User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 21:12, 13 August 2023 (diff | hist) . . (-31) . . m Pain (brand) (→Tips & Tricks)
- 21:11, 13 August 2023 (diff | hist) . . (0) . . m Electrocution (pain: "this brand adds an average damage per hit of exactly Necromancy/2")
- 21:07, 13 August 2023 (diff | hist) . . (+10) . . m Electrocution (6.1 necro gives +3.55 damage on average, which is greater than elec's 3.5)
- 20:53, 13 August 2023 (diff | hist) . . (0) . . m Out of depth
- 20:50, 13 August 2023 (diff | hist) . . (-8) . . m Blue devil (}}}}) (current)
- 20:45, 13 August 2023 (diff | hist) . . (+5) . . m Singing Sword
- 20:40, 13 August 2023 (diff | hist) . . (+38) . . m Distortion (mention that banishing still gives xp)
- 20:32, 13 August 2023 (diff | hist) . . (0) . . m Mace of Variability
- 15:59, 12 August 2023 (diff | hist) . . (+24) . . m Goblin (if (!melee_only && one_chance_in(12) && level) <--- here "level" is absdepth, which prevents sling goblins on D:1)
- 15:30, 12 August 2023 (diff | hist) . . (+49) . . m Goblin (goblins might spawn with a sling as their 2nd weapon: https://github.com/crawl/crawl/blob/0.30.1/crawl-ref/source/mon-gear.cc#L1040 (wiz-mode check: spawn a bunch of them with &mgoblin, then kill them with &Gkeepitem - there will be a few slings left))
- 15:11, 12 August 2023 (diff | hist) . . (+41) . . m Flux talisman (oops-2, Shs *do* start with them (although, it's likely that the talisman will be removed from starting items after getting enough feedback))
- 15:08, 12 August 2023 (diff | hist) . . (+47) . . m Shapeshifter (oops, sorry: they *do* start with 2 talismans now)
- 15:02, 12 August 2023 (diff | hist) . . (0) . . m Ring of dexterity
- 15:26, 11 August 2023 (diff | hist) . . (-5) . . m Wandering mushroom
- 15:25, 11 August 2023 (diff | hist) . . (-5) . . m Briar patch (current)
- 15:14, 11 August 2023 (diff | hist) . . (+1) . . m Deathcap
- 21:46, 10 August 2023 (diff | hist) . . (+12) . . m Crystal guardian
- 21:40, 10 August 2023 (diff | hist) . . (-43) . . m Flux talisman (it's not a starting item)
- 21:38, 10 August 2023 (diff | hist) . . (+2) . . m Shields
- 21:35, 10 August 2023 (diff | hist) . . (+15) . . m Queen bee (they can zerk meliai too) (current)
- 21:34, 10 August 2023 (diff | hist) . . (-67) . . m Module:Table of monsters (queen bees no longer have an emergency Berserk Other)
- 10:05, 9 August 2023 (diff | hist) . . (-65) . . m Orb of fire
- 15:03, 8 August 2023 (diff | hist) . . (-197) . . m Will-o-the-wisp (wiz-mode testing shows that they can't engulf even bats. it just gives them a flavour message when they attack. Water elementals have {AT_HIT, AF_ENGULF, 22}, but wills have {AT_ENGULF, AF_PLAIN, 20} (notice "af_plain" instead of "af_engulf"))
- 14:41, 8 August 2023 (diff | hist) . . (+87) . . m Will-o-the-wisp (monsters can engulf only creatures of the same or smaller size, and Wills are tiny)
- 14:26, 8 August 2023 (diff | hist) . . (-1) . . m Alistair's Intoxication
- 15:21, 7 August 2023 (diff | hist) . . (+62) . . m Ettin
- 15:17, 7 August 2023 (diff | hist) . . (-15) . . m Orc sorcerer
- 14:03, 7 August 2023 (diff | hist) . . (-6) . . m Test spawner
- 14:01, 7 August 2023 (diff | hist) . . (-25) . . m Test spawner (it doesn't have rDamnation now)
- 14:00, 7 August 2023 (diff | hist) . . (+1) . . m Test spawner
- 13:59, 7 August 2023 (diff | hist) . . (-62) . . m Test spawner (MAX_MONSTER_HP is set to 10000 in defines.h. xv shows incorrect health for them, but using the D wiz-mode command while in the x-mode shows real numbers)
- 13:40, 7 August 2023 (diff | hist) . . (-8) . . m Shapeshifter (→Skilling)
- 13:39, 7 August 2023 (diff | hist) . . (+23) . . m Shapeshifter
- 13:37, 7 August 2023 (diff | hist) . . (+2) . . m Trog
- 18:35, 6 August 2023 (diff | hist) . . (-176) . . m Passwall (remove the comment, passwall was interruptible before 2eadd5f7cdf3c, which is mentioned in the 0.5 history note)
- 18:19, 6 August 2023 (diff | hist) . . (-21) . . m Fire Magic (casting sticky flame on a monster standing in water does create steam)
- 18:18, 6 August 2023 (diff | hist) . . (-3) . . m Foxfire
- 18:13, 6 August 2023 (diff | hist) . . (+285) . . m Marshlight (added in 0.26-a0-725-gfe851a36d1)
- 18:09, 6 August 2023 (diff | hist) . . (+1) . . m Lee's Rapid Deconstruction
- 18:04, 6 August 2023 (diff | hist) . . (+24) . . m Jorogumo (current)
- 18:01, 6 August 2023 (diff | hist) . . (+50) . . m Apis (shoals_end_hellmonk_holy_island is a 0.31 thing)
- 20:17, 5 August 2023 (diff | hist) . . (+3) . . m Zot:5
- 19:57, 5 August 2023 (diff | hist) . . (-1) . . m Fencer's gloves (Fix LBl + fencer's chance. It was 2 in 3: x_chance_in_y(chance, 3), where chance = using_lbl + using_fencer. using_lbl and using_fencers were either 0 or 1 (see f6564f113)) (current)
- 23:03, 4 August 2023 (diff | hist) . . (-3) . . m Sif Muna (→Punishments: fix confusion duration, changed in 0.16-a0-2984-g889390b881)
- 14:31, 3 August 2023 (diff | hist) . . (+1) . . m Ring of the Mage
- 14:17, 3 August 2023 (diff | hist) . . (+2) . . m Centaur
- 23:32, 2 August 2023 (diff | hist) . . (+18) . . Guaranteed damage reduction (GDR affects ranged/throwing weapons too (see actor::apply_ac()). GDR applies if and only if the max_damage parameter is greater than 0. Physical attacks (melee, ranged, throwing weapons) pass a non-zero max_damage and use ac_type::normal there.)
- 20:43, 2 August 2023 (diff | hist) . . (+3) . . m Invisible
- 20:34, 2 August 2023 (diff | hist) . . (+44) . . m Water elemental (they have infinite will, so Petrify doesn't work on them)
- 20:25, 2 August 2023 (diff | hist) . . (+14) . . m Tiamat
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)