Erica
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
| Erica x | |
|---|---|
| HP | 41-84 |
| HD | 9 |
| XP | 836 |
| Speed | 10 |
| AC | 0 |
| EV | 13 |
| Will | 40 |
| Attack1 | 11 (hit: plain) |
| Attack2 | 3 (constrict: crush)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Amphibious |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | octopode, octopode |
| Flags | Speaks Warm-blooded Unique Female No skeleton |
| A wild-tempered adventuress. She's quite prideful for an octopode, and brandishes their venomous capacity and camouflage talents with cruel force. |
Useful Info
Erica the Fiery-Tempered is a unique caster of destructive and disabling magic. She wields a flaming scimitar, but prefers to fight from a distance while invisible. Also, she always spawns with a ring.
Location
- The Dungeon:8-11
- The Orcish Mines:1
- The Lair:1-2
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Venom Bolt (3d14) | Wizard flag |
| Slot2 | Invisibility | Wizard flag |
| Slot3 | Slow | Wizard flag |
Tips & Tricks
- Poison resistance, Repel Missiles, see invisible, and high willpower will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense.
- Her mediocre hit dice and lack of poison resistance make her susceptible to Mephitic Cloud.
- Erica is commonly encountered in the Lair. If you already have some skill in Long Blades, her flaming scimitar is a good choice for fighting the hydras you'll find there.
History
- In 0.32, she will have less Will (60 -> 40) and EV (14 -> 13). Also, her melee attacks will be nerfed: 15 -> 11 and 4 -> 3.
- Prior to 0.31, Erica was a human. She had less EV and a weaker melee attack, but could cast Force Lance (3d13) and Confuse.
- Prior to 0.25, Erica had Iskenderun's Mystic Blast instead of Force Lance.
- Prior to 0.17, she could also cast Teleport Self.