummy, or bloodless vampire: rC+
- Necromutation: rC+
- Ice Form: rC+++
Cold Vulnerability
Cold vulnerability causes you to take x150% normal damage from most cold attacks, and x200% damage from freezing melee attacks. You can acquire it by:
- Wearing a fire dragon scales or ring of fire
- Dragon Form (if not a Draconian)
- Cold vulnerability mutation.
- Certain unrand artefacts: