Tengu conjurer

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Revision as of 22:31, 10 October 2013 by CC Bot (talk | contribs) (Updated for 0.13)
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Version 0.12: This article may not be up to date for the latest stable release of Crawl.
tengu conjurer HTengu conjurer.png
HP 23-40
HD 7
XP 331
Speed 10 (move: 90%)
AC 2
EV 17
Will 28
Attack1 10 (hit: plain)
Attack2 5 (peck: plain)
Attack3 5 (claw: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type tengu, tengu
Flags Actual spells
Hybrid
Levitate
See invisible
Speaks
Spellcaster
Warm-blooded
One of many tengu with a talent for the destructive magical arts.


Useful Info

Tengu conjurers are hostile birdmen that have a few weak attack spells, rendering them slightly more dangerous than a standard tengu. They are vault-defined monsters only found in the tengu_band vault.

Spells

Spell set
Slot1 Airstrike (0-20)
Slot2 Magic Dart (3d4)
Slot3 Iskenderun's Mystic Blast (3d11)
Slot4 none
Slot5 none
Slot6 none

Variant Tengu

You may encounter a tengu aerator while exploring a particular vault. Along with being much more durable than normal, they pack some extremely nasty Air Magic. They usually guard a staff of air and book of Air.

Spells: Lightning Bolt (3d20), Airstrike (0-40), Chain Lightning, Swiftness, Blink

This particularly ferocious tengu is well on its way towards mastery of air magic.

History

Tengu conjurers were added in 0.12.